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Card Game Tips from fans
February 2006
2 Structure Deck spoilers, by Nagash
Well, I've got the info on two structure
decks today - I've know about them for a
while (just been too lazy to do anything).
Anyway, here's the spoilers, done in the
usual fashion of
Name - ATK/DEF - Type - Attribute - {Level},
- Effect (if any)
SD11 – Wave of Flashing Light
-
Sky Hero – Neo Parshath 2300/2000 Fairy
Light {7}, this card can be Special
Summoned by Tributing 1 Airknight
Parshath on your side of the field. When
this card battles with a monster in
Defence position with DEF lower than
this card's ATK, inflict the difference
as Battle Damage to the opponent's Life
Points. When this card inflicts Battle
Damage to your opponent's Life Points,
draw 1 card from your Deck. While The
Sanctuary in the Sky is on the field,
and your Life Points are higher than
your opponent's Life Points, this card
gains ATK and DEF equal to the
difference between your and your
opponent's Life Points.
-
Sky Saint Meltius 1600/1200 Fairy Light
{4}, while this card is face-up on your
side of the field, gain 1000 Life Points
each time a Counter Trap is activated.
Also, if The Sanctuary in the Sky is on
the field, destroy 1 card on your
opponent's side of the field.
-
Wisdom Angel Harvest 1800/1000 Fairy
Light {4}, when this card is sent to the
Graveyard as a result of battle, you can
add 1 Counter Trap from your Graveyard
to your hand.
-
Guide of Victory Freya 100/100 Fairy
Light {1}, when there is a face-up
Fairy-type monster except Guide of
Victory Freya on your side of the field,
this card cannot be selected as an
attack target. While this card is
face-up on your side of the field,
face-up Fairy-type monsters on your side
of the field gain 400 ATK and DEF.
-
Calling Nova 1400/800 Fairy Light {4},
when this card is destroyed and sent to
the Graveyard as a result of battle, you
can Special Summon 1 Light Fairy-type
monster with an ATK of 1500 or less to
your side of the field from your Deck.
If there is The Sanctuary in the Sky on
the field, you can Special Summon 1
Airknight Parshath instead.
-
Holy Jeral 1000/2000 Fairy Light {4}, if
there is The Sanctuary in the Sky on the
field when this card is destroyed and
sent to the Graveyard expect as a result
of battle, gain 1000 Life Points.
-
Geruen Duo 1700/0 Light Fairy {4}, this
card cannot be destroyed as a result of
battle. When damage is dealt to this
card's controller, destroy this face-up
card on the field. If you Tribute Summon
a Light Fairy-type monster, you can
treat this 1 monster as 2 Tribute
monsters for the Tribute Summon.
-
Dunames Dark Witch 1800/1050 Fairy Light
{4}
-
Shining Angel 1400/800 Fairy Light {4},
when this card is sent to the Graveyard
as a result of battle, you may select 1
Light monster with an ATK of 1500 or
less from your Deck and Special Summon
it to the field in face-up Attack
position (no Tribute is required for
monsters of Level 5 or more). The Deck
is then shuffled.
-
Shining Angel 1400/800 Fairy Light {4},
when this card is sent to the Graveyard
as a result of battle, you may select 1
Light monster with an ATK of 1500 or
less from your Deck and Special Summon
it to the field in face-up Attack
position (no Tribute is required for
monsters of Level 5 or more). The Deck
is then shuffled.
-
Soul of Purity and Light 2000/1800 Fairy
Light {6}, this cards can only be
Special Summoned by removing 2 Light
monsters in your Graveyard from play. As
long as this card remains face-up on the
field, decrease the ATK of all monsters
on your opponent's side of the field by
300 points during his/her Battle Phase.
-
Airknight Parshath 1900/1400 Fairy Light
{5}, when this card battles with a
monster in Defence position with DEF
lower than this card's ATK, inflict the
difference as Battle Damage to the
opponent's Life Points. When this card
inflicts Battle Damage to your
opponent's Life Points, draw 1 card from
your Deck. While The Sanctuary in the
Sky is on the field, and your Life
Points are higher than your opponent's
Life Points, this card gains ATK and DEF
equal to the difference between your and
your opponent's Life Points.
-
Airknight Parshath 1900/1400 Fairy Light
{5}, when this card battles with a
monster in Defence position with DEF
lower than this card's ATK, inflict the
difference as Battle Damage to the
opponent's Life Points. When this card
inflicts Battle Damage to your
opponent's Life Points, draw 1 card from
your Deck. While The Sanctuary in the
Sky is on the field, and your Life
Points are higher than your opponent's
Life Points, this card gains ATK and DEF
equal to the difference between your and
your opponent's Life Points.
