Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

 Trading Card Game Tips from fans

 

July 2007
The Metagame's Weakness Revealed - That Guy
 

First article here at Pojo, yet starting off big. I'm one of those few players who've been at it since the release of Yugi and Kaiba starter decks. I've just come out of a 3 year retirement and have spent the last 3 months studying the game and what it has become. You can't call this Yu-Gi-Oh anymore. Everyone has the same deck idea, with only 3-4 to choose from, most going to Monarch-Trooper or Destiny Hero. And this is why people struggle to win. I'm sure everyone has heard the phrase, fight fire with fire, but when you do, you get a bigger fire. In the game's terms, the same decks continue to grow, burning old ideas, putting new print to waste. So how do you beat the best...

I've already discussed not fighting it with the same thing, why do you think there's a new SJC Champion every time. If all decks run the same idea, it's up to luck.

Don't rely on luck: If you have a good strategy, put some effort into it. Demise OTK goes all out on the Sonic Bird and Senju / Manju. If you wanted to run a Huge Revolution Deck, make sure you have the cards you need to pull it off. Max out each requirement with some searchers and put in stall.

There is no such thing as a monster staple. It may seem like there is because Trooper and Cyber Dragon fit into the Metagame's decks, but the truth is, it's far from that. Don't think just because you've got 3 Cyber Dragons collecting dust means they need to be in the next unique deck you make. Use them for trade to someone who's all for the Metagame.

Speaking of staples. If you're running a Royal Decree, then traps are obviously not staples. As for Brain Control and Snatch, see if it's really all that important. Unique decks have built in answers.

And finally, the one thing you need to put into your new deck. Surprise. If your opponent isn't expecting a BEWD, chances are, they haven't main decked or side decked againt it. But when they do, make sure you have the answer in your side deck.

So form new ideas, use that Don Zaloog you worked hard to get a few years back but now collecting dust. Surprise your opponent by summoning 2 BEWD in one turn with Lord of D. Destroy your opponent with Huge Revolution, getting rid of their hand and field all in one with a free 1700+ attack. Swarm the field with Zombies and devastate their deck with Vampire Lord and Skull Tower. Laugh at your opponent when you're down to 100 lp with a full Exodia in hand. Bring on the Six Samurai's wrath with an Irou, Grandmaster, and Shogun. Infinite possibilities to beat the Metagame. It only takes one unique idea. And when you wanna practice against it, create one off the computer or go to a local tourney and beat those Monarch users.

My deck in my opinion is unstoppable. Beaten Demise, Perfect Circle, Machine. Now take a guess on what it is, it's not on here.

If you have any questions, ideas, criticism, or anything at all, feel free to e-mail me at bamoon518@yahoo.com

Hope this article was helpful and until next time...
That Guy
 



 



 


Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.