June 2007
- Hamon Deck - Cameron
Hey everyone,
glad to see you guys are reading and thanks to those
of you who have e-mailed me your comments. Speaking
of which, someone recently e-mailed me about my
Crystal Beast Deck and reminded me of the fact that
you can use Continuous Spell-form Crystal Beasts to
satisfy the summoning condition of Hamon, Lord of
Striking Thunder. Despite the fact that I already
knew this I didn't include it in my Crystal Beast
Deck. Why? I'll tell you exactly what I told him;
Hamon does not belong in a Crystal Beast Deck
(especially a pure one like mine), but Crystal
Beasts have a place in a Hamon Deck.
That's right, I have a Hamon Deck for you guys.
Thanks to the Crystal Beasts, Hamon can now be
summoned easier than either of the other two Ancient
Beasts. It can now draw from two types of cards
instead of just one like the others. Uria can only
be summoned with Traps, Raviel can only be summoned
with Fiend-Type Monsters, but Hamon can be summoned
with crystalized Crystal Beasts and Continuous Spell
Cards. Here's my version of the Hamon Deck:
40 Cards
Monsters: 20
Crystal Beast Amber Mammoth x3
Crystal Beast Amethyst Cat x2
Crystal Beast Sapphire Pegasus x3
Crystal Beast Topaz Tiger x3
Hamon, Lord of Striking Thunder x3
Stealth Bird x3
Volcanic Shell x3
Magic Cards: 18
Card Trader x3
Crystal Blessing x3
Level Limit - Area B
Messenger of Peace x3
Monster Reincarnation x2
Prohibition x3
Wave-Motion Cannon x3
Trap Cards: 2
Royal Decree x2
Side Deck: 15
Archfiend's Roar x3
Confiscation
Convulsion of Nature x3
Mirror Force
Nightmare's Steelcage x2
Ring of Destruction
Spell Absorption x3
Torrential Tribute
That's right, you even get an example Side Deck too.
Alright, I'm sure there's some 'splaining to do so
here it goes...Hamon needs Continuous Spell Cards to
be summoned, there's 3 in this deck. Yes, there are
13 Continuous Spells in the deck so with those alone
you can summon all 3 Hamons. The problem with the
deck when Hamon originally came out was that you
could easily draw a lot of Continuous Spells and no
Hamons, thus making them practically useless. Or you
could draw 2 or 3 Hamons and next to no Continuous
Spells, much worse than the first scenario. So I've
included only the most useful Continuous Spells in
the Main Deck and plenty of them so the latter
scenario doesn't happen.
The fact that Crystal Beasts will be blocking your
Life Points and dying to feed your Hamons helps
prevent a lack of summon-material too. Card Trader
is there to help with bad hands like the ones
mentioned above, as well as to be used in
conjunction with Volcanic Shell to essentially draw
2 cards per turn and mitigate the loss of card
presence that comes with summoning Hamon. Level
Limit and Messengers help stall out of bad hands as
well, Prohibition stops Heavy Storm/Mobius/etc. from
ruining your day, and Wave-Motion Cannon helps with
the burn aspect of this deck (more on that later).
Monster Reincarnation is used to dump Volcanic Shell
into the Graveyard and re-use Hamon. Crystal
Blessing is in there to re-use Crystal Beasts and
summon Hamons number 2 and 3 easier.
The monsters are easy to understand, the Crystal
Beasts are there to give Hamon more summon fodder,
and both Amethyst Cat and Stealth Bird are there for
the same reason. Hamon has 2 effects meant for 2
different strategies, this deck makes use of both of
them. The first effect is that it burns 1000 of your
opponent's Life Points when it kills a monster,
Royal Decree helps it do this. The second is that
when it's in Defense Position it's the only monster
your opponent can attack. When the opponent has
face-downs and you are without Decree, just put
Hamon in Defense Mode and flip Stealth Bird and
attack with Amethyst Cat to kill the opponent.
The reason I included a Side Deck was because I
wanted to display a few other ways the deck can go.
First of all, when I first made the deck a long time
ago (way before Crystal Beasts), we lacked the
Volcanic Trader draw engine, so when summoning Hamon
costed you 3 cards you usually lost if it didn't win
you the game. I used to use the Archfiend Convulsion
draw engine to help with the loss of card advantage,
but it was less consistent, let the opponent see
what I drew and both pieces were practically useless
when drawn separately. The Volcanic Trader engine is
much better, but if you find it's not enough then
side in the other engine as well and hopefully draw
3 cards per turn.
Spell Absorption is there for tech against burn
decks (every deck has its own useful tech, Des
Wombat would be better but it doesn't feed Hamon).
Nightmare's Steelcage is for very aggressive
matchups, and the others are staples I left out of
the Main Deck but can still prove useful in some
matchups. When playing this deck, the first thing
you wanna do is set up the Volcanic Trader engine to
gain a few cards of advantage before you lose it
summoning Hamon. Card advantage is all well and
good, but it doesn't win you the game. It's what you
do with that advantage that wins you the game, and
this deck uses it to summon up to 5 Hamons in every
game.
Send your questions, comments, etc. to cjrwaud@cogeco.ca.
Please no hate mail, I'm really a nice guy once you
get to know me.