-
Guardian Angel Joan 2800/2000 Fairy
Light {7}, when this card destroys a
monster and sends it to the Graveyard as
a result of battle, increase your Life
Points by an amount equal to the
original ATK of the destroyed monster.
-
Agent of Force – Mars 0/0 Fairy Light
{3}, this card is unaffected by any
Spell Cards. If there is The Sanctuary
in the Sky on your side of the field,
and your Life Points are higher than
your opponent’s Life Points, increase
the ATK and DEF of this card by the
difference between your and your
opponent’s Life Points.
-
Absorbing Kid from the Sky 1300/1000
Fairy Light {4}, when this card destroys
a monster and sends it to the Graveyard
as a result of battle, increase your
Life Points by the Level of the
destroyed monster x 300 points.
-
Royal Knight 1300/800 Fairy Light {3},
when this card destroys a monster as a
result of battle and sends it to the
Graveyard, increase your Life Points by
the DEF of the destroyed monster.
-
Bountiful Artemis 1600/1700 Fairy Light
{4}, while this card is face-up on your
side of the field, draw 1 card from your
Deck each time a Counter Trap Card is
activated.
-
Layard the Liberator 1400/1500 Fairy
Light {4}, while this card is face-up on
the field, add 2 of your removed from
play Fairy-Type monsters to your hand
each time a Counter Trap Card is
activated.
-
Voltanis the Adjudicator 2800/1400 Fairy
Light {8}, this card cannot be Normal
Summoned or Set. This card can only be
Special Summoned by successfully
activating a Counter Trap and Tributing
all monsters on your side of the field..
When this card is Special Summoned you
may destroy your opponent's monsters
equal to the number of Fairy-Type
monsters sacrificed.
-
Quick-Play Magic Card, Mystical Space
Typhoon, destroy one Magic or Trap Card
-
Magic Card, Nobleman of Crossout,
destroy 1 face-down Monster Card and
remove it from play. If the monster
destroyed has a Flip Effect, both
players must remove all Monster Cards of
the same name from their respective
Decks and remove them from play. The
Decks are then shuffled.
-
Equip Magic Card, Premature Burial, pay
800 life points. Select 1 Monster Card
from your Graveyard, Special Summon it
on the field in face-up Attack Position,
and equip it with this card. When this
card is destroyed, the monster is also
destroyed.
-
Magic Card, Swords of Revealing Light,
flip all face-down monsters on your
opponent's side of the field face-up.
This card remains face-up on the field
for 3 of your opponent's turns. As long
as this card remains face-up on the
field, your opponent cannot declare an
attack.
-
Magic Card, Heavy Storm, destroys all
Magic and Trap Cards on the field.
-
Magic Card, Terraforming, add 1 Field
Magic Card from your Deck to your hand.
Then shuffle your Deck.
-
Equip Magic Card, Cestus of Dagla, you
can only equip this card to a Fairy-Type
monster. Increase the ATK of a monster
equipped with card by 500 points. When
the monster equipped with this card
inflicts Battle Damage to your
opponent's Life Points, increase your
Life Points by an equal amount.
-
Field Magic Card, The Sanctuary in the
Sky, Battle Damage to the controller of
a Fairy-Type monster from a battle
involving that Fairy-Type monster
becomes 0.
-
Field Magic Card, The Sanctuary in the
Sky, Battle Damage to the controller of
a Fairy-Type monster from a battle
involving that Fairy-Type monster
becomes 0.
-
Magic Card, Lightning Vortex, discard 1
card from your hand. Destroy all face-up
monsters on your opponent's side of the
field.
-
Magic Card, Magical Mallet, add any
number of cards from your hand to the
Deck and shuffle it. Then draw the same
number of cards you added to the Deck.
-
Continuous Trap Card, Divine Protection
of Goddess, gain 3000 Life Points. When
this face-up card is removed from the
field, take 3000 damage.
-
Trap Card, Widespread Ruin, you can only
activate this card when your opponent
declares an attack. Destroy 1 monster
with the highest ATK among your
opponent's Attack Position monsters.
-
Counter Trap Card, Negate Attack, you
can only activate this card when your
opponent's monster declares an attack.
Negate the attack of that 1 monster and
end the Battle Phase.
-
Counter Trap Card, Negate Attack, you
can only activate this card when your
opponent's monster declares an attack.
Negate the attack of that 1 monster and
end the Battle Phase.
-
Counter Trap Card, Solemn Judgement, pay
half of your Life Points when your
opponent either activates a Magic or
Trap Card or summons a monster
(including Special Summon) to negate the
action and destroy the Magic Card, Trap
Card, or summoned monster.
-
Counter Trap Card, Magic Jammer, discard
1 card from your hand to the Graveyard
to negate the activation of a Magic Card
and destroy it.
