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Trading Card Game Tips from fans
February 2007
The Basic -
LaKent
Yu gi oh is a
complicated game that required a lot of
thinking, strategies, and experience.
To start things
off, you must know the importance of three type
of cards: the monster card, the magic card, and
the trap card. Without monsters, you must rely
on magic or trap cards to win the game. Without
magic cards, your offense will be very weak.
Without trap card, your defense will be very
weak. Therefore, a balance deck could overcome
many type of decks; the more balance the better.
For example, a balance deck would have around 20
monsters, 10 magic and trap cards.
I'm going to be
original and not give my deck information out
like everybody else on this site. I'm going just
to talk about deck building. Next thing you must
know is deck theme. Simply having a collection
of rare cards isn't enough and would not work
well in a long run. A deck with a deck theme
like chaos or one type deck could last longer
in duels. I learned this from experience and I
have being playing Yu-gi-oh cards since
Metal-Raider. This means I have years of
experience for you newbs out there. The reason a
deck with a theme could last longer is because
the cards help one another out in more situation
than one. For example, bazoo in a chaos deck may
not be a potential threat, but after a long game
it could become problematic. Even without a
long, a good card destruction or a quick way to
lose monsters from chain effects like masked
dragon or apprentice magician could also be
effective.
The importance
of combos comes to mind in every yugioh player
out there, but there is one fine rule to
remember for all those out there. The longer the
comber, the harder for you to get down and this
could be frustrating at times. The rock, paper
and scissor formula in beating decks depending
on how many combo you have is this. A deck
with short combo can beat a deck with a long
combo, because the game will be over before he
can get his combo down. A deck with short combo
can be beat with a deck with no combos; a bunch
of field destruction ,controlling, or hand
destruction cards. Your common beatdown deck is
this type of deck. A deck with long combo
could beat a deck with a longer combo. The
emphasize on making a deck with lots of short
combos and a few long one could work in your
advantage.
The most
important thing to remember is knowledge. If you
can make a deck that could beat any card, then
it is good enough. You don't have to waste a
fortune in yugioh cards to make a good deck like
so many people I see in tournaments. Good cards
can help, but knowing how to use them is even
better. In the world of yugioh, every card have
a strategy to it. Chances are, even the cards
you will never though of using have strategy to
it if you take the time to sort out all your
cards. My brother who use to be a tournament
winner once said, "A card without strategy is
useless", so think of a strategy with your cards
to help you win the game.
In a sense, a
mirror force could be useless if your opponent
have no monsters, a ring of destruction could be
useless if your life point is low, a pot of
avarice of avarice could be useless if your
graveyard is remove, so take the time to
understand all the cards in your deck and which
will work against it. The first step to
improving your deck is to take out cards that
work against your other cards. For example, you
can't put monster reborn and chaos end in the
same deck. It doesn't make sense. It would
better to put a dimension gate that allow remove
monster to be brought back to the field instead
of a monster reborn or to put a lighting vortex
instead of a chaos end. You have choices, so use
those choices to your full advantage when making
a deck.
Next thing you
must do is figure out a way to win the game, if
all you going to do is stall then stick to
stall, don't put destroying cards in there as
well. A mixed deck will never work; Trust me on
this. I try them before and it didn't look to
good on me. I use to have a have a bunch of
combo that didn't fit in with one another and
there were all holo expensive cards. I still
lost with this kind of deck. My advice to you is
stick with what you do best in your deck and try
not to go anywhere from there. If it special
summon, stick with special summon. If it field
destruction, stick with field destruction. If it
hand destruction, stick with with hand
destruction or any other kind of deck.
The thing that
most people ignore when improving their deck is
that they left the possibility they would meet
some that had an advantage against their deck.
One type of classic mismatch is the field
destruction cards against the hand destruction
cards. Without the cards in your hand,
you cannot keep on destroying stuff. This will
become a reliability and make your deck seem
ineffective. To counter such an act required you
to keep a few surprise card went you encounter a
deck that have an advantage over you: A judgment
of anubus and a solemn judgment for a stall
deck; some quick play spell cards like mystic
space typhoon for a beat down deck, because your
monster can be taken control; some dark world
mosters against a hand destruction deck. As you
can see, the list could keep on going on and on.
This is what make the game of yugioh and other
card game so fun to play.
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