August 2007
The
lightning-fast Destiny Hero Deck-- Chaosmech
Hello, hello, to one and all. Chaosmech (that's me)
is back again, this time with a version of a purely
Destiny Hero deck that is truly faster than
lightning.
First, I'll give you the deck list, then I'll
explain how it works.
Tribute/SS: 8
Destiny Hero Malicious x3
Destiny Hero Dasher x2
Destiny Hero Dogma x2
Dark Magician of Chaos x1
Non-tribute: 10
Destiny Hero Diamond Dude x3
Destiny Hero Disk Commander x3
Destiny hero Fear Monger x3
Elemental hero Stratos x1
Spells: 16
Reinforcements of the Army x2
Destiny Draw x3
Monster Gate x2
Heavy Storm x1
Premature Burial x1
Question x1
Inferno Reckless Summon x2
Card of Safe Return x1
Symbol of Heritage x1
Lightning Vortex x2
Traps: 6
Call of the Haunted x1
Mirror Force x1
Torrential Tribute x1
Generation Shift x1
Pole Position x2
Well, there it is. The point of the deck is fairly
simple: rush your opponent using multiple draw and
special summon cards. It's kind of a variation of
DDT, but focusing more on Destiny Heros rather than
the Normal Spells.
For example:
Discard a Malicious for destiny Draw. Remove for
another malicious. Tribute that malicious for
Monster Gate. Get a monster (hopefully Diamond
Dude).
Activate Inferno Reckless Summon. Get 2 more Diamond
Dudes. Remove for the last Malicious. Use three
Diamond Dude effects, maybe nailing a Normal Spell.
Clear the field with a Lightning Vortex or tribute
the Malicious for a Dasher and run over your
opponent's monsters for at least 1400 damage, as
high as 6300. You've gone from no monsters to four
in a turn, and thinned the deck by at least 7 cards,
and that's assuming your Monster Gate picked up the
monster first, and your Diamond Dudes didn't hit any
Normal spells.
You're well set up for drawing perhaps into a Disk
Commander. And if you get three in the grave, then
activate a revival card and THEN IRS, you get 3
cards from the grave, 6 more to your hand, all for
the price of only 2 cards, one of which stays. You
are also then perfectly poised to summon Dogma, and
smack your opponent for lots of damage.
But why Pole position? you ask. Well, the reason is
fairly obvious. If you have a Dogma or DMoC on the
field, it's almost certainly going to be the biggest
monster. And you don't want it being Snatch Stolen
or Brain Controlled or Smashed on your next turn,
now do you? Of course not. Pole Position takes care
of that rather neatly. And you can also use it
offensively, if your opponent has the big monster
and you've got Heavy Storm or Stratos. Just activate
PP, then use Heavy, and your opponent's big monster
is out of the way, and their back field is clear.
Try it out: it utilizes the D-hero Draw Engine while
not diverging into monarch territory. It's actually
a lot of fun to use, and can be very good.
hope you enjoyed it. If you liked it, if you didn't,
if you just wanna talk, want a deck fix, or
whatever, just shoot me an email at chaosmech@juno.com
Keep it cool, Chaosmech