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Card Game Tips from fans
From:
Will Yeomans
Subject:
The 10th Structure Deck Spoiler, by Nagash
The entire of
the 10th Structure deck has been announced, and
as always, I've got it ready for you to see. So
here it is:
It goes Number/bullet point Name ATK/DEF
Type Attribute {Level}, Effect (if any)
SD10 – Rebellion
of the Machines
-
Ancient
Gear Gadgel Dragon 3000/2000 Machine
Earth {8}, if this card attacks, your
opponent cannot activate any Spell or
Trap Cards until the end of the Damage
Step. When you tribute summon this card,
and if a tribute is one of the following
cards this card gains the following
effect: * Green Gadget: During a battle
between this attacking card and a
Defense Position monster whose DEF is
lower than the ATK of this card, inflict
the difference as Battle Damage to your
opponent's Life Points. * Red Gadget: If
this card battles with a monster,
inflict 400 points of damage to your
opponent's Life Points. * Yellow Gadget:
When this card destroys your opponent's
monster as a result of battle and sends
it to the Graveyard, inflict 600 points
of damage to your opponent's Life
Points.
-
Ancient
Gear Gadgel Chimera 2300/1300 Machine
Earth {6}, when you tribute summon this
card, and if a tribute is one of the
following cards this card gains the
following effect: * Green Gadget:
Increase this card's attack by 300. *
Red Gadget: When this card successfully
direct attacks your opponent, do 300
damages to opponent. * Yellow Gadget:
When this card destroys an opponent's
monster as result of battle, do 700
damage to your opponent.
-
Ancient
Engineer 1500/1500 Machine Earth {5},
negate the effect of a Trap Card that
targets this card and destroy it. When
this card destroys a monster as a result
of battle and sends it to the Graveyard,
destroy 1 Spell or Trap Card on the
field. If this card attacks, your
opponent cannot activate any Spell or
Trap Cards until the end of the Damage
Step.
-
Startup
Soldier Dead Revolver 0/2000 Machine
Earth {4}, when there are Gadget monster
in it's name on the field, this monster
gains 2000 ATK.
-
Mechanical
Chaser 1850/800 Machine Dark {4}
-
Green
Gadget 1400/600 Machine Earth {4}, when
this card is Normal Summoned or Special
Summoned, find a Red Gadget in your deck
and add to your hand.
-
Red Gadget
1300/1500 Machine Earth {4}, when this
card is Normal Summoned or Special
Summoned, find a Yellow Gadget in your
deck and add to your hand.
-
Yellow
Gadget 1200/1200 Machine Earth {4}, when
this card is Normal Summoned or Special
Summoned, find a Green Gadget in your
deck and add to your hand.
-
Cannon
Soldier 1400/1300 Machine Dark {4},
offer 1 monster on your side of the
field as a Tribute to inflict 500 points
of Direct Damage to your opponent's Life
Points. Monsters used for a Tribute
Summon or that are offered as Tributes
due to other cards' effects are
excluded.
-
Gear Golem
the Moving Fortress 800/2200 Machine
Earth {4}, pay 800 Life Points. This
card can attack your opponent's Life
Points directly this turn.
-
Heavy Mech
Support Platform 500/500 Machine Dark
{3}, once per turn, during your Main
Phase, if you control this monster on
the field, you can equip it to a face-up
Machine-Type monster on your side of the
field as an Equip Spell Card, OR unequip
the Union equipment and Special Summon
this card in face-up Attack Position.
When equipped to a monster by this
card's effect, that monster's ATK/DEF is
increased by 500 points. (1 monster can
only be equipped with 1 Union Monster at
a time. If the monster that this card is
equipped to is destroyed, this card is
destroyed instead.)
-
Heavy Mech
Support Platform 500/500 Machine Dark
{3}, once per turn, during your Main
Phase, if you control this monster on
the field, you can equip it to a face-up
Machine-Type monster on your side of the
field as an Equip Spell Card, OR unequip
the Union equipment and Special Summon
this card in face-up Attack Position.
When equipped to a monster by this
card's effect, that monster's ATK/DEF is
increased by 500 points. (1 monster can
only be equipped with 1 Union Monster at
a time. If the monster that this card is
equipped to is destroyed, this card is
destroyed instead.)
-
Ancient
Gear Golem 3000/3000 Machine Earth {8},
this card cannot be Special Summoned.
When this card attacks with an ATK that
is higher than the DEF of a Defence
Position monster, inflict the difference
as Battle Damage to your opponent's Life
Points. If this card attacks, your
opponent cannot activate any Spell or
Trap Cards until the end of the Damage
Step.
-
Ancient
Gear Beast 2000/2000 Machine Earth {6},
this card cannot be Special Summoned.
The effects of your opponent's Effect
Monster that this monster destroys as a
result of battle are negated. If this
card attacks, your opponent cannot
activate any Spell or Trap Cards until
the end of the Damage Step.
-
Ancient
Gear Soldier 1300/1300 Machine Earth
{4}, if this card attacks, your opponent
cannot activate any Spell or Trap Cards
until the end of the Damage Step.
-
Ancient
Gear 100/800 Machine Earth {1}, while an
Ancient Gear is face-up on your side of
the field, you can Special Summon this
card from your hand in Attack Position.
