Good news, Crystal
Beast lovers. First of all, Crystal
Beasts are getting some new cards.
There is the Dark Rainbow Dragon,
Advanced Crystal Beasts, Crystal
Tree, Advanced Dark, and more coming
out in the Jesse Anderson Duelist
Pack and the new booster set. Also,
Rainbow Dragon and Sapphire Pegasus
will be available in this year's
tins.
Also, I would like to say Crystal
Beasts is also a deck of a good
budget. The only expensive card you
need is Pegasus, and you need 3 of
them. It doesn't matter because it
is being reprinted as a tin promo,
anyway. Rare Value is a good card,
but the deck will still be strong
without it. The other cards you
need are just Force of the Breaker
commons and rares. And maybe some
other easy to find cards.
With the release of Rainbow Dragon,
I would like to say it is a
collector's item at most for 5
reasons.
1) It requires 7 different Crystal
Beasts on your field and graveyard
to summon it. That makes it a
horrible draw in your opening hand.
That makes it tough to summon. It
forces you to use ALL 7 types of
Crystal Beasts.
2) It is prone to cards such as
Smashing Ground, Magic Cylinder,
Sakuretsu Armor, etc such as any
card would be. The average life
span of a card is 1-2 turns. Making
the monster a bit bigger doesn't
change much.
3) You have to wait a turn to
activate it's effects. By, then the
Dragon will be toasted.
4) It's effects are horrible. They
both hurt you more than they help
you, most of the time.
5) All this card has got going for
it is it's 4000 ATK. ATK means very
little in this game. It's about
speed and reliability. If you want
a 4000 beater to use with the
beasts, try Hamon. Because this
card is a disapointment.
Here are some combos and strategies
to try:
Ruby Carbuncle + Crystal Promise
Ruby Carbuncle + Crystal Beacon
If you want to create a defense wall
or field swarm.
Sapphire Pegasus (calling another
Pegasus) + Crystal Promise
Summon another Pegasus from your
deck, why not?
Rescue Cat (Offer to get 2 Amthyest
Cat)
It's risky, but it can get you 2
crystals in one turn.
But, I would focus on the city
itself in this new format. Run 3
Cities and 2 Terraforming if you
want to win. Think the city is
nothing? Guess again.
Effect 1: Cannot be destroyed. So,
you can keep it out as long as you
want.
Effect 2: Half the battle damage one
a turn. This is the defense you
will need.
Effect 3: Offer a CB monster to
negate a spell or trap. This is how
you win games. Lock down.
Effect 4: Draw an extra card each
turn. Can't argue with more cards,
can you?
Effect 5: Can special summon a CB,
once a turn. Carbuncle wall,
anyone?
How to master Crystal Beasts: Make
good use of the City. Try to swarm
it out with Carbuncle. Speed it up
with Pegasus. And use Abundance
when the time is right.
What to worry about: 2 Noblemans are
out. You might want to use
Ceasefire or Spell Shield to stop
them. Also, don't set traps or
magics if you do not intend to use
them, because you need all the magic
and trap spaces you can use. Use
monster removal to stop powerful
monsters such as Cyber Dragon.
Good day to you all. Contact me for
comments, questions, concens, or if
you just want to talk.
AIM = Newlightink
EMAIL =
Newlightink@aol.com