-
Counter Trap Card, Seven Tools of the
Bandit, pay 1000 of your Life Points to
negate the activation of a Trap Card and
destroy it.
-
Trap Card, Beckoning Light, discard all
the cards in your hand to the Graveyard,
then select a number of Light monsters
from your Graveyard equal to the number
of cards you discarded, and add them to
your hand.
-
Counter Trap Card, Divine Wrath, discard
1 card from your hand. Negate the
activation and the effect of an Effect
Monster and destroy the monster.
SD12 – Curse of Darkness
-
Maou Diabolos 2800/1000 Dragon Dark {7},
this card cannot be Special Summoned.
When you Tribute Summon this card, the
Tributes must be DARK. During your
opponent's Draw Phase before he draws,
you can check the top card of your
opponent's Deck and put it in either the
top or the bottom of the Deck. This card
cannot be used as a Tribute for card
effects.
-
Shiou Lichlord 2400/1200 Zombie Dark
{6}, when you Tribute Summon this card,
the Tribute must be DARK. If this card
is sent to the Graveyard by being used
as a Tribute for card effects, return
this card to your hand.
-
Yamiou Prometes 1200/800 Fiend Dark {4},
when this card is Normal Summoned, you
can remove from play any number of DARK
monsters in your Graveyard. This card
gains 400 ATK for each monster removed
from play by this effect, until the end
of the turn.
-
Mist Demon 2400/0 Fiend Dark {5}this
card can be Normal Summoned without
Tribute. If this card is Normal Summoned
this way, this card is destroyed during
the End Phase and you take 1000 damage.
-
Plague Wolf 1000/1000 Zombie Dark {3},
once per turn, you can double this
card's original ATK. If you do, this
card is destroyed during the End Phase.
-
Goblin Zombie1100/1050 Zombie Dark {4},
when this Monster does Battle Damage to
your opponent, they must put the top
card from their Deck into their
Graveyard. If this card goes to the
Graveyard from the Field, choose a
Zombie-type Monster with a DEF strength
of 1200 or less from your Deck, show it
to your opponent, and put it into your
Hand (Shuffle your Deck afterwards)
-
Axe Dragonuit 2000/0 Dragon Dark {4},
when this card attack, switch it to
Defence mode at the end of Damage Step.
-
Axe Dragonuit 2000/0 Dragon Dark {4},
when this card attack, switch it to
Defence mode at the end of Damage Step.
-
Mystic Tomato 1400/1100 Plant Dark {4},
when this card is sent to the Graveyard
as a result of battle, you may select 1
DARK monster with an ATK of 1500 or less
from your Deck and Special Summon it to
the field in face-up Attack position (no
Tribute is required for monsters of
Level 5 or more). The Deck is then
shuffled.
-
Mask of Darkness 900/400 Fiend Dark {2},
FLIP: Select 1 Trap Card from your
Graveyard and return it to your hand.
-
Spirit Reaper 300/200 Zombie Dark {3},
this monster is not destroyed as a
result of battle at any time, although
damage calculation is applied normally.
When this card is specifically
designated as a target of the effect of
a Magic, Trap, or Effect Monster Card,
this card is immediately destroyed. When
this card attacks your opponent's Life
Points directly, 1 card is randomly
selected from your opponent's hand and
discarded to the Graveyard.
-
Giant Orc 2200/0 Fiend Dark {4}, if this
card attacks, it is changed to Defence
Position at the end of the Battle Phase.
You cannot change this battle position
until the end of your next turn.
-
Giant Orc 2200/0 Fiend Dark {4}, if this
card attacks, it is changed to Defence
Position at the end of the Battle Phase.
You cannot change this battle position
until the end of your next turn.
-
Giant Orc 2200/0 Fiend Dark {4}, if this
card attacks, it is changed to Defence
Position at the end of the Battle Phase.
You cannot change this battle position
until the end of your next turn.
-
Stealth Bird 700/1700 Winged-Beast Dark
{3}, you can flip this card into
face-down Defence Position once per turn
during your Main Phase. When this card
is Flip Summoned successfully, inflict
1000 points of damage to your opponent's
Life Points.
-
Stealth Bird 700/1700 Winged-Beast Dark
{3}, you can flip this card into
face-down Defence Position once per turn
during your Main Phase. When this card
is Flip Summoned successfully, inflict
1000 points of damage to your opponent's
Life Points.
-
Malice Doll of Demise 1600/1700 Fiend
Dark {4}, if this card is sent from the
field to the Graveyard by the effect of
a Continuous Spell Card, Special Summon
this card from the Graveyard during the
Standby Phase of your turn.
