Hey guys, it's me again, Ryan
Peddle, and I am bringing you yet another
analysis on the up coming Strike of Neos TCG set and
its contents from Dark
Paladin's spoiler! This set is bringing many cards
into the meta that will
recreate the tech cards and the deck choices among
many duelists. We are
also getting the new March 1st Ban List when this
set becomes legal to UDE's
sanctioned tournaments. Yes, that means this set
will be allowed at SJC
Houston-Texas - 3 days after the ban list becomes
official, but unfortunately
not at SJC St. Louis.
Every once and a while, I see players go beyond the
boundaries of the "same
old" and create something new or try and tech a card
that is specifically
against the meta. Most cards this format read "when
this card is
successfully normal summoned -(and then include the
effect of putting a
counter/search your deck for/destroy up to/remove
from play). To avoid these
effects, players have teched 'Forced Back', 'Solemn
Judgment', and even
'Horn of Heaven' to avoid the advantage effects of
these 'when summoned'
popular cards. But trap cards like these come at a
pricey cost and have the
bad outcomes as we all know. Paying half the life
points, sacrificing a
monster, and even bouncing back the monster won't do
a whole lot, because it
loses you advantage already, with any of these
cards.
The trick in building a new deck towards the meta is
picking the right
cards that won't theoretically lose you the game
(due to the massive
disadvantage you put yourself into). That is why
cards like Solemn Judgment
go in and out of style. It either wins you the game
fast, or it loses you
the game faster. Personally, I believe the card
should be sideboarded for
when you lose, that way you start the game with the
+1 advantage (on your
turn), that way you can set up to 4 cards by your
third or fourth turn, to
lock your opponent into making bad decisions or mess
up there game state.
Solemn Judgment can also counter early/mid-game
cards that would usually
lose you advantage of the game. But my theory isn't
correct on all levels.
For example, Gadgets need this card to fend almost
all the cards they will
have trouble running over if they hit the bad luck.
Royal Decree and Jinzo
are sometimes problems for gadgets that just arn't
drawing what they need to
see. Cards like Smashing Ground or Overload Fusion
can delude you and your
opponents Hydrogeddon/Gravekeeper's Spy can be a
brick wall, especially
under the power of a face-up Royal Decree. Other
decks that support the
Dimensional Fissure/Macro Cosmos with D. D. Survivor
and its friends. These
varient decks rely on Solemn Judgement to prevent
cards like Breaker,
Mystical Space Typhoon, Dust Tornado, and most of
all, Heavy Storm from
wiping there strategy right off the board.
The card I have been viewing today is a counter to
the most confusing decks
we play today. A spiral in the meta was created on
January 17th, when the
official release of gadgets was in stores. People
would build gadget decks
to counter the Lazaro Bellido/Ryan Spicer monarch
decks that so many play.
Then once the Gadgets take over, the Anti-Gadget
builds step into the scene
to cure the meta of gadgets. But then once
Anti-Gadgets take over, the
Monarch decks kick back in to eliminate the
Anti-Gadget builds. With the
never ending triangle, players build decks like Dark
World hybrids, Chain
Burn and Macro Cosmos to avoid the meta all together
(somewhat anyways).
However, all these decks have a sidedeck to help
counter the meta, or change
there strategy for the element of surprise. But
instead of sidedecking this
new card, we will all be maindecking it:
STON-JP060
Pulling the Rug
Trap - Counter
Negate the activation and the effect of an effect
monster that activates
when it's successfully summoned, and destroy that
monster.
Rare
This card is simply amazing. I had to read it twice
before I got my hopes
up. For all you duelists out there who refuse to
play Gadgets, Anti-Gadgets
and Monarchs, you have been given a gift.
Let me break the card down for you by naming these
monsters:
Red Gadget
Green Gadget
Yellow Gadget
Zaborg the Thunder Monarch
Thestalos the Firestorm Monarch
Mobius the Frost Monarch
Granmarg the Rock Monarch
Breaker the Magical Warrior
Apprentice Magician
Sacred Pheonix of Nephthys
All of these cards can have there effects instantly
negated and destroyed
once brought onto the field. This card doesn't need
alot of explaining, but
the 3 deck types I explained above all use this
cards counter.
First of all, almost everyone will be using Breaker,
so that's a given. But
against Gadgets, this card will counter the decks
7-10 monsters out of the
40-45 card in the deck. That is a great ratio, as
you will almost always be
seeing a gadget each turn, starting from the first
few turns you are against
them. Being a gadget player myself, I can truthfully
say having my cycle of
Green, Red, and Yellow being broken is an annoyance
to the deck, and can
stop and unsuspecting gadget player right in there
tracks.
Next we have Anti-Gadget. This card may not seem as
great towards this type
of deck, but it actually is. You see, the
Anti-Gadget build figured out that
Vampire Lord is a weaker decision than Sacred
Pheonix or Brain Control/Soul
Exchange tribute for Mobius/Thestalos. Using these
cards instead allows us
to counter them both and let the +1 advantage off of
the control/monarch not
to gain any advantage whatsoever. That means both
Brain Control and Soul
Exchange + any monarch will not gain them advantage
- instead it will put
them at the disadvantage. You see, losing a combo
the deck relies on to win
the game (through advantage) makes the deck slower
than usual. Treeborn Frog
went out of style since the release of gadgets.
Looking at SJC Olrando's Top
8 deck lists, you can see why I would say this.
Gadgets are simply faster
than Treeborn Frog. Duelists realised this, and
switched a couple traps and
Treeborn Frog for a play set of Royal Decree, to
help counter the massive
protection that surrounded the gadgets introduced
into the metagame, and
just stuck to 2 or 3 Brain Control with Thestalos/Mobius,
with Zaborg at 1
in the main deck and the rest in the side deck.
Without Treeborn Frog's will
power to pump the monarchs engine, 'Pulling the Rug'
makes your opponent
waste more cards than he or she has to.
And the same goes for Bellido/Spicer Monarch's. The
deck will crash and
burn if they run into the Rug. The deck runs 2
Apprentice, 1 Breaker, 6
monarchs, which all suffer to this card.
Pulling the Rug is an excellent main deck card of
choice and can devastate
the 3 main decks used today. The 'trinity' of these
decks might change due
to the next ban list, but I have a feeling this card
isn't going anywhere.
It's here to stay for the next format, and will see
tons of play in either
the main or side board.
Not to mention, if the translation is accurate
(which you never know it
could not be), then Pulling the Rug can destroy flip
summons too. When a
Gravekeeper's Spy flip summons, it activates its
effect to start the chain.
Therefore, when you chain 'Pulling the Rug,' you
should be able to negate
the effect and destroy GK Spy, without it searching
for another. I did not
mention this before because a card this powerful is
too good to be true.
There will be an errata, a restriction, or simply a
translation error with
the text. But trust me when I say this; the meta has
changed, deck building
will be different, and side deck choices have
altered, all due to this cards
power.
*And remember!*
Sacred Pheonix of Nephthys may be destroyed by this
card when it attempts to
activate its 'Heavy Storm' ability (allowing you to
counter in the first
place), but that does not mean it will not come back
next standby phase.
Since the card has already reached the field when
'Pulling the Rug'
activates, the Pheonix will reborn once again.
Thats all for now, I hope enjoyed reading.
Imagination
Ryan Peddle
MSN/E-Mail me at: imagination436@hotmail.com AIM me
at: imageNation436