March 2007
Some Yu-Gi-Oh Card Combos - Dom
Not really
in-depth combinations or anything. Just a couple of
one or two card combinations.
1st Combination
Required Cards: Raregold Armor, D-Shield, any
Destiny Hero.
Effect: Basically, your opponent may only attack
your one monster, but that same monster cannot be
destroyed. Your Destiny Hero is switched to defence,
so you do not have to worry about losing battle
damage.
2nd Combintation
Required Cards: Soul Absorption, Soul Release
Optional Cards: Spell Absorption
Effect: 2500 Life Point regeneration, 3500 if you
have Spell Absorption. That's not a bad job for just
three cards. Easy to do, and works very good in a
D.D. deck.
3rd Combination
Required Cards: Elemental Misstress Doriado,
Elemental Absorber
Optional Cards: DNA Transplant
Effect: See, this is good because you don't even
need the Ritual Spell Card to summon it, you just
need to discard it from your hand out of play. When
you do this, your opponent's monsters cannot attack
with light, fire, earth, water, or wind attributes.
If you feel like being really mean, you could also
use DNA Transplant to change all the attributes to
water, earth, fire, wind, or light. then they can't
attack until Elemental Absorber is destroyed.
4th Combination
Required Cards: Fire Princess, Marie the Fallen One
(In Graveyard)
Optional Cards: Chorus of Sanctuary
Effect: Each Stand-By Phase Marie is in the
Graveyard, you gain 200. That's an added bonus to
this combination. If you have Fire princess on the
field, each time you gain life points, your opponent
loses 500. Pretty sweet, huh? There is a little of a
problem with keeping Fire Princess alive (ATK
1300/DEF 1500). However, with Chorus of Sanctuary,
your monster will be able to withstand anything
lower than a 2000 point attack.
5th Combination
Required Cards: Insect Barrier, DNA Surgery
Effect: All your opponent's monsters are insects,
thanks to DNA Surgery. Insect Barrier provents
Insect-Type monsters from attacking Pretty self-explainitory.
6th Combination
Required Cards: Bad Reaction to Simochi, The Eye of
Truth
Effect: My favorite combination. You look at your
opponen't hand each turn. If they have a spell card,
they gain 1000 life points. But thanks to Bad
Reaction to Simochi, they instead take 1000 points
of damage. I love it.
Well, that's about all I could think of. I'll try to
get back to you all with some more.