February 2007
Hello to all
Pojoers big and small.
I have returned with my second article. This one is
hopefully a little less dry than the last one. This
is a basic deck analysis of the top few decks that
have graced the Yu-Gi-Oh! scene recently.
Note: these decks are all seen to have potential by
me and all interpretations and such are my opinions.
If you disagree, email me and I will gladly talk you
through my reasoning.
1. Chimeratech OTK
This deck was the dark horse at SJC Orlando.
Especially Paul Lynn's winning Rusty Bucket of Bolts
deck. It uses the milling and drawing capabilities
of spell and trap cards (Morphing Jar, Graceful
Charity, Card Destruction) to land huge numbers of
machines in the graveyard for a massive Overload
Fusion into Chimeratech Overdragon. The deck is
powerful and fast, but is very vulnerable to spell
and trap cards, hence the use of Giant Trunade as
well as Heavy Storm. However, the Chimera user will
usually have to search through his/her deck in order
to find all the combo pieces, as unlike Cyber Stein
it requires specific cards in order to reach maximum
effectiveness. I have only played the Rampage
variant, so I have no idea how the SJC Orlando's
champion will perform.
Key Cards
Overload Fusion, Future Fusion, Giant Trunade,
Chimeratech Overdragon, Giant Trunade
Weaknesses
The user usually has to set up a bit in order to get
the combo off, this gives you a chance to remove
their small defenses with spell and trap removal and
then a quick beatdown. System Down works very well
here.
2. Monarchs
The Champion of this format, monarchs have changed
since I started using them last format. They are
still a dominant force, but the control type decks
are starting to be a liability. Gadgets, Chimera and
Chain Burn all fair pretty well against this deck
now. Of course the 4 monarchs (plus one more in
Force of Breaker) are insanely powerful. The ability
to pay for a cards summon is generally what
seperates cards from being good and excellent. The
fact that they must be tributed is a small
liability, as searchers, treeborn, and a host of
spells make them easy to summon. My personal
favorite is Nimble Momonga, but Apprentice Magician,
Hydrogeddon, and Gravekeeper's Spy all are fairly
popular as tribute fodder as they bring another copy
of themselves to the field or ar able to search for
other useful monsters.
Key Cards
Zaborg the Thunder Monarch, Thestalos the Firestorm
Monarch, Mobius the Frost Monarch, Treeborn Frog,
Soul Exchange, Brain Control
Weaknesses
Breaking through their defenses early puts them at a
disadvantage. Controlling hand size is important
(Don Zaloog, Spirit Reaper, Confiscation) and Deck
Devastation Virus brings the deck to it's knees.
3. Gadgets
So many people have done things on the gadgets that
I feel like I'm beating a dead horse. They generate
advantage from being summoned, like monarchs, but
fetch more monsters from the deck instead of evening
the playing field. The gadget deck uses spell and
trap cards to control the field while the little
guys poke away at the opponent's lifepoints. They
also use SNipe Hunter and Chiron the mage to discard
useless spells and gadgets to clear a road for
eventual victory.They are a very solid type of deck
and are very consistent with the way that they
operate. This makes them a very difficult deck to
beat.
Key Cards
Red Gadget, Yellow Gadget, Green Gadget, Sakuretsu
Armor, Smashing Ground, Snipe Hunter, Widespread
Ruin
Weaknesses
They are prone to bad hands with multiple gadgets
making an appearance. They rely heavily on spell and
trap removal, so Horus, Silent Swordsman and Jinzo
make gadgets cry. I have found an effective counter
to be System Down.
4. Zombie/Zombie Phoenix
This is an extremely powerful deck using some of my
favorite monsters. Vampire Lord makes his return as
we discover the uses of Rush Recklessly and the
upcoming Shrink. His effect is very powerful, but
make sure to discard trap cards. The opponent will
usually not be running Mask of Darkness, and of
course discarding monsters is just plain stupid, as
the graveyard is no longer a discard pile, it is a
resource, just like the hand. The Phoenix comes in
because of it's recursion effect, which is
admittedly very zombie like. Both of these cards are
reborn very easily through spell and trap cards as
well as their own effects, making them a force to be
reckoned with while on the field.
Key Cards
Vampire Lord, Sacred Phoenix of Nepthys, Hand of
Nepthys, Pyramid Turtle, Treeborn Frog
Weaknesses
DD monsters wreak havoc on this deck. They remove
from play the recursion monsters, causing them to be
useless. High power monsters also blast this deck as
monarchs and cyber dragon love taking Vampire Lord
and Sacred Phoenix off of the field.
5. Dark World
This is a very cool decktype. Leave it to UDE/Konami
to create a generally bad thing into a good thing.
Dark World Monsters have their effects activated
when they are sent from the hand to the graveyard.
Usually special summoning and/or field control. This
allows for massive swarming with Morphing Jar and
Card Destruction. It is very hard to deal with 3
2300 ATK monsters all at once. Note: They will NOT
trigger as a result of a cost. (rule of thumb,
discarding before the effect comes is a cost,
afterward is an effect). Along with the swarming
ability, they are a bunch of over 2000 ATK dark
monsters that allow the player to use Deck
Devastation Virus. The Dark World theme will get an
enourmous boost from teh upcoming Strike of Neos
set, so watch out for this decktype to become more
dominant in the next format.
Key Cards
Silvaa, Warlord of Dark World, Goldd, Wu-Lord of
Dark World, Card Desreuction, Morphing Jar, Dark
World Lightning
Well there you are, the top 5 decks of the format.
There are a few decks that earn an honorable mention
of course. Water Control, Fiend, Stall Burn, Horus,
Armed Dragon and Dinosaurs all can be a pain to work
against and are fairly powerful in their own
respects.
Until next time,
GeneralZorpa
Email me at
raptor1k@hotmail.com if you want to talk
strategy, tell me how stupid I am, or even complain.