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Trading Card Game Tips from fans
December 2007
Hello. This is pwii, back with another
article. This is an Ojama OTK. Yes, and
Ojama one turn kill. The deck is based
on this assumption: the average s/t removal
in a deck is three: Heavy storm, MST, and
breaker the magical warrior. Note this is
not true for every deck. Monarch and some
beatdown decks run Mobius. Agro and zombie
decks run dust tornado. But those three
cards will find their way into almost every
deck. Another card is wave-motion cannon. It
can be ran up to three copies. Exactly three
for three. Now if a deck could thin itself
by eight cards in one turn, it would up the
chances for getting one of its three cards
sooner. Soon enough maybe to gain about five
turns on the field and then blow itself up.
That is the kill part. The other part is
lockdown.
All x42
(which is in fact, the answer to life, the
universe, and everything)
Monsters
x14
Ojama
yellow x3
Ojama
green x3
Ojama
black x3
Stealth
bird x3
Marshmallon
Spirit
reaper
Spells
x19
Wave –
motion cannon x3
Polymerization x3
Ojamagic
x3
Level
limit area b
Messenger
of peace x3
Lightning
vortex x3
Ground
collapse x3
Traps x9
Ojama
trio x3
Gravity
bind
Magical
hats x2
Nightmare
wheel
Wall of
revealing light x2
Fusion x6
Ojama
king x3
Ojama
knight x3
THE STRATEGY
Try to
lockdown all your opponents zones and then
put out a continuous burner.
THE MATCHUPS
Don’t try
this in a tourney. At all. It will get
creamed by twister and mei-kou that’s in
every side deck to counter burn. But if its
an unofficial tourney that does one duel per
match, go for it!
THE CARDS
All the
Ojamas fuse to form the lockdown, reaper and
Marshmallon stall. Stealth bird also is part
of the continuous burn that will win you the
duel.
A
whopping 19! Vortex combos with ojamagic;
usually wiping out the field, getting the
Ojamas, fusing them, and playing ground
collapse to finish it. You’d be surprised by
the amount of times I pulled it off. Cannon
for the kill; polymerization actually
doesn’t lose you that much advantage, seeing
as you got a + 1 and your opponent most
likely got a –3, if you fuse those extra
cards it’s a –2 overall, but your opponent
just got –2 or –3, so you don’t actually
lose any advantage (I discovered all this
out by accident.)! limit and messenger stall
because you’re not going to get the
combo on the first turn. Odds are, you’re
not going to see Ojama knight and king
together in the same duel, so this finishes
the lock.
g-bind
stalls, Ojama trio is very helpful here for
the lock, the only thing that needs any
explaining is magical hats. Tebzu realized
the combo first (I think…), so I’m giving
him credit. Basically, if you select two
Ojamagics, there effect goes off at the end
of the phase and you thin your deck by six.
w0w.
THE END
This deck
could side in magical barrier or whatever
it’s called. A pretty good deck, but only
for 1/1s.
I will
trade for anything in this deck
anything
at all,
iizduhdude@yahoo.com
--pwii
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