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 Trading Card Game Tips from fans

 


From: Josh Chiu
Subject: Zombie Deck - Lp4LiFe

Zombie Deck

This would be my first time writing a tip. I figured I might give this a try. I've been playing zombies for roughly 2 years. They have various major strengths. They are very quick, and can change the tempo of the game quite easily. They have their own recursion spell card, book of life. They also have a great searcher, pyramid turtle which allows you search for any zombie with a defense of 2000 or less. But one major problem is that only a few zombies are good, namely Ryu Kokki, Vampire Lord, Spirit Reaper, and Pyramid Turtle. So most of the time, you won't be running a pure zombie deck.
Another problem is that you use up a lot of resources for a zombie deck. I typically find myself having to ram my turtle into another monster. But I find it worthwhile to lose a few hundred life points to bring out Ryu Kokki or Vampire Lord.

Pyramid Turtle
Earth
****
ATK 1200 DEF 1400
[Zombie / Effect]
Description:
When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

This card forms the basis of the deck. It can search for nearly every zombie monster except for nomis. Add 3.

Ryu Kokki
Dark
******
ATK 2400 DEF 200
[ Zombie / Effect ]
Description:
If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.

This cards main purpose in this deck is to act as a beatstick. It effect would kind of help against spellcasters. Maybe the occasional Dark Magician of Chaos would come across it. Aside for warriors, most of the warriors can't stand up to its attack, but the D.D. sisters could kill it. I prefer to add 2, but 1 will suffice.

Vampire Lord
Dark
*****
ATK 2000 DEF 1500
[ Zombie / Effect ]
Description:
Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by you opponent's card effect, it is Special Summoned to the field during your next Standby Phase.

This card is probably the star of the deck. It will come back every time it is destroyed and sent to the graveyard by the effect of a card. Its major weakness is its low attack, which is easily taken care by Cyber Dragons. I also like to add two of this card, but if you don't like the risk, you could use one and replace this with a monarch of maybe Cyber Dragon.

Giant Rat
Earth
****
ATK 1400 DEF 1450
[ Beast / Effect ]
Description:
When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. Add 2.

This card would speed up the deck. It could search for Pyramid Turtle, or if you need a finish punch, fetch out Injection Fairy Lily. Add 2.

Injection Fairy Lily
Earth
***
ATK 400 DEF 1500
[ Spellcaster / Effect ]
Description:
This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.

This card could single handedly destroy any Cyber Otk. Just one direct attack would stop any cyber otk unless they are running methods of gaining life points. Add the one copy allowed.

Nimble Momonga
Earth
**
ATK 1000 DEF 100
[ Beast / Effect ]
Description:
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.


Due to the usual over extension of zombie decks, I like to add Nimble Momongas. They also provide field presence. Add 3 of course.

Book of Life
Normal Magic/Spell
Description:
Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.

Zombies very own monster reborn, how nice. Simply as the card text, revive a monster. If running 4 zombie tributes, add 3. If less add only 2.

Rush Recklessly
Quick-play Magic/Spell
Description:
Increase 1 monster's ATK by 700 points during the turn this card is activated.

This card could help Vampire Lord when facing monarchs, and cyber dragons.
It is also very versatile. Destroy the lone copy of Spirit Reaper, or just raise a monster's attack. Add 2.

Last Will
Normal Magic/Spell
Description:
If a monster of yours is sent from the field to the Graveyard during the turn that you've played this card, you can select a monster with an ATK of 1500 points or less from your Deck and play it as a Special Summon. Shuffle the Deck after playing the card. This card is active for 1 turn only.

This card is great. It could search for many monsters; Exiled Force, Pyramid Turtle.etc. Nearly every monster in the deck. Due to it's recent ruling, it can be activated after a monster has been destroyed. Add the one copy allowed.

As for other monsters, auto-ins are Breaker, Magician of Faith, and Sangan.
Two Exiled Forces, and D.D. Warrior Lady would be in to take care of monsters.

Auto-in spells are Book of Moon, Graceful Charity, Heavy Storm, Mystical Space Typhoon, Premature Burial, and Nobleman of Crossout. Brain Control would help manage the field presence.

Auto-in traps are Ring of Destruction, Mirror Force, Call of the Haunted, and Torrential Tribute. Sakuretsu Armor helps defend your searchers in case it is attacked by Mystic Swordsman, or your Vampire Lord. The two dust tornados take care of the spells and traps because of the lack of spell/trap removal.

So here's the deck:

Zombie Deck
Total Monsters (21)

Tributes (4)
2x Ryu Kokki
2x Vampire Lord

Monsters (16)
3x Pyramid Turtle
3x Nimble Momonga
2x Giant Rat
2x Exiled Force
1x Spirit Reaper
1x Magician of Faith
1x Breaker the Magical Warrior
1x Sangan
1x D.D. Warrior Lady
1x Injection Fairy Lily

Spells (13)
3x Book of Life
2x Rush Recklessly
1x Last Will
1x Nobleman of Crossout
1x Graceful Charity
1x Book of Moon
1x Premature Burial
1x Brain Control
1x Mystical Space Typhoon
1x Heavy Storm

Traps (7)
2x Dust Tornado
1x Sakuretsu Armor
1x Mirror Force
1x Call of the Haunted
1x Ring of Destruction
1x Torrential Tribute

So here's how I would play this deck. My personal play-style is pretty aggressive; I am usually left with 1 or 2 cards in my hand pretty early. So if you're not that aggressive, I might change the deck around a bit. The basic strategy is to search out Vampire Lords and Ryu Kokkis as quickly as you can. The deck relies much on its searchers. So unless you are up against a stall deck, gravekeeper's or macros cosmos (which I rarely run into) your pretty much good to go. It should do fairly well against others.

-Most opponents won't just attack your searchers, so don't be afraid to ram your searcher into their monsters.

-Your Nimble Momongas should provide enough excess life points to ram all your searchers recklessly.

-If you ever get Giant Rat first, you should go ahead and fetch Nimble Momonga with it first.

-If you ever get a tribute, discard it somehow. Just use Book of Life later on in the game.

-Be as reckless as you want with Vampire Lord when attacking.

-Ram monarchs with Ryu Kokki if summoned through Pyramid Turtle

That's it for now. Remember, don't just net-deck this deck and expect it to work. Adjust it to your play-style. Most importantly, just remember this is a game. So until next time I have four hours of spare time.....

Laterz..

and remember Linkin Park Rockz
(Taking Back Sunday is cool too)
 


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