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Trading Card Game Tips from fans
August 2007
Deck Fix: Machine Beatdown - Mark
I’m doing Deck fixes
and converting decks to the new format, and this
is my first one. Matt sent me his try at a
Machine Beatdown deck; one that is slowly
shaping itself. This just may be the build it’s
been looking for, or at least the format.
Jinzo (2)
Book of Moon
Royal Decree (2)
You can see for a
moment that, with the duos of Jinzo and Royal
Decree, this guy really hates it when traps
screw with his army. He benefit’s this by having
only one trap in the whole deck that can be
negated by himself, by Jinzo being a ‘bot, and
by his swarms being protected. With his Shrinks,
Noblemen, Smashing and Fissure, Brain Control,
Book of Moon, and even Enemy Controller
triplets, he means business. This assortment of
battle gear for his mechs can’t get much better.
However, when it comes
to Monsters, this deck starts to fall apart. You
see, Breaker, Exiled, DDWL, Spirit Reaper,
Marshmallon, Magician of Faith, and Sangan just
aren’t fit for the role of “Machine”. By his 18
monsters, this only leaves him with just 11
Machines. This needs to change.
First, for Spells and
Traps.
For one thing, he
needs better swarming. Call of the Haunted is
always happy to be negated by Jinzo and the
Decree; it makes the summoned monster safe.
Add one Call of the Haunted.
With all of this Trap
Negating, the need for Giant Trunade vanishes.
Who wants to return bluffs? United We Stand,
however, works more than well here. With the
swarms running rampant, it never hurts to have a
supercharged Jinzo, But this conflicts with
Cyber Pheonix, so we’ll use Shield Crush
instead of Giant Trunade.
With all these swarms,
a smart opponent can use your own Scapegoat to
their advantage. They work well with Enemy
Controller, but not the rest of the deck. It
conflicts with Cyber Pheonix AND Cyber Dragon,
both in 3’s, and even Spirit Reaper and
Marshmallon. What we need is protection without
clogging up our Monster Zones. There aren’t many
cards out there in the form of Spells that can
protect a monster, let alone an open field. But
then again, this deck uses Book of Moon and
Enemy Controllers, and many swarms. We don’t
need much more of anything. We don’t need more
defense or removal, so let’s generate some
advantage by replacing Scapegoat with Pot of
Avarice. When we lose our resources by being
too aggressive, we can get AND recycle needed
monsters for protection when we’re low (Marshmallon
and Spirit Reaper).
And now for the
monsters… Whew.
D. D. Warrior Lady
just shouldn’t be here, and we have enough
removal. Breaker doesn’t belong here, and he’ll
almost never hit a Spell, and we have traps
covered good enough. Sangan doesn’t fetch
enough, isn’t a Machine, and is too slow. And
let’s drop a copy of Dekoichi. He’s old school.
We took out:
Giant Trunade
Scapegoat
DDWL
Breaker
Sangan
Dekoichi
And we added:
Call of the Haunted
Pot of Avarice
Shield Crush
And for the monsters:
Card Trooper is a must
for a Deck like this.
Drillroid sweeps all
Marshmallows and Reapers, and anything else
defending!
Two Copies of Reflect
Bounder will give you a mix of burn, just in
case, while still providing an attacker.
Now. Almost every
monster benefits from Cyber Pheonix and Limiter
Removal.
So let’s see that
improved deck!
Matt’s improved
Machine Beatdown - 41
Jinzo (2)
Book of Moon
Royal Decree (2)
Call of the Haunted
I made it more
Machine-Based and a tad bit faster and more
stable. The way this deck would play would
pretty much be overwhelming your opponent as
fast as you can and limiting their options via
Jinzo, Cyber Pheonix, Royal Decree, Swords of
Revealing Light, Book of Moon, Mirror Force, and
Enemy Controller, etc.
I’m not sure how it
would work though. I’m good at using almost all
kinds of decks, so be sure to drop me a line!
I can be reached at
destinyhero@verizon.net
and you can talk to Matt by sending an email to
MBrakensiek@chla.usc.edu .
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