August 2007
An old duelist returning to the game!
Burn control deck- animebuu
Hey everyone, this is a post about the troubles of
returning to the game after not playing for almost a
year. I stopped playing after lots of issues that
came up in my life that i had to take care of,
anyways i wanna start playing again and in fact my
best friend is thinking bout playing again, only
problem is that after not playing for such a long
time, my deck is definately not updated lol =*( i
would like it if some of you guys could message me
with some tips and/or ideas to update it and make it
competetive in this day and age =O, lol and plz dont
send messages making fun of me or my deck lol, it
worked just fine for me back in the day and took
alot of effort and time to put together. Anyways,
Here is my deck and strategy behind it ^_^
Strategy: control burn
Monsters: 18
Solar Flare Dragon x3
Lava Golemn x2
charcoal impachi x1
Spirit of Flame x1
Ultimate Baseball Kid x2
UFO Turtle x3
Thestalos the Firestorm Monarch x1
Sangan x1
Morphing Jar #2 x2
Breaker the Magical Warrior x1
Magician of Faith x1
Magic: 12
Reload x1
Nightmare's Steelcage x1
Brain control x1
Heavy Storm x1
Premature Burial x1
Monster Reincarnation x1
Swords of Revealing Light x1
Level Limit- Area B x1
Scapegoat x2
Fissure x1
Mystical Space Typhoon x1
Traps: 10
Gravity Bind x1
Raigeki Break x1
call of the haunted x1
ceasefire x1
Waboku x1
Magic Jammer x1
Magic Drain x1
compulsory Evacuation Device x1
Graverobber x1
Pheonix Wing Wind Blast x1
Strategy:
Basically the main strategy is to get out at least 2
Solar flare dragons out as fast as possible creating
a burn lock, followed by summoning Lava golemn to
add to the direct damage and control of my opponent,
I have several cards designed for protecting my
field while limiting what my opponent can do in
order to help insure pulling off getting my solar
flare dragons out and keeping them protected as well
as to keep my opponent from attacking me with the
lava golemns, The 2 ultimate baseball kids are in
there for added support once i already have the
solar flare dragons on the field with the lock,
though also have functionality in that in
combination with a few other cards in my deck can be
a good backup strategy and solid reinforcement for
my main strategy, the 2 morphing jar #2 's are in
there to help with situations in which i need to
change up the field and help get my better cards
out, the spirit of the flame is in there to add a
quick access to a little brute strength if needed.
Breaker the magical warrior is in there to add a bit
of brute force as well as magic/trap control
depending on the situation. Magician of Faith is in
as a way to recycle magic cards when needed. The
magic and traps are pretty self explanatory, i have
some magic/trap mitigation, some monster revival/
reuse, some cards that are just plain usefull in
almost any situation, and a lot of protection to
help ensure getting out my strategy while keepin my
life points and monsters safe, many will probably
question the placement of the trap graverobber in my
deck, i dont often use this card, however i do like
it despite many peoples opinion of its usefullness,
yes it does carry a hefty cost of 2000 lifepoints,
however the ability to take and use one of your
opponents magic cards in my oppinion is well worth
it, that and with the less viewed option of just
removing a magic card from your opponents graveyard
for a turn without any cost at all, which against
many modern decks i have seen to be proven a usefull
asset, anyways thats my deck and general strategy,
anyone with tips and/or ideas to help this old
player update his deck please email me at
alexshcool@yahoo.com or message me on yahoo as
alexbshcool and aim as animebuu
anyways thanks for reading ^^