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Trading Card Game Tips from fans
August 2007
Deck Fix: Machine Beatdown - Mark I’m doing Deck fixes and converting decks to the new format, and this is my first one. Matt sent me his try at a Machine Beatdown deck; one that is slowly shaping itself. This just may be the build it’s been looking for, or at least the format.
Jinzo (2)
Book of Moon
Royal Decree (2)
You can see for a moment that, with the duos of Jinzo and Royal Decree, this guy really hates it when traps screw with his army. He benefit’s this by having only one trap in the whole deck that can be negated by himself, by Jinzo being a ‘bot, and by his swarms being protected. With his Shrinks, Noblemen, Smashing and Fissure, Brain Control, Book of Moon, and even Enemy Controller triplets, he means business. This assortment of battle gear for his mechs can’t get much better.
However, when it comes to Monsters, this deck starts to fall apart. You see, Breaker, Exiled, DDWL, Spirit Reaper, Marshmallon, Magician of Faith, and Sangan just aren’t fit for the role of “Machine”. By his 18 monsters, this only leaves him with just 11 Machines. This needs to change.
First, for Spells and Traps.
For one thing, he needs better swarming. Call of the Haunted is always happy to be negated by Jinzo and the Decree; it makes the summoned monster safe. Add one Call of the Haunted.
With all of this Trap Negating, the need for Giant Trunade vanishes. Who wants to return bluffs? United We Stand, however, works more than well here. With the swarms running rampant, it never hurts to have a supercharged Jinzo, But this conflicts with Cyber Pheonix, so we’ll use Shield Crush instead of Giant Trunade.
With all these swarms, a smart opponent can use your own Scapegoat to their advantage. They work well with Enemy Controller, but not the rest of the deck. It conflicts with Cyber Pheonix AND Cyber Dragon, both in 3’s, and even Spirit Reaper and Marshmallon. What we need is protection without clogging up our Monster Zones. There aren’t many cards out there in the form of Spells that can protect a monster, let alone an open field. But then again, this deck uses Book of Moon and Enemy Controllers, and many swarms. We don’t need much more of anything. We don’t need more defense or removal, so let’s generate some advantage by replacing Scapegoat with Pot of Avarice. When we lose our resources by being too aggressive, we can get AND recycle needed monsters for protection when we’re low (Marshmallon and Spirit Reaper).
And now for the monsters… Whew.
D. D. Warrior Lady just shouldn’t be here, and we have enough removal. Breaker doesn’t belong here, and he’ll almost never hit a Spell, and we have traps covered good enough. Sangan doesn’t fetch enough, isn’t a Machine, and is too slow. And let’s drop a copy of Dekoichi. He’s old school.
We took out: Giant Trunade Scapegoat
DDWL Breaker Sangan Dekoichi
And we added: Call of the Haunted Pot of Avarice Shield Crush And for the monsters:
Card Trooper is a must for a Deck like this. Drillroid sweeps all Marshmallows and Reapers, and anything else defending! Two Copies of Reflect Bounder will give you a mix of burn, just in case, while still providing an attacker.
Now. Almost every monster benefits from Cyber Pheonix and Limiter Removal.
So let’s see that improved deck!
Matt’s improved Machine Beatdown - 41
Jinzo (2)
Book of Moon
Royal Decree (2)
Call of the Haunted I made it more Machine-Based and a tad bit faster and more stable. The way this deck would play would pretty much be overwhelming your opponent as fast as you can and limiting their options via Jinzo, Cyber Pheonix, Royal Decree, Swords of Revealing Light, Book of Moon, Mirror Force, and Enemy Controller, etc. I’m not sure how it would work though. I’m good at using almost all kinds of decks, so be sure to drop me a line!
I can be reached at destinyhero@verizon.net and you can talk to Matt by sending an email to MBrakensiek@chla.usc.edu .
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