May 2007
Tactical Evolution - Cameron
Hello again, I'm
here today to talk about a few cards of interest and
why I think this is gonna be a great set. It's got
more Elemental Hero support, some of which is good.
It introduces the new Venom theme as well as a new
game mechanic, the Second Summon. This ability is
built in with the new Dual Monsters in the set, they
are treated as Normal Monsters while on the field or
in the Graveyard so they can get the benefits of
Non-Spellcasting Area/Dark Factory of Mass
Production. Then you can Second Summon them to turn
them into Effect Monsters with actually good
effects. The Second Summon takes up your Normal
Summon, so if you can Special Summon one you can
Second Summon it that turn to get its nice effect.
There's a new Flint Control Deck brewing, as well as
a piece of Spellcaster support Dark Paladin would
like. The final thing I'd like to mention is that it
has Cyberdark Support...Really nice Cyberdark
support. We just got Dweller in the Depths, but
that's nothing compared to the cards in this set.
Here are my highlights:
First, the actually good E-Hero support:
Elemental Hero Dark Brightman
Dark/Warrior - Fusion/Effect
Level 6 - 2000/1000
Text: "Elemental Hero Sparkman" + "Elemental Hero
Necroshade"
This card can only be Special Summoned by Fusion
Summon. If this card attacks with a higher ATK than
the DEF of an opponent's Defense Position monster,
inflict the difference as Battle Damage to your
opponent's Life Points. When this card attacks, it
is changed to Defense Position at the end of the
Damage Step. When this card is destroyed, destroy 1
monster on your opponent's side of the field.
Nice, put Necroshade in the Graveyard for its effect
and fuel both sides of Chaos in Traditional before
even getting to the effect. The effect? A slightly
bigger Spear Dragon with a Newdoria effect that's
not restricted to battle. The opponent won't want to
waste a Sakuretsu Armor on this and lose a monster
too. Next...
Hope of Fifth
Normal Magic Card
Text: Select 5 "Elemental Hero" monsters in your
Graveyard and shuffle them into your deck.
Afterwards, draw 2 cards from your deck. When this
card is activated, if there are no cards on your
side of the field and you have no cards in hand,
draw 3 cards instead.
Beautiful, a Pot of Avarice for Elemental Heroes.
Shuffle them Fusions back into the Fusion Deck cuz
you can't revive 'em, shuffle them Normal Heroes
back to search for again with E-Emergency
Call/Reinforcement of the Army/Stratos. Heck,
shuffle Stratos back, Call him then gain a card
summoning him. And if you're topdecking, this card
becomes the best topdecker ever!
Now for the new Dual Monsters, I'm a Dragon player
so we'll start with my favourite:
Hellkaiser Dragon
Fire/Dragon - Dual
Level 6 - 2400/1500
Text: This card is treated as a Normal Monster while
face-up on the field or in the Graveyard. When
performing a Second Summon of this card while it is
face-up on the field treat it as a Normal Summon.
This card becomes an Effect Monster with the
following effect:
- This card can attack twice during the Battle
Phase.
I love it! Like a smaller Tyrant Dragon
(coincidentally my favourite card ever!), I can see
myself sending this to the Graveyard with Future
Fusion for Five-Headed Dragon, then playing
Premature Burial/Call of the Haunted to Second
Summon this thing right then and there and attacking
for 4800 damage to soften the opponent up for a big
blow with FHD in two turns. Nice eh?
There are others, one with 1500 ATK that becomes a
monster that discards an opponent's card when it
kills a monster, one with 1500 ATK that does the
opposite and draws you a card when killing a
monster, one Level 5 with 2350 ATK that gets an
Asura Priest effect. I just don't feel like listing
them. Here's one of their support cards though:
Dual Summon
Normal Magic Card
Text: During this turn, you can Normal Summon once
more.
On to the Flint Control Deck pieces:
Flint Lock
Light/Machine - Effect
Level 4 - 1500/800
Text: When there is a face-up "Flint" on the field,
it can be equipped to this card. You can use this
effect once per turn. Also, if "Flint" is equipped
to this card, you can equip "Flint" to another
face-up monster on the field. Only 1 "Flint" can be
equipped to this card. If this card is equipped with
"Flint", it is unaffected by the effect of "Flint"
and is not destroyed in battle.
