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Trading Card Game Tips from fans
June 2007
Hey
everyone, who else thinks guns are cool?
Well I do, and I know what y'all are sayin',
"guns kill people so how can they be cool?"
Well technically, "guns don't kill people,
husbands who come home early do" (Larry the
Cable Guy, Git 'er Done). Guns don't kill
people, people kill people, the gun is just
a tool. If someone wants to kill someone
badly enough, it doesn't matter what they
use the other person is going to die. That
being said, I think guns are cool because
they're good at what they do, kill or
otherwise destroy objects from afar. This is
handy in cases where you'd rather not get
your hands dirty, or can't do it with your
hands even if you're willing to get them
dirty.
In
Yu-Gi-Oh!, this manifests itself in cases
you either want your monsters attacking
directly or they're too small to kill
something in battle. In either case, you
need a projectile to take care of the object
in your way, a Smashing Ground or some
removal effect. The coolest of all guns, in
my opinion, has always been the Machinegun.
Able to take out multiple enemies in one
fell swoop, it can do more damage than any
semi-automatic weapon operable by a single
person. In this game, there's only one deck
capable of this, and here it is:
Ojamachinegun
40 Cards
Monsters:
24
Cyber
Dragon x3
Don
Zaloog
Mystic
Tomato x3
Ojama
Black x2
Ojama
Green x2
Ojama
Yellow x2
Sangan
Snipe
Hunter x3
Spirit
Reaper
Thunder
Dragon x3
Volcanic
Shell x3
Magic
Cards: 12
Card
Trader x3
Heavy
Storm
Mystical
Space Typhoon
Nobleman
of Crossout
Ojamagic
x3
Pot of
Avarice
Premature
Burial
Snatch
Steal
Trap
Cards: 4
Call of
the Haunted
Mirror
Force
Ring of
Destruction
Torrential Tribute
For those
of you who have not seen this deck yet, I
have to tell you that I didn't invent it.
It's been featured on Metagame.com before,
but never here. Not everyone know about that
site, but chances are anyone who doesn't
know about that site at least knows this
one. Anyway, the key combo here is using
Snipe Hunter with Ojamagic. The idea here is
that card advantage is not what wins games,
it's what you use that advantage for that
wins games. This is why Ojamagic alone isn't
the best card in the game, it's a 3-for-1
but the cards you get from it are utter
crap. You won't win just with those 3 crappy
cards, but you will win if you do something
useful with them.
This deck
uses Snipe Hunter to first discard Ojamagic,
hopefully destroying a card. Then Ojamagic
activates in the Graveyard and lets you get
Ojama Yellow, Green and Black out of your
Deck to further be discarded to fuel Snipe
Hunter's effect and destroy up to 4 cards
for the price of 1. Sadly this does not
always work, since it has to be 1 of each,
if you draw 2 of one type of Ojama the deck
falls apart. Normally with this deck, you
just discard everything to Snipe Hunter
anyway and hope you win before your card
disadvantage catches up with you. Card
Trader will change all that.
Aside
from the Ojamagic and Ojamas this deck is
further meant to support Snipe Hunter's
effect with Thunder Dragon for a possible
2-for-1, and the new Volcanic Shell works
wonders for this deck as a possible 3-for-1
at only the cost of 1000 Life Points. Before
Card Trader and Volcanic Shell, if you drew
2 Thunder Dragons you just discarded one,
fetched the last one, discarded both with
Snipe Hunter and maybe stayed even in card
advantage. Not anymore, Card Trader to the
rescue again! If a double Thunder Dragon
comes up in your hand, shuffle one back and
the other Thunder Dragon will work properly.
The same goes for any Ojamas you start off
with in your opening hand, they're useless
before you get 'em all with Ojamagic so
trade 'em in for real cards with Card
Trader.
Card
Trader will never be a dead draw in this
deck, especially since multiple traders can
just be discarded to Snipe Hunter if not
needed. Now regarding the rest of the deck,
Mystic Tomato is to essentially give you 6
Snipe Hunters, and after you have one they
will fetch Don Zaloog and Spirit Reaper to
give those direct shots a little more punch.
Cyber Dragon is just for a heavier direct
attack. Pot of Avarice is there to shuffle
Ojamas back for the third Ojamagic, but
again if you get it in the opening hand it
can be discarded to kill a card. You'll
usually want to go second, ideally Special
Summoning a Cyber Dragon, following up with
Snipe Hunter. Clear their field and attack
directly for 3600 damage, they should be
dead in 3 turns if you continue like this.
With this deck you can clear their field
every turn, just like a Machinegun.
Send your questions, comments, etc. to
cjrwaud@cogeco.ca.
Please no hate mail, I'm really a nice guy
once you get to know me.
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