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For Rent

 Trading Card Game Tips from fans

 

September 2006

 

 

From: Kathleen Lavigne
Sent: Wednesday, August 30, 2006 7:37 PM
To: yugiohcrew@pojo.com
Subject: It is your destiny to read this article - mike is the man

 

            Hi there, Today I’m gonna reveal your destiny…If you have not caught on yet, than I’ll tell you. This deck is all about destiny heroes. The D heroes were released only 1 set ago in enemy of justice, yet they already have lots of support. Some of the card one might consider using in a D hero deck are as follows:

 

DESTINY HERO - DOOM LORD
ATK - 600 DEF - 800
DARK 3* WARRIOR (EFFECT)
ONCE PER TURN, IF THIS CARD IS FACE-UP IN ATTACK POSITION ON YOUR SIDE OFTHE FIELD, YOU CAN REMOVE FROM PLAY ONE OF YOUR OPPONENT'S MONSTERS. THE PLAYER WHO USED THIS EFFECT CANNOT DECLARE AN ATTACK THIS TURN, AND THE REMOVED MONSTER WILL BE RETURNED TO THE OPPONENT'S SIDE OF THE FIELD IN THE SAME BATTLE POSITION DURING YOUR SECOND STANDBY PHASE AFTER ACTIVATION.

 

This is a fun card. Somewhat like chaos sorcerer in that it can remove from play, but sadly for this guy, its only temporary. It does have the advantage of being normal summoned, but if you use his effect you can attack. Figuring that in this deck, there wont be much attacking(because most of the good d heroes have below 1000 attack), this is a decent card, so wee will throw a few in.

 

DESTINY HERO - CAPTAIN TENACIOUS
ATK - 800 DEF - 800
DARK 3* WARRIOR (EFFECT)
ONCE PER TURN, WHILE THIS CARD IS FACE-UP ON YOUR SIDE OF THE FIELD, IF A MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME (EXCEPT THIS CARD) IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD, YOU CAN SPECIAL SUMMON THAT ONE MONSTER TO YOUR SIDE OF THE FIELD DURING YOUR NEXT STANDBY PHASE.

 

This card is one of the best D heroes out there. As seen on T.V., this card is pure magic when combine with d-shield. We will defiantly be running 2 or 3 of our tenacious friend.

 

DESTINY HERO - DIAMOND DUDE (RARE)
ATK - 1400 DEF - 1600
DARK 4* WARRIOR (EFFECT)
WHILE THIS CARD IS FACE-UP ON YOUR SIDE OF THE FIELD, YOU CAN LOOK AT THE TOP CARD OF YOUR DECK. IF THE CARD IS A NORMAL SPELL CARD, SEND IT TO THE GRAVEYARD AND YOU CAN ACTIVATE THE NORMAL SPELL CARD DURING THE MAIN PHASE OF YOUR NEXT TURN. IF THE CARD IS NOT A NORMAL SPELL CARD, PLACE IT ON THE BOTTOM OF YOUR DECK.

 

This guy is awesome inside or outside of a D-hero deck. You probably know this, but when you use our shiny friend’s effect, you don’t have to fork anything up. For example: no discard for lightning vortex, no removing for card of sanctity, no 1000 lp for confiscation. One thing I don’t like is that if the card was good, but it would help you at the time, you either activate it or it says in the graveyard. But then again it makes for deck thinning.

 

DESTINY HERO - DREADMASTER (ULTRA RARE)
ATK - ? DEF - ?
DARK 8* WARRIOR (EFFECT)
IF THIS CARD WAS SPECIAL SUMMONED BY THE EFFECT OF "CLOCK TOWER PRISON", DESTROY ALL MONSTERS ON YOUR SIDE OF THE FIELD EXCEPT THE ONES THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES, THEN YOU CAN SPECIAL SUMMON UP TO 2 MONSTERS FROM YOUR GRAVEYARD THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES. DURING THE TURN THIS CARD IS SPECIAL SUMMONED, MONSTERS ON YOUR SIDE OF THE FIELD THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES CANNOT BE DESTROYED, AND ALL BATTLE DAMAGE INFLICTED TO THE CONTROLLER OF THIS CARD BECOMES 0 DURING BATTLE INVOLVING MONSTERS ON YOUR SIDE OF THE FIELD, THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAME. THE ATK AND DEF OF THIS CARD ARE EQUAL TO THE COMBINED ORIGINAL ATK OF ALL MONSTERS ON YOUR SIDE OF THE FIELD (EXCEPT THIS CARD), THAT INCLUDE "DESTINY HERO" IN THEIR CARD NAMES.

 

Okay……nope. There is no way I’m gonna put this in this deck. Too hard to get out. I’m not exactly sure, but I think you can normal summon him. If you do though, he has no effect except that he gets the attack of all d-heroes on your field. Still, he’s not worth it considering that most destiny heroes have 600 or 1000 attack.

