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Trading Card Game Tips from fans
February 2006
Hello all. I have noticed 1 thing in most
beginning duelist decks…they aren’t all that
good. First and foremost, don’t buy a
starter deck and say “No one can beat me.”
Buy it and say “I really need to fix this
up.” Also, don’t make a really big deck out
of every card you find. Think “I need to
find an uber strategy that is powerful yet
easy to pull off.” Great! With that mindset,
let’s fix that deck up.
One of the most important things in
starting a deck is deciding what kind it
will be. Possible choices are:
Agro decks: These decks are built of
low-level high attack monsters and cards to
not let your opponent do anything as you win
the game. I have seen only too many of these
played.
Combo decks: Another frequently used
deck-type. It does just what it’s called,
combining different cards to make rather
powerful attacks. These decks normally keep
a duel going for a long time.
Defensive decks: Much like combo decks, but
a bit different. These decks are mainly big
and built to take a lot of attacks and stall
for time. They are used in combinations of
burn-decks a lot, described below.
Burn decks: These decks aren’t played that
much, but can be really powerful if you have
the right cards. Basically, they whittle
down your opponents life-points with magic
and trap cards, as well as monster effects.
Now that you know the basic deck types,
it’s time to pick whether you want it
multi-type or single type. I mean that it
can mainly be one type of monster, (I run a
very nice Dragon deck) or not be based on a
type at all, only on good cards. I prefer
the first one, because it’s a bit more of a
challenge (Anyone could put a bunch of
powerful cards together!) and normally helps
prevent Cookie-Cutters. (Those are waaay
overly used cards that allow powerful
effects all by themselves, with not that
much needed to pull them off.) But remember,
if you do make a themed deck, it doesn’t
have to be completely one type. Sometimes
other type cards could help your main
strategy. (Ex: I fusion summon
Blue-Eyes-Ultimate, so I use The Light –
Hex-Sealed Fusion, even though it’s a rock
type. It allows me to substitute itself for
one Blue-Eyes.)
Ok, I know what kind of deck I want, and I
know if I want it single or multi-type. How
do I make it?
It’s not necessary, but you might want to
get a starter deck (They are about 10
dollars, and found in stores like Target, KB
Toys, ToysRUs, and various gaming stores.)
When you do get a deck, however, it might
not have the main strategy you wanted. I
suggest getting a deck based on your type
selection. There are a series of single-type
decks, and a short amount of multi-type
decks. Or, you could make up a starter deck
of your own. A good starting deck is about
40 cards, has around 20 monsters, 10 spells,
and 10 traps. The deck’s strategy doesn’t
matter when you pick it; you are going to
change it.
Alright. I bought/made my starter deck. How
do I change the strategy?
Well, that depends on the strategy you want.
I’m not going into detail for each one, but
I’ll do a favorite one, the combo-deck. Once
I explain this, you’ll probably be able to
figure out how to make the other decks. (For
the purposes, I chose a Joey starter deck)
First, for the combo deck, pick out your
most used card. It’s not necessarily your
most powerful. (In this case, however, it
is.) I’ll use my Red-Eyes Black Dragon.
Ok, what cards power up my dragon? Already
we have one – Dragon’s Treasure. However,
that’s not too much of a boost. Let’s give
him Trample! Trample means that when a
monster attacks a defense position monster,
it still does some damage. I’ll go and trade
to my friend Bob for a Dragon’s Rage.
Excellent, now, not only Red-Eyes, but all
my Dragons can deal damage when they attack
a defense position monster. While we’re
giving them trample, let’s also give them
some protection. I’ll go see Bob again and
trade for a Dragon’s Bead. Say, what if my
opponent destroys that!? Better get a Lord
of D., just in case. Already, I have powered
up my Red-Eyes Black Dragon, given it
Trample, and provided some Minor protection.
But that’s not really a combo. A combo is
using 2 or more cards to unleash a deadly
strategy. Say, what’s that other shiny card
in my starter deck? It’s Scapegoat! You
might see the strategy already if you’re
smart enough, but I’m thinking of using
Creature Swap. See it now? No? Well,
Scapegoat is a magic card that brings out 4
sheep tokens in defense mode. Tokens are
monsters that don’t really attack, and
mainly either stall, or serve a specific
purpose. These Scapegoats have no defense
points. So, I’m going to swap one to my
opponent with Creature Swap, then attack
with my powerful trampling Dragon! That’s at
least 2400 direct damage to my opponent’s
life points! If I give him more
attack-boosting cards like Axe of Despair
and Fairy Meteor Crush before I attack, it
will do even more. That’s what a combo is.
Ok, I have my combo. Am I done?
Unfortunately, no. You might have added in a
bunch of cards just then. It’s important to
take out cards keeping the 20 monster, 10,
spell, 10 trap count in mind. Also, consider
adding cards to help you get your cards for
your combo(s). Such cards are Graceful
Charity, Reload, and Magical Mallet. Also, a
tip to remember is to put two 4-star or
lower monster in for every 5-star or higher
one.
Alright, I took out the cards I don’t need.
Now am I done?
No. In fact, you never will be. As you duel
with others, it’s important to modify your
decks when you lose, so you won’t come
across that problem again. If you have to
add cards past 40 later on, that’s fine.
Just remember to make half your deck
monsters, one fourth of your deck spells,
and the other fourth traps. Keeping to these
simple tips will eventually make your deck
tournament level.
Well, that’s basically all I have to say.
Keep building, and keep dueling!
DaFrog
Note: The strategy given is by no means full-proof. It is just a simple example combo that could be easily undone.
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