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Magic
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Trading Card Game Tips from fans
June 2007
Now you know how to
use them, but I'm not done yet! You should know
what bad comboes can affect the outcome of
winning!
Firewall let's you
remove a hot one from your graveyard and negate
1 direct attack. Seems like a good continuous
trap, but you pay 500 each turn. I absolutely
hate this card! It could screw with V. Recharge
and it drains Hammerer's damage. Not to mention
burrows away your monsters. YOu can compensate
for this by using Burial From The Different
Dimension. It's just not worth that many cards
for this! Burail' will almost always be a dead
draw and besides-- it's too rare anyway.
The Promo, Volcanic
Rocket, I think, lets you seek out a Blaze
Accelerater (only mode 1) from your deck, and
hits with 1900 ATK.
What not to do at a
stoplight:
Use 3 Wild Fires.
They'll break too many guns. And you'll end up
with years upon years of dead draws, either till
you run out or decay; your choice.
Use 3 Tri-Blazes.
Dead draws, again. If you're using 1 or 2
Rockets, it'd be a NOT if you didn't use 3.
Use 3 Doomfires.
Use Scattershot near
the beginning of the duel. Too offensive- this
is a thinking game.
Go on attack. This
is a burn deck, and if you don't NEED to Attack,
DON'T.
Use Firewall. Don't
make me have to tell you why.
And don't not email
me at
destinyhero@verizon.net.
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