December 2007
Some of the most powerful cards almost never used
As the topic says, in the game of
Duel Monsters (Yu-Gi-Oh! for those who name it after
the Anime), there are cards, that are truely great,
in many senses of the word. your aware of those,
such as Mirror Force, Cyber Dragon, Treeborn Frog,
and for Traditional players Raigeki, Harpies Feather
Duster and Pot of Greed.
There are also cards that most duelists either never
thought of, never heard of or were deemed to risky/unadvantagous.
A lot fo the time hese cards make great solutions to
a lot of problems. Here are a few i've found.
Pole Position. This continuous trap card protects
the strongest monster on the field from being
effected by any spell cards. The downside is that if
it is removed from the field then so is the monster
it's currently protecting. This can even outright
stop some of your opponents cards from being played
if your smart about it. Now this may have a lot
going against it. Trap card, sticks around on the
field, storm could kill your big hitter, but it will
also prevent your opponent from Shrink-ing it, Enemy
Controller, Soul Exchange, Brain control, Lightening
Vortex, Smashing Ground, Fissure, Shield Crush, and
if played right, can even kill your opponents big
hitter,as the effects are applied to both fields.
Helpoemer. Level 5/Dark/Fiend/Effect/2000/1400. 2000
ATK for a tribute? What am I thinking? Good
question, here's your good answer. For his effect to
activate, all you have to do is make sure he dies as
a result of battle. Once he does, then the fun
starts. At the end of your opponents Battle Phase,
your opponent is forced to discard 1 card from there
hand at random for every copy of this little guy in
the grave. He can't be summoned from the grave, so
get it right the first time. Having him die in
battle isn't hard, but it's not easy either. you
could ram him and try to chain a decree to there
trap, or set him and be ready with Spell Shield Type
- 8 and Pulling the Rug. Now obviously, this works
against you in cases of Frog, Dark World, and a few
others, but knowing this little helper is goint to
pluck a card from there hand, may force your
opponent to overextend there backfield, or even
there monsters in a swarm. at worst, he may make
them skip there battle Phase.
Needle Wall. Another Continuous Trap. No cost, no
trick. Just a simple dice roll on your standby phase
that will let you kill a monster assuming you roll
the number of it's monster zone. This can clear
there field, and almost a garenteed hit on a swarm
deck. with a hint of luck you might even knock out
there only defence.
send any replies to krimson_killer@hotmail.com