Nifty eh? Works with the equip card to lock up
attacks, weaken opposing monsters, and become a
bigger Spirit Reaper while holding Flint without its
drawback.
Flint Attack
Quickplay Magic Card
Text: Destroy 1 monster equipped with "Flint". When
this card is sent to the Graveyard, you can return
this card to your deck instead.
I don't know it it's the top of the deck like Horn
of Light, or shuffled in like Bait Doll but it's
re-usable. Kinda cool eh?
Here's the Spellcaster support:
Fortune Teller of Crystal
Water/Spellcaster - Effect
Level 1 - 100/100
Text: FLIP: Look at the top 2 cards of your deck,
select 1 of them and add it to your hand. Return the
other card to the bottom of your deck.
Apprentice Magician just got a new friend. I'm not
fond of Spellcasters, I'm fond of Dragons. That
doesn't mean I don't have a Spellcaster Deck kicking
around, and I can see this card being useful in it.
Now for the second coolest part of the set, in case
I ever go the way of Zane Truesdale and abuse my
Dragons with the Cyberdarks, you can bet I'll have 3
copies of this card in my Cyberdark Deck:
Hound Dragon
Dark/Dragon - Normal
Level 3 - 1700/100
Hellz yeah! A 1700 ATK Level 3 Dragon! This'll pump
them Cyberdarks up to 2500 ATK! Awesome, and I like
the fact that it's Dark because it combined with
Mirage Dragon will set up for my Chaos Emperor
Dragon in Traditional. It also goes with the
Cyberdarks and their evilness.
Cyberdark Impact!
Normal Magic Card
Text: Return 1 each of "Cyberdark Horn", "Cyberdark
Edge", and "Cybedark Keel" from your hand, field or
Graveyard to your Deck to Special Summon 1
"Cyberdark Dragon" from your Fusion Deck (This
Special Summon is treated as a Fusion Summon).
Beautiful! After the Cyberdarks have roughed up the
opponent and bit the dust as every monster will
inevitable do, return 'em to your Deck to bust out
Cyberdark Dragon instead of removing them from play
with Overload Fusion. Since it's been limited, you'd
rather save it for Chimeratech Overdragon anyway.
This card is infinitely better because the only way
to get the Cyberdarks back from the RFG pile is to
Special Summon them, and they don't really like
that. They would much prefer to be drawn again and
Normal Summoned individually. It also sets up for
Future Fusion if you wanna break out another
Cyberdark Dragon.
These two cards combined with the Dual Monster
support card "Dual Summon" will make for very nice
Cyberdark support indeed. Now they can get bigger
than Monarchs, be fused into Cyberdark Dragon more
efficiently, and you can use Dual Summon to break
out more than one per turn! I like it, I like it a
lot. And I hope you do too.
This will be my Cyberdark Deck in the future, you
can't have it! It's mine! lol
Monsters: 25
Cyberdark Edge x3
Cyberdark Horn x3
Cyberdark Keel x3
Cyber Dragon x3
Cyber Phoenix x2
Dweller in the Depths x2
Exploder Dragon x2
Hound Dragon x3
Masked Dragon x3
Twin-Headed Behemoth
Fusion Monsters
Chimeratech Overdragon x3
Cyberdark Dragon x3
Cyber End Dragon
Cyber Twin Dragon
Five-Headed Dragon x3
Magic Cards: 11
Cyberdark Impact! x2
Dragon's Mirror
Dual Summon x3
Future Fusion
Heavy Storm
Limiter Removal
Overload Fusion
Snatch Steal
Trap Cards: 4
Compulsory Evacuation Device
Deck Devastation Virus x2
Ring of Destrucion
Side Deck: 15
Confiscation
Dimension Fusion
Dragon's Mirror
Giant Trunade
Hallowed Life Barrier x3
Jinzo
Lightning Vortex x3
Mirror Force
Mystical Space Typhoon
Sangan
Torrential Tribute
If you run Six Samurai, I might side in 3 Lightning
Vortexes and use 'em to discard my Dragons, blow
away your field and attack directly all at the same
time.
If you run burn, I might side in the 3 Hallowed Life
Barriers and use 'em to discard my Dragons, protect
my Life Points and attack with a combination of
Cyberdarks and 1500 - 1700 ATK Level 3 Dragons that
slip under Level Limit and Gravity