Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Trading
Card Game Tips from fans
From: Shadow Master
Subject: New Spin on Card Advantage - Master of Shadows
Hello, Pojoers! Master of Shadows here. I haven't written in
a while, so let's make up for it with another tired article
on Card Advantage.
If you don't know the basics of Card Advantage, then skip
this article.
Let's use a common example to start. You just used [Smashing
Ground / Fissure / Hammer Shot] on your opponent's Zaborg
the Thunder Monarch. Your opponent summoned him last turn,
destroyed a monster of yours with its effect and then
destroyed something in battle. At face value, the Smashing
Ground / Fissure / Hammer Shot was a 1 for 1, a +0 Card
Advantage.
Here's my spin on it. That was a preventative -1 Card
Advantage, that Smashing Ground / Fissure / Hammer Shot.
How? Look at it like this.
How much did it cost the opponent to play Zaborg? 1 for the
sacrifice, 1 for the monster. Okay. That's +2 for you. What
advantage did the opponent gain? 1 for the destroyed monster
at summoning, 1 for the monster destroyed in battle. That's
-2 for you. How much did it cost for you to get rid of him?
1 for Smashing Ground / whatever you used (will be Smashing
Ground for the rest of the article). That's -1 for that, -1
for the whole situation.
Now wait a minute. Before, I said a PREVENTATIVE -1. Why was
it preventative? If allowed to stay on the field, that
Zaborg probably would've destroyed another monster, a +1 in
your opponent's favor. Then when you play Smashing Ground,
it would be a +0 at face value, -2 below the surface. Then
you must consider this: Did that Smashing Ground give you a
clear shot at their Life Points or other monsters? Consider
that.
Let's spend a moment on preventative losses in advantage.
Yes, we never want to lose advantage, but we never want to
lose the duel. Let's consider this: You know your opponent
has a level 4- monster in hand. They have a monster on the
field you know is stronger than whatever's in their hand.
You have no monsters and Lightning Vortex plus at least one
other card (but no summonable monsters). Your Life Points
are lower than that monster on the field's attack but higher
than the monster in their hand's attack. (Don't ask; you
played the Common Sense card as far as determining all
this.) You have 2 choices. You can avoid the -1 and lose the
duel or you can take the -1, play Lightning Vortex, and hope
they don't summon something to end the duel. The wise
choice: take the preventative -1.
I could go on and on about all this, but I hate dueling by
numbers and thinking about Card Advantage while I duel.
Whenever I do, regardless of how much of an advantage I may
or may not have, I usually lose, and not because the
opponent cares for Card Advantage. The opponent usually
takes those preventative -1's and -2's. I do it, too.
Chew on this, but don't choke. Don't read too much into this
or you'll be here until Christmas rolls around again.
All messages can be sent to darkdestructionv30@yahoo.com
Until next time...
________________ |