March 2007
trap master deck
deck total: 51
cards
monster cards: 18
spells card: 11
traps cards: 22
monster cards:
x2 obnoxious celtic guardian
x2 luster dragon
x2 skilled dark magician
x1 pitch black werewolf
x1 ancient gear engineer
x1 stone statue of the aztecs
x1 spirit reaper
x1 insect knigt
x1 slate warrior
x1 guardian sphinx
x1 comand knight
x1 goblin attack force
x1 medusa worm
x1 elemtal hero wild heart
x1 ancient gear beast
traps cards:
x2 draining shield
x3 compulslory evacuation device
x3 sakuretsu armor
x3 traphole
x1 d.d. dynamite
x1 widespread ruin
x1 adhesion traphole
x1 return from the different dimension
x1 dimension wall
x1 magic cylinder
x1 thunder of ruler
x1 waboku
x1 enchanted javelin
x1 judgment of anubis
x1 negate attack
spell cards:
x1 mage power
x1 united we stand
x1 balista of rampart smashing
x1 premature burial
x1 inferno tempest
x2 my body as a shield
x1 mystical space typhoon
x1 heavy storm
x1 dimensional fissure
x1 soul absorption
deck strategy:
the aim of this deck is for your opponent to weaken
himself, you use your traps to where him down, while
you wait to bust out your ancient gears to stop all
his traps from working and at the same time use all
of his spells and traps up so you can have an
onslaught of monsters to attack him, because of so
little monsters you'e only a few equip cards, but
they are of the toughest equips you'll find, also,
there is a back-up in all of this, if you know you
cant bring out the right cards in time, wait for
your opponent to bust out a 3000 or stronger attack
monster, then you have soul absorption in play, and
when he attacks with the 3000 or more monster
directly to your life points, you activate inferno
tempest, gaining you 500 life points for each
monster card removed from play from you and your
opponents deck and graveyard, after that you should
have life points ranking in the 10,000's, then once
thats done activate your d.d. dynamite wich deals
300 pints of damage to your opponents for each card
removed from play of your opponents, then you
activate your return form the different dimension,
wich lets you bring back as much monsters as you
want of yours to the field for one turn for the cost
of half your life points, i sugest summoning ancient
gear beast and a few trap negators so that you can
attack his life points directly, but if you havn't
wich im sure you havn't, wiped out all his monsters
so you can attack directly, dont fret, before you
activate your return from the different dimension,
wait to draw mage power or united we stand or both,
then activate return from the different dimension,
the equip one of your monsters (preferably an
ancient gear with mage power or united we stand or
both) then attack his 3000 attack monster and watch
him crumble.