August 2007
Warrior Aggro Deck
Monsters (20)
3x Cyber Dragon
1x Jinzo
3x Marauding Captains
1x Blade Knight
1x Mataza The Zapper
2x Goblin Attack Force
2x Command Knight
1x Injection Fairy Lily
1x Elemental Hero WildHeart
1x Zombyra The Dark
2x Exiled Force
2x D.D Assailant
Spells (14)
1x Mystical Space Typhoon
1x Giant Trunade
2x Reinforcement Of The Army
1x Lightning Vortex
1x Heavy Storm
1x Mage Power
1x United we stand
2x Smashing ground
1x Premature Burial
1x Swords of Revealing Light
1x Nobleman Of Crossout
1x Snatch Steal
Traps (7)
1x Magic Cylinder
3x Sakuretsu Armor
1x Ring Of Destruction
1x Call of the Haunted
1x Torrential Tribute
Total Cards 41
After I listed the cards Im going to tell why I
decided to place them in this deck.
*Note this deck is supposed to played very aggro and
how I said that certain cards should be played in
decks I mean in all aggro decks not every decks
.This deck is supposed to deal a lot of damage in a
couple of turns and win.
Monsters:
Cyber Dragon, even though this is a Warrior based
deck I feel that Cyber Dragon is a advantage
changing card, for example your opponent summons a
first turn 19hundred monster, Cyber Dragon gives
edge in advantage. Jinzo is a basic staple that I
feel should be in all decks. Marauding Captain again
is the most basic Warrior monster in a warrior deck
it gives you a lot of advantage it’s effect allows
you to summon another
Level 4 or lower monster. Blade Knight is a Card
that barely made the cut for this deck it is a good
Warrior monster but how many times do you just
happen to have bad card advantage and happen to draw
a Blade Knight but for this deck, im usually left
with equip cards so it helps here. Mataza The Zapper
is a great card in this deck it is a turn around win
the duel card. A great combo with this card is Mage
Power if you have a trap card set boost it up to
2300 if you summon it with a Marauding Captain
attack with Mataza destroy the monster attack again
with Mataza followed by the Marauding Captain that’s
4000 Life Points which can be a duel ending combo.
Goblin Attack Force I was iffy on this one, it has
one attack in three turns and can easily be
destroyed after that but it takes out the Cyber
Dragons from your opponent so I felt that two was
necessary in this deck. If Cyber Dragon is
eventually restricted or banned this card may not be
needed. Command Knight a basic card involved in a
Warrior deck it helps so much 400 extra Attack
points make a difference. Injection Fairy Lily is
another basic staple that think should be in all
decks but it’s not a Warrior but just like Jinzo its
effect “sealed the deal”.
Elemental Hero Wildheart is a card that if they
don’t have a monster on the field and they think
they’re going to stop you with a Sakuretsu Armor are
about to lose 1500 points of damage. This is also a
card that works great with equip cards. Zombyra the
Dark is an ok card that if your looking to destroy a
1900 or a Cyber Dragon this would be a good topdeck.
Exiled Force a card that is great is your looking to
get rid of a powerful monster, two is not
necessarily needed to be in this deck, but a lot of
times you don’t just want to get a Marauding Captain
with Reinforcement Of The Army this is a good card
to get. D. D. Assailant is a card I was often
attacking with a high power monster to do damage and
it would be removed from play so I decided to add
this card to the Deck.
Spells
This deck has the spells that you often find in all
decks with the exception of the following cards.
Reinforcement of the army I don’t think you can call
it a warrior deck without this card it brings out
the main cards in the deck and get the synergy in
the deck flowing. Giant Trunade is a card that helps
direct attacks world this and Mataza The Zapper work
well. Mage Power and United We Stand and just equip
cards that give you that advantage you need I like
how it gives you an additional boost (for Mage Power
it would be 500 ATK and DEF plus 500 more for every
magic or trap card on the field, and for United We
Stand it would be 800 ATK and DEF plus 800 more for
every face up monster on the field). Noblemen of
Crossout helps get rid of the dumb face down
monsters getting in the way of your attack and
removes the flip effect monsters out, not really
needed if you want to add another Smashing ground or
a Fissure.
Traps
Magic Cylinder, Magic Cylinder wow that stinks if
your opponent attacking with a powerful monster and
they only have 1000-2000 life points that gives you
the edge to win the duel. Sakuretsu Armor helps in
crucial situations such as killing a high-powered
monster or those annoying Spirit Reapers. Ring of
Destruction is a good card depending on the
situation it can destroy a monster that you’re
getting sick of but if you use it, it can leave you
open for and attack. Call Of The Haunted helps if
your opponent thinks that he’s getting an attack
though or when you just want to deal out more
damage. Torrential Tribute works the same way. You
have to bluff your way into this card if you have no
monsters on the field. Your opponent might want to
play it conservative and not summon, which
completely destroys the point of using the card, but
bluff your opponent by asking him if he’s going to
summon, he might think you have a Sakuretsu Armor
set so he summons which brings out the best in this
card.
Comments? Questions? Email me at iverson12123@aol.com
Instant Message AIM lazyskittles5150 Also if you
want to my brother got me into the whole warrior
Craze based deck and e has plenty of more ideas
liberate4692@aol.com
Im out ---Skittles---