 

DESTINY SIGNAL
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER ON YOUR SIDE OF THE FIELD IS DESTROYED AS A RESULT OF BATTLE AND SENT TO THE GRAVEYARD. SPECIAL SUMMON 1 LEVEL 4 OR LOWER MONSTER FROM YOUR HAND OR DECK THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME.

 

Hero signal for D-heroes. Enough said. We will run 2.

 

D - TIME (RARE)
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "ELEMENTAL HERO" IN ITS CARD NAME IS REMOVED FROM THE FIELD. ADD 1 MONSTER FROM YOUR DECK TO YOUR HAND THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME AND WHOSE LEVEL IS EQUAL TO OR LOWER THAN THAT "ELEMENTAL HERO" MONSTER.

 

No….no no no no no no no no. This is such a waste of purple and black ink. Maybe there is some synergy between the heroes I’m not seeing, but this is just…….super blah x4.

 

D - SHIELD
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN AN ATTACK POSITION MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "DESTINY HERO" IN ITS CARD NAME IS SELECTED AS AN ATTACK TARGET. CHANGE THE ATTACK TARGET MONSTER TO DEFENSE POSITION AND EQUIP IT WITHTHIS CARD (THIS CARD IS TREATED AS AN EQUIP CARD). THIS EQUIPPED MONSTER CANNOT BE DESTROYED AS A RESULT OF BATTLE.

 

This is the kind of card they need to make more of. It’s not so great, but its good. Once it is activated it becomes an equip spell, which means it can be destroyed by mobius, heavy storm, MST…..you get the point. As I said earlier, this is magic with tenacious, or any hero for that matter. We will be running 2.

 

D-Hero Defender
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player draw a card.

 

This card is great for stalling. I might consider putting it in the deck, but hey, you do whatever you want if you plan on building a deck based on this. I don’t like that it gives your opponent an advantage. If your opponent wanted to he could just keep it on the field and he would keep drawing cards until he has total advantage. Since there are only 2 sacs in the deck, you might have a problem getting off your field, so in the end, the card plays you.

 

D-Hero Dogma

Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than sacrificing 3 monsters on your field with "D-Hero" in its name. When this card successfully special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.

 

Now that I told you we will have 2 sacs….here he is. He will be what this deck is mostly about. Okay…….3 sacs…..ouch. this guy is a bit hard to summon, but think about all the goodies you get when your tenacious keeps all your little friends on the field. Remember, this deck is so much about swarming, but keeping field presence. His take away half of their life points is great. If you have not noticed, D-heroes are all about keeping monsters on the field, and then taking everything away from them with dogma. I hate to admit it, but you will be able to kill your opponent in one turn with this deck.

 

D-Hero blade master
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength of a monster on your field with "D-Hero" in its name by 800. This effect can also be use during opponent's Battle Phase.

 

Okay. This guy ain’t great, but he will allow you to otk, even if your opponent has full lp. Summon dogma take
away 4000 from their lp, use this guy, makes your dogma at 4200 attack, then trunade or heavy storm, and attack for game. We might use one, but I’m not sure.

 

D-Spirits
Magic - Normal
When there's a monster with [D-Hero] in its name on your field, you may special summon a monster with [D-Hero] in its name from your hand that is level 4 or less.

 

Im not sure. It will get you field presence. I’ll throw one in.

 

Destiny Hero - Fear Monger

Warrior/Dark

Level 4

1000 ATK/1000 DEF

If this card is destroyed as a result of battle and sent to the Graveyard, Special Summon 1 monster with “Destiny Hero” in its name from your Graveyard (except “Destiny Hero - Fear Monger”) during your next standby phase.

 

Like a searcher and a tenacious combined. I’ll use 2.

 

 

          Okay folks lets see what we can do for a monster line up.

tribute:2

 

2 D-hero dogma

 

non tribute:

 

3 d hero captain tenacious

2 d hero doom lord

2 d hero diamond guy

2 d hero fear monger

2 mystic tomato

spirit reaper

treeborn frog

sangan

dekochi

magician of faith

d hero blade master

 

magic/spell:

 

2 dark city

brain control

heavy storm

giant trunade

mst

graceful charity

smashing ground

lightning vortex

premature burial

swords of revealing light

scapegoat

Nobleman of Crossout

Creature Swap

 

Trap:

2 Ceasefire

Sakuretsu armor

Call of the haunted

2 D signal

2 D shield

Ring of destruction

 

Okay just to clarify. Dark city is for some extra power to your weaker heroes, ceasefire incase something happens to dogma once it summoned you can kill them with burn, and mystic tomato to bring those lovely monsters on the field.

 

            I love this deck, and I hope that you liked it as well (because it was a lot of typing).

Until next time,

Live long, be strong, stay cool.

 

            You can contact me at K_Lavigne@charter.net

 

 


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