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 Trading Card Game Tips from fans

 

August 2007

Bound in Silence - badmamjam
 

Bound in Silence.

Hello all my non-loyal and loyal readers. Today im going to be looking at a very special set of cards, the Silent types. Though they are level monsters and slightly undersupported they are a fearsome set of cards to fight against. First I will talk about my personal favorite Silent Swordsman. First of the first would be the lowly Silent Swordsman Lv3.

Silent Swordsman LV3
Attrib: Light
Type: Warrior/Effect
Level:3
Atk: 1000
Def: 1000
Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You can not activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Though the seldom used Silent Monster he has a nice little effect that can help quite a bit. Though this format is just about at an end this little baby was immune to Snatch steal and several other cards like it making it semi safe from the monarch food grabbers. If you are lucky enough to have it survive it will level up into its bigger brother of sorts my favorite of the Silent Swords the fearsome lv5

Silent Swordsman LV5
Attrib: Light
Type: Warrior/Effect
Level:5
Atk: 2300
Def: 1000
This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.

Now this is my favorite. It is easy to summon to the field and has a good effect. This card though with less attack then the ever popular monarchs can hold its own and is totally uneffected by there magic cards which gives it a one up on its lower form Lv3. In a format where people constantly use Soul Exchange and Brain Control this card can be essential. This card combined with any card that can give it atleast 200 attack points will make it more then a match for monarchs in terms of attacking. In case you guys could not tell Silent Swordsman Lv 7 the big boy himself is next on the list.

Silent Swordsman LV7
Attrib: Light
Type: Warrior/Effect
Level:7
Atk: 2800
Def: 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the the field, negate the effect of all Spell Cards on the field.

This is the big man on campus when it comes to silent swordsman. A great card for Lockdown decks it shuts down most decks on the september list as they seem to all be magic heavy. With 2800 attack he is more then a match for most monsters out there. Though harder to summon then the other Silent Swordsmen, he is the strongest with the best effect, making it in my opinion worth the time to summon him. With this guy on the field the only thing you have to be careful for is running into traps but that will be worked around later in the article.

Now we come to the Silent Mages though there is only 2 of them they are 2 of the most deadly cards in the game. Now We discuss the Silent Magician lv 4.

Silent Magician LV4
Attrib: Light
Type: Spellcaster/Effect
Level:4
Atk: 1000
Def: 1000
Each time your opponent draws a card(s), put 1 Spell Counter on this card (max 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon "Silent Magician LV8" from your hand or Deck.

This is a handy little monster though he starts with a tiny little 1000 attack he is a difficult monster to play against. After the very first time your opponent draws after its summoning he is a 1500 monster strong enough to stand to alot of common staples. Even though his effect seems like it is hard to fulfill with cards like Morphing jar it is not difficult at all, the only big problem with it is that it can be hard to keep alive in such an aggresive format. Though he doesnt have the magic immunity of the lower Silent Swordsmen Summoning him and protecting him is none to hard.

Silent Magician LV8
Attrib: Light
Type: Spellcaster/Effect
Level:8
Atk: 3500
Def: 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned Except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards.

Now my readers the ultimate of the Silent types. The silent Mage LV8!! Although regrettably the hardest to summon he is arguably the best one there is. He is the most powerful by far, with 3500 attack he is more then a match for most monsters that would try to challenge him for power. Even if his effect is only that of Silent Swordsman LV5 he is still strong, Not being effected at all by magic cards helps him to stay alive in most situations. He does have an advantage over the highest level of Silent Swordsman however, he can be effected by his owners magic cards making him an ideal Beast-stick.

Now after that overlong intro to the Idea its time to talk about the deck itself.

Monsters
2 Silent Magician lv4
2 Silent Magician lv8
2 Silent Swordsman lv3
2 Silent Swordsman lv5
2 Silent Swordsman lv7
2 Jinzo
2 Marauding Captain
1 Exiled Force
1 Breaker The Magical Warrior
1 Magician Of Faith
2 Apprentice Magician
2 Old Vindictive Magician
2 Crystal Seer

Now I guess is time to explain. You already Know about the Silent Monsters no need to go over them as you most likley see how they fit.
Jinzo now here is a card that I had a hard time thinking of just how many to run seeing as he has been bumped up back to 2. I have finally decided that it is best to run 2 incase my opponent manages to kill one I still have another I can use.
Marauding Captain has always been one of my favorite warriors and though not seeing to much use these days he fits perfectly in here, He can hold off my opponent while I build up a force and can special summon another monster from my hand for an extra push at ending the game.
Exiled force was added as a monster killer as you will see in the magic part of the deck not much is dedicated to monster destruction so i had to add some to the monster lineup.
Now For the Mage lineup of the deck,
Breaker now returned from the ban list was an instant staple for me as he is a spellcaster and has the ever so popular effect.
Magician of Faith is the same reasoning as Breaker it was just too good to pass up.
The remaining mages are your basic apprentice engine and detail should not be needed if you need detail email me and I can explain it to anyone.

Magic
2 Reinforcements Of The Army
3 Level Up
2 The Graveyard in the Fourth Dimension
1 Heavy Storm
1 Mystical Space Typhoon
1 Giant Trunade
1 My Body As A Shield
2 Warrior Returning Alive

This is a basic Magic lineup for the type of deck support for LV monsters and Warriors, There werent really any mage support that would help too much the way the deck runs.
Trap
1 Mirror Force
1 Torrential Tribute
2 Royal Decree

Royal decrees are in to back up jinzo, and mirror and torrential are just here for the very rare occasion I need to use them to stop attacks

~Badmamjama
Any questions email me at Card_Player_490@yahoo.com

 


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