Pojo's Yu-Gi-Oh! news, tips, strategies and more! | |||||
|
|||||
Card Game Featured Writers Releases + Spoilers Anime Video Games Other
Magic
This Space |
Trading Card Game Tips from fans
June 2007 Hey, it’s EheroDC here with a deck for my new Deck Workshop. I’ve decided to look at the less appreciated decks and possibly make them as competitive as possible. So the first one is the most under appreciated attribute: Water!
First we start off with the deck itself:
In the Deep
Monsters: 19
Levia-Dragon – Daedalus x2
Warrior of Atlantis x3 Abyss Solider Mother Grizzly x3 Amphibious Bugroth MK-3 x3 Mermaid Knight x2 Ameba x2 Treeborn Frog Sangan Spirit Reaper
Spells: 13
Snatch Steal MST Heavy Storm Premature Burial Nobleman of Crossout Confiscation Level Limit Area - B A Legendary Ocean x3 Smashing Ground Creature Swap x2
Traps: 8
Mirror Force Torrential Tribute Ring of Destruction Call of the Haunted Gravity Bind Sakurestu Armour Spiritual Water Art – Aoi x2
Total: 40
Side Deck: 15 Pulling the Rug x3 Threatening Roar x3 Waboku Dark Coffin x3 Cyber Dragon x2 Mobius the Frost Monarch x3
COMBO CENTRE
Of course the key card in the water deck is A Legendary Ocean:
A LEGENDARY OCEAN
Type: Spell
The first thing to note is that it is a field spell, therefore it will not take up any space on your S/T Zones. Being a field spell it will affect all water monsters on the field including your opponents. However, in the current meta, there are about two water monsters that you will see that and that is Mobius the Frost Monarch and a trigger happy Frog. The 200-point boost to all your monsters works very nicely as well. Turns Warrior of Atlantis into 2100 ATK so it can kamikaze with a Cyber Dragon and when a Mobius is sided in, a 2600 ATK so it can over run monarchs.
With this more control build it’s focus is more on limiting your opponents monsters attack with Level Limit and Gravity Bind, using Creature swap with Grizzlies and Ameba to take stronger ones as well as using Confiscation and Spiritual Art to control their hand.
A big killer for the deck of course is Levia-Dragon – Daedalus which is being run in pairs to make sure you can draw one. With ALO on the field it becomes a single tribute monster, and the effect can turn a game. Send out that ALO and you nuke the field and are left with a 2600 attacker.
Two key monsters that benefit from ALO are Amphibious Bugroth MK-3 and Mermaid Knight. As ALO works as Umi, they get their effect with it present on the field. They both get a boost from ALO and turn into 1700 attackers. With their base ATK stat being 1500, Mother Grizzly can also search them out. MK can attack directly and Mermaid can attack twice. They final key piece is that ALO also downgrades them to 3 star monsters. This means that they can attack under Level Limit and Gravity Bind. Due to these two stall cards, monsters are more likely to be building up on your opponents side of the field, thus we have more MK’s so that they can bypass these monsters and hit directly.
Creature swap is another card to throw off your opponent’s strategy. The classic monster to switch to your opponent is Sangan or Grizzly (both searchers). But with the added touch of throwing in a pair of Ameba, you can switch them over and deal 2000 points of damage, which will really give you a lead.
Now the biggest weakness of A Legendary Ocean is that you can only run three in one deck, meaning that the chances of drawing one in your opening hand is slim. FOTB however helped this deck type greatly. Introducing Warrior of Atlantis:
Warrior of Atlantis
This card allows you to get ALO into your hand so much more easily. On the plus, if you need a Beatstick, you have one. If you already have ALO in your hand or on the field, you can summon a 2100 attacker.
WEAK POINT
Like every deck, this too has its weak points. The fact that this deck relies on ALO means that when it disappears, you are short of some of your combos. This also applies to the control side as Level Limit and Gravity Bind are also exposed to S/T removal. That is why we design the side deck as such:
DARK COFFIN ˇ Discard 1 random card in their hand ˇ Select 1 monster on their side of the field and destroy it.
Using this card is trying to predict that your opponent is going to side in S/T removal like Dust Tornado and Mobius. This way, instead of activating your Level Limit, you set this card and watch them have destroy their own monster or lose a card.
Of course the rest in the side deck is standard anti-meta stuff, plus the Pulling the Rugs help with Mobius that your opponent is bound to side in. Side in Cyber Dragons and Mobius of your own if you need to be more aggressive.
Well that's the end of this article, hopefully more should becoming every week of the summer. If you have any questions or just want to argue over the deck, email me at swift42@hotmail.com
|
||||
CopyrightŠ 1998-2007 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |