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Card Game Tips from fans
From: Justice41928
The reason I'm writing this one is to gear the deck more
towards a machine theme (no pun intended) and an OTK theme.
For this article I'm going to show the deck first and
explain every card in it below it.
The Deck
1 Jinzo
3 Satellite Cannon
3 Cyber Dragon
3 Shining Angels
3 Cyber Phoenix
3 UFO Turtle
3 Heavy Mech Support Platform
1 Sangan
1 Nobleman of Crossout
1 Heavy Storm
1 Mystical Space Typhoon
1 Premature Burial
2 Smashing Ground
1 Graceful Charity
2 Creature Swap
3 Machine Duplication
1 Limiter Removal
2 Giant Trunade
2 Overload Fusion
1 Mirror Force
1 Torrential Tribute
1 Call Of The Haunted
1 Ring of Destruction
Total: 42
The Monsters
This line-up is based on protecting your Satellite Cannon,
both whiles it's charging and when it attacks.
Satellite Cannon: As I'm sure most of you know, is a Light,
5 star, 0/0 stat monster that cannot be destroyed in battle.
As well this monster gains 1000 attack points at everyone of
your end phases. This card should be kept in defense until
you have the power to attack for game or at least below
Stein range. This is the heart of the deck and the OTK. The
rest of the deck revolves around protecting it
Jinzo: This is a great card in this deck, not only is it a
machine but it protects your Satellite Cannon (s) from pesky
traps when you're ready to hit for game. Even aside from
this deck it is a good all around card, so why not use it in
a deck it was born to be in?
Cyber Dragon: Free special summon, 2100 attack, a machine,
enough said.
Shining Angel: Searches out the decks key card, provides
field presence, and thins your deck. That's pretty much its
use in the deck.
Cyber Phoenix: Protects machines from spells/traps that
target them (while Cyber Phoenix is in attack mode) and when
its destroyed in battle you get a card. Great for protecting
Satellite Cannon from Sakuretsu's and Ring of Destructions.
Did I mention it's a machine too?
UFO Turtle: A machine that searches out your Cyber Phoenixes
or more copies of itself. Pretty much the same uses as
Shining Angel.
Heavy Mech Support Platform: A union that equips to machines
that will protect them one from being killed in battle, by a
spell, or by a trap. As an added bonus, the monster it's
attached to gains 500 attack points. Great for extra
Satellite protection.
Sangan: Searches out all but 4 cards in your deck (Cyber
Dragon and Jinzo) what more do you want? (besides for it to
be a machine)
Spells
I'm not going to explain the staples because
they're…well…they're staples.
Smashing Ground: Optional really, but monster removal never
hurts (especially if you run into Drillroids)
Creature Swap: Helps get Shining Angel and UFO Turtles
effects off speeding up the deck tremendously.
Machine Duplication: Ahh, my favorite card in the deck. Get
3 copies of Satellite Cannon or of Heavy Mech Support
Platform right onto the field. That's a plus 2! A staple in
this deck.
Limiter Removal: A quick-play that doubles the attack of all
machines on your field but kills them at the end-phase.
Great for using when you're ready to swing for game. Counter
the destroying effect with Heavy Mech Support Platforms.
Staple in machine decks.
giant trunade: clears the field for when you're ready to
swing for game and it combos with premature burial
overload fusion: Alternate win condition or for clearing
opponents monster zones for Satellite Cannons effect (For
use only with chimeratech overdragon)
Traps
Nothing out of the ordinary here except that there are only
four. This s because jinzo is in here and I don't want to
get dead draws when he is out.
Sideboard
No real Sideboard but I imagine one would include 3
sakuretsu armors to counter drillroids and such but other
than that its mainly just your preference and what your meta
is like.
Have fun dueling,
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