-
Malice Doll of Demise 1600/1700 Fiend
Dark {4}, if this card is sent from the
field to the Graveyard by the effect of
a Continuous Spell Card, Special Summon
this card from the Graveyard during the
Standby Phase of your turn.
-
Equip Magic Card, Sacrifice Sword, equip
only to a DARK monster. It gains 400
ATK. By Tributing it when this card
would be sent to the Graveyard, this
card returns to your hand.
-
Magic Card, Akumufutatabi, return to
your hand 2 DARK monsters with 0 DEF
from your Graveyard.
-
Magic Card, Shield Crush, select 1
monster in defense position on the field
and destroy it.
-
Magic Card, Nightmare Steel Cage,
monsters cannot attack and cannot be
attacked for 2 turns (using opponents
turn). After 2 turns, this card is
destroyed.
-
Quick-Play Magic Card, Mystical Space
Typhoon, destroy 1 Magic or Trap Card on
the field.
-
Magic Card, Giant Trunade, returns all
Magic and Trap cards on the field to the
respective owners' hands
-
Equip Magic Card, Megamorph, if your
Life Points are lower than your
opponent's, the original ATK of a
monster equipped with this card is
doubled. If your Life Points are higher,
the original ATK is halved.
-
Magic Card, Nobleman of Crossout,
destroy 1 face-down monster and remove
it from play. If the monster is a Flip
Effect Monster, both players must check
their respective Decks and remove all
monsters of the same name from play.
Then shuffle the Decks.
-
Magic Card, Heavy Storm, destroys
all Magic and Trap Cards on the field.
-
Continuous Magic Card, Ectoplasmer, only
once during each player’s End Phase,
each player Tributes 1 face-up monster
on his/her side of the field and
inflicts damage to the opponent’s Life
Points equal to half the original ATK of
the Tributed Monster.
-
Continuous Magic Card, Ectoplasmer, only
once during each player’s End Phase,
each player Tributes 1 face-up monster
on his/her side of the field and
inflicts damage to the opponent’s Life
Points equal to half the original ATK of
the Tributed Monster.
-
Magic Card, Pot of Avarice, select 5
Monster Cards from your Graveyard, then
add them to your Deck and shuffle it.
After that, draw 2 cards from your Deck.
-
Magic Card, Magical Mallet, add any
number of cards from your hand to the
Deck and shuffle it. Then draw the same
number of cards you added to the Deck.
-
Trap Card, Deck Destructive Virus of
Darkness, Tribute 1 DARK monster with
2500 ATK or more. Declare either Spell
or Trap Card. Check all Spell and Trap
Cards on your opponent's side of the
field, your opponent's hand, and all
cards they draw (until the end of your
opponent's 3rd turn after this card's
activation), and destroy all cards of
the declared type.
-
Trap Card, Deck-Destruction Virus of
Death, Tribute 1 DARK monster with 1000
ATK or less. Check all monsters on your
opponent''s side of the field, your
opponent''s hand, and all cards he/she
draws (until the end of your opponent''s
3rd turn after this card''s activation),
and destroy all monsters with an ATK of
1500 or more.
-
Trap Card, Deck Devastation Virus,
Tribute 1 DARK monster with an ATK of
2000 points or more on your side of the
field. Check all monsters on your
opponent''s side of the field, your
opponent''s hand, and all cards he/she
draws (until the end of your opponent''s
3rd turn after this card''s activation),
and destroy all monsters with an ATK of
1500 or less.
-
Trap Card, Deck Devastation Virus,
Tribute 1 DARK monster with an ATK of
2000 points or more on your side of the
field. Check all monsters on your
opponent''s side of the field, your
opponent''s hand, and all cards he/she
draws (until the end of your opponent''s
3rd turn after this card''s activation),
and destroy all monsters with an ATK of
1500 or less.
-
Trap Card, Magic Cylinder, negate the
attack of 1 of your opponent's monsters
and inflict damage equal to the
attacking monster's ATK to your
opponent's Life Points.
-
Trap Card, Just Desserts, inflict 500
points of damage to your opponent''s
Life Points for each monster on your
opponent''s side of the field.
-
Trap Card, Dark Mirror Force, you can
only activate this card when your
opponent's monster declares an attack.
Remove all monsters in Defence Position
on your opponent's side of the field
from play.
-
Trap Card, Dimension Wall, you can only
activate this card when your opponent
declares an attack with a monster.
Instead of you, your opponent takes the
Battle Damage you would have taken as a
result of this battle.
-
Trap Card, Dimension Wall, you can only
activate this card when your opponent
declares an attack with a monster.
Instead of you, your opponent takes the
Battle Damage you would have taken as a
result of this battle.
Will, aka
Nagash
nagash4king@yahoo.co.uk.
Find out more at the
Yahoo! Mail Championships. Plus: play games
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