May 2007
New Edge Beatdown
- combobreaker
With the oncoming of the new meta, the old meta
almost completely disappeared. Beatdowns filled with
Goblins and Spear Dragons and Jinzo are a thing of
the past. However, with the power of an old card,
one that may be found in your dusty boxes in the
back of your closet, you may not have to trade for
all of the new cards, and can simply add 2-3 copies
of this to modify your deck. What card am I talking
about? I am talking about the aggressive play of the
beatdown. I am talking about attacking. I am talking
about "Final Attack Orders."
Now what makes this card so great, I mean, its a
common for goodness sake. No one plays it, heck,
I'll bet you 9 out of 10 people don't even remember
this card. So why is it so good. Here's why:
The Card:
Final Attack Orders
Continuous Trap
Effect: As long as this card remains on the field,
all face-up monsters on the field are changed to
Attack Position and their battle positions cannot be
changed.
So what, right? Why would I want to use this card if
my monsters don't change positions? Well what if I
told you about some that did. Remember that Goblin
Attack Force in your binder that you wish you could
use again because it used to smash down your
opponents Gemini, but then the next turn they would
come back at you with Spear Dragon and eat 1900 of
your life points right in front of you even though
you had a defender. Well this card not only keeps
your defense switching monsters in attack mode, they
force face-up monsters into attack mode as well. AND
as an added bonus, they also force monsters in
face-down defense to switch to attack right before
battle, so it creates its own trampling effect.
How do I know this? Well Upperdeck's OFFICIAL
rulings (from yugioh-card.com/
upperdeckentertainment.com) state that:
While "Final Attack Orders" is active, if you attack
a face-down Defense Position monster, the monster is
changed to Attack Position, then damage calculation
is applied with the monster in Attack Position.
While "Final Attack Orders" is active, you can
change monsters like "Guardian Sphinx" to face-down
Defense Position, and while they are face-down,
"Final Attack Orders" has no effect on them.
While "Final Attack Orders" is active, you can
change the Battle Positions of monsters with "Curse
of Fiend" or "Little-Winguard", but the Battle
Positions are immediately changed back to Attack
Position by "Final Attack Orders".
While "Final Attack Orders" is active, effects of
"Goblin Attack Force", "Giant Orc", and "Dark Zebra"
are resolved, but they are immediately changed back
to Attack Position.
While "Final Attack Orders" and "Light of
Intervention" are active, you can Special Summon a
monster in face-up Defense Position, but it is
immediately changed to Attack Position.
The effect of "Final Attack Orders" cannot be
chained to.
And guess what, with the arrival of the Dark
Beginnings and Dark Revelations booster packs, this
deck-type is even cheaper to make - especially also
with Indomitable Fighter Lei Lei & Giant Orc coming
in common form and the price drop of Goblin Attack
Force. And since you had probably reverted to the
meta of the old before monarchs and dark worlds and
gadgets ruled all, you probably should have a decent
collection anyways. Well I hope so. If not then it
shouldn't be hard to make anyways.
So should I build it? You can build a "Final Attack
Orders" deck any way you want, but here's my
suggestions. Final Attack Orders doesn't have much
room for wimpy attackers like Spirit Reaper or
Treeborn Frog because if your opponent attacks your
monsters with Final Attack Orders face-up on the
field, you are bound to lose a hefty sum of life
points. Another thing is protecting your Final
Attack Orders. Royal Decrees are pretty common
nowadays so I suggest using Twister to counter them.
I love that card. However, although it is the basis
of your deck, it isn't entirely important to keep
always keep it on your field (sometimes other cards
may be of more importance).
So, to the deck finally!
Monsters: 21
Goblin Attack Force x3
Indomitable Fighter Lei Lei x3
Goblin Elite Attack Force x3
Giant Orc x2
Injection Fairy Lily x2
D.D. Warrior Lady
Exiled Force x2
Neo-Spacian Grand Mole
Mobius The Frost Monarch x2
Giant Rat
Amazoness Swords Woman
Spells: 12
Book of Moon
Heavy Storm
Mystical Space Typhoon
Twister
Nobleman of Crossout
Nobleman of Extermination
Enemy Controller
Shrink x2
Premature Burial
Snatch Steal
Swords of Revealing Light
Traps: 7
Final Attack Orders x3
Mirror Force
Ring of Destruction
Waboku x2
Deck: 40
This deck is on the Spell/Trap destruction
heavy-side, because for the most part you know you
can attack and destroy your opponent's monsters with
your monsters, so you need help by destroying their
monsters so that they cannot destroy your monsters
with face-down Spell/Trap cards.
Well try it out, mix it up, and have fun! I've also
thought about using Fake Trap, strategies and
preference are entirely up to you though. Equip
cards like Axe of Despair, United We Stand and Mage
Power could also see a return, but I just threw in a
few Shrinks.
Final Attack Orders is a great card and is a hidden
gem among commons. If you're sick of the meta
nowadays, you should surprise your opponents by
countering with it. I know I have. It's a great card
especially if you love to attack. I know I do.
Well Good Luck! And I hope you try it out!
chakong aka combobreaker
Questions and comments should be addressed to
cls31s@yahoo.com