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Trading Card Game Tips from fans
Knowledge is power...Lessons of
the Guardians
Konnichiwa...This is Xardion...
This is actually a tip and an
apology all at once. An apology for the error in
my last tip regarding Raigeki Break and
Dark World monsters. As it is, discarding
a Dark World monster from your hand to pay the
cost of Raigeki Break will not bring it
to the field, thus why it's called paying a
cost.
This just shows that no matter
how many times you've played this game, it's
always good to recheck the rulings on cards so
you don't make such mistakes. Here's an example.
A friend of mine, who is a judge in tournaments,
made the mistake of using My Body As A Shield
to negate Snipe Hunter's effect. Now even
though My Body As A Shield negates monster
destruction effect, it will not negate it if (1)
the effect doesn't destroy the monster right
away and (2) if is uncertain the effect will
destroy the monster at all, such as Time
Wizard's effect.
It is always good to know just
what card does what, how and at what point. If
you know more about the cards than your
opponent, then you will have a guaranteed
advantage. And example of this is my Guardian
deck. Yes, Guardian deck, as in Thyce,
Grarl, Ka'yest and the like. Now
many people will not use these monsters because
they can not be summoned with their designated
equip card. That, plus their seemingly weak
effects make them a poor choice for most
duelists to use.
Unless you work on it...
It should be remember that even
though they can't be summoned with their equip
cards, they can still be set. That also means
that if they are flipped up by means of attack
and not destroyed, you can use it at your will.
And also, traps like Ceasefire, Desert
Sunlight, and others that flip your monsters
up can also be a big help. And that's when the
effects come into play.
Guardian Kay'est's
special effect allows her to be immune to magic
cards. Lightning Vortex, Fissure,
Smashing Ground, she just smiles at them.
Now, granted, with only 1800 defense points, she
could be killed in attack, right? Wrong. Her
second effect prevents her from being her target
of attacks. This will frustrate your opponent
into trying to get rid of her with a trap, but
that usually takes some time to pull off, time
you can use to win the duel.
Guardian Ceal's
effect allows him to destroy a monster by send
and equip card he has to the graveyard. That may
not seem like much and in my opinion, sometimes
it isn't. But to destroy a monster outright is
never usually a bad thing (Exile Force;
enough said).
Guardian Grarl
is the attacker in this group, but mostly is use
for his weapon, Gravity Axe - Grarl. The
weapon prevents position change for your
opponent and Grarl isn't bad, being a 2500
hitter. Its special effect (if it is the only
monster in you had, you can Special Summon it),
though minor, can be useful in a pinch.
My favorite Guardian, Tryce
is a five-star monster with only 1900 attack
points. Useless? Not until you read its effect.
When he gets destroyed, Special Summon the
monster that was sacrificed for it. Can anyone
say, Soul Exchange? You would sacrifice
their monster and set Thyce face-down. Then when
Thyce is destroyed (by either battle or effect),
you get to call forth their own
monster on your side of the field.
The remaining two Guardians,
Elma and Baou, are the
only ones I don't use. Baou is too weak to
utilize properly, even with its effect (whenever
it destroys a monster, it gains 1000 attack
points), but it is possible if worked on. Elma
is completely useless without her Butterfly
Dagger - Elma, so use of this is null as her
effect will only work when she's summoned.
Now, because these monsters
aren't widely used (Okay, they are barely used
(Okay, okay, I've never seen anyone use them
aside from myself)), people are unaware of the
strengths or weaknesses. Remember Kay'est and
her effect not to be the target of opponent's
monster attacks? Well, a well-versed duelist
would discover that because of this effect, this
just means that the opponent can bypass her
completely and attack you directly if she is the
only monster on your side of the field. Grarl
and Ceal have weak defenses and Thyce will be
prone to Nobleman of Crossout and its
effect wasted. This shows just what the right
knowledge will do.
But this also shows that most
duelists are only really familiar with the cards
that are commonly used. Faced against a deck
with cards they are unaware of or which they
deem useless, the match will already be in your
favor before it has even started.
In short, never discount any
card, for a skilled duelist can make use of any
card combination, no matter how worthless it may
seem.
Now, the Guardian deck...
Monster
Guardian Grarl
Guardian Tryce (x2)
Guardian Ceal (x2)
Guardian Kay'est (x2)
Guardian Sphinx
Hade-Hane
Gearfried The Iron Knight (x2)
Arsenal Summoner (x2)
Iron Blacksmith Kotetsu (x2)
Legendary Jujitsu Master (x2)
Gora Turtle (x2)
Magic
Soul Exchange (x3)
Final Countdown (x2)
Gravity Axe - Grarl (x2)
Shooting Star Bow - Ceal
Stumbling
Giant Trunade
Level Limit - Area B
Gravekeeper's Servant
Trap
Ordeal of a Traveler (x2)
Blast with Chain (x2)
Desert Sunlight
Ceasefire
Magic Cylinder
Windstorm of Etaqua
As you may have noticed by many
of these cards, this is a stall deck, thus built
for defense. The key to winning it: Final
Countdown. To that end, you will do
everything you can to protect your lifepoints
until time runs out. Ordeal of a Traveler
is prime for this as well as Stumbling,
and Level Limit - Area B.
Blast With Chain
is to use for both Gearfried, Ceal and
Gora Turtle. Combined with Gearfried, you
can destroy any card on your opponent's side of
the field. Combined with Guardian Ceal, you can
use it to destroy a monster on your opponent's
side. And with Gora Turtle, it just makes it
harder to kill in battle, as Gora Turtle's
effect prevent all monsters with 1900 attack
points and higher from attacking.
Arsenal Summoner
will help you get your Guardians; Desert
Sunlight will flip your Guardians up (annoying
the hell out of those who would use Nobleman) as
well as Iron Blacksmith Kotetsu, which
will let you get its effect unlike Ceasefire,
which will negate it. Soul Exchange is to be
used for Tryce, Sphinx, and Hade-Hane.
I don't suggest Grarl for it since its better
sacrificing your own monster or special
summoning it with its effect, but that's a
personal opinion.
The rest of the deck is designed
to either put monsters in defense mode or send
monsters back to your opponents hand until Final
Countdown's time is up and you win. Now granted,
there are deck and cards that can beat this, but
I can say with certainty that this will annoy
the hell out your opponent when given the
chance.
Remember, any card can be useful,
so long as you know how to use it and use it to
the full. So if you have a card and you're not
sure on how to use it or when to use it, go to
Upperdeck Entertainment online, read the
cardfaqs and find out just how they work and
don't work. You may have something that more
powerful than it seems. Just as long as you
don't overestimate or underestimate it.
Sayonara, for now...
nightangel_55_2000@yahoo.com
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