-
Ancient
Gear 100/800 Machine Earth {1}, while an
Ancient Gear is face-up on your side of
the field, you can Special Summon this
card from your hand in Attack Position.
-
Ancient
Gear Cannon 500/500 Machine Earth {2},
by Tributing this card, inflict 500
points of damage to your opponent's Life
Points, and then neither player can
activate Trap Cards during the Battle
Phase of this turn.
-
Magic
Card, Ancient Gear Garage, return 1
Ancient Gear monster from your Graveyard
to your hand.
-
Equip
Magic Card, Ancient Gear Tank, this card
can only be equipped to an Ancient Gear
monster. The equipped monster gains 600
ATK. When this card is destroyed and
sent to the Graveyard, inflict 600
damage to your opponent.
-
Magic
Card, Ancient Gear Bomb, select 1
Ancient Gear monster on your side of the
field to activate. Destroy the selected
monster and inflict damage to your
opponent equal to half the original ATK
of the selected monster.
-
Equip
Magic Card, Ancient Gear Hand, this card
can only be equipped to an Ancient Gear
monster. A monster that battles with the
equipped monster is destroyed at the end
of the Damage Step.
-
Magic
Card, Ancient Gear Factory, select 1
monster in your hand that includes
Ancient Gear in its card name (show the
monster to your opponent). Remove from
play cards in your Graveyard that
include Ancient Gear in their card
name(s) whose total Levels are equal to
double the selected card's. You don't
have to Tribute when you Normal Summon
the selected card this turn.
-
Magic
Card, Ancient Gear Drill, you can only
activate this card by discarding 1 card
from your hand while a monster that
includes Ancient Gear in its card name
is face-up on your side of the field.
Select 1 Spell Card from your Deck and
Set it on your side of the field. You
cannot use that Spell Card this turn.
-
Continuous
Magic Card, Ancient Gear Castle,
increase the ATK of each face-up monster
on the field that includes Ancient Gear
in its card name by 300 points. Each
time a monster(s) is Normal Summoned or
Set, put 1 counter on this card. If you
Tribute Summon a monster that includes
Ancient Gear in its card name, you can
substitute this card for a Tribute(s),
if the number of counters is equal to or
greater than the number of required
Tribute(s).
-
Quick-Play
Magic Card, Mystical Space Typhoon,
destroy 1 Spell or Trap Card on the
field.
-
Quick-Play
Magic Card, Limiter Removal, double the
ATK of all face-up Machine-Type monsters
that are on your side of the field when
you activate this card. During the End
Phase, destroy all Monster Cards that
were affected by this effect.
-
Magic
Card, Heavy Storm, destroy all Spell and
Trap Cards on the field.
-
Quick-Play
Magic Card, Enemy Controller, select and
activate 1 of the following effects: *
Change the battle position of 1 face-up
monster on your opponent's side of the
field. * Tribute 1 monster on your side
of the field. Select 1 face-up monster
on your opponent's side of the field.
Take control of the selected card until
the End Phase of the turn this card is
activated.
-
Continuous
Magic Card, Weapon Change, you can pay
700 Life Points only once per turn
during your Standby Phase to activate
this card's effect. Switch the ATK and
DEF of 1 Warrior-Type or Machine-Type
monster on your side of the field until
the end of your opponent's next End
Phase. When this card is destroyed, the
effect is negated.
-
Magic
Card, Machine Duplication, select 1
Machine-Type monster with an ATK of 500
or less on your side of the field and
activate this card. You can Special
Summon up to 2 cards with the same name
from your Deck.
-
Magic
Card, Pot of Avarice, select 5 Monster
Cards from your Graveyard, then add them
to your Deck and shuffle it. After that,
draw 2 cards from your Deck.
-
Trap Card,
Mobile Fortress – Strong Hold, after
this card is activated, it becomes a
monster card (0/2000 Machine Earth {4})
and summoned in Defence Position. While
Yellow Gadget, Green Gadget and Red
Gadget are all face-up on your side of
the field, this card's ATK becomes 3000.
(This card is still treated as a Trap
Card.)
-
Continuous
Trap Card, Ultimate Offering, by paying
500 Life Points, Normal Summon or Set 1
extra monster. You can only activate
this effect during your Main Phase or
your opponent's Battle Phase.
-
Trap Card,
Sakuretsu Armour, you can only activate
this card when your opponent declares an
attack. Destroy the attacking monster.
-
Trap Card,
Sakuretsu Armour, you can only activate
this card when your opponent declares an
attack. Destroy the attacking monster.
-
Trap Card,
Micro Ray, the DEF of 1 face-up monster
on the field becomes 0 until the end of
the End Phase.
-
Continuous
Trap Card, Rare Metalmorph, increase the
ATK of 1 Machine-Type monster on the
field by 500 points. Only once, negate
the effect of a Spell Card that
designates the monster. When the
selected monster is removed from the
field, destroy this card.
-
Trap Card,
Covering Fire, if your opponent's
monster attacks a monster on your side
of the field, you can activate this card
during the Damage Step. Increase the ATK
of your attacked monster by the ATK of 1
other face-up monster on your side of
the field during the Damage Step.
-
Trap Card,
Roll Out!, select 1 Union Monster in
your Graveyard and equip it to an
appropriate monster on your side of the
field.
This spoiler
was brought to you by Nagash, who lives at
nagash4king@yahoo.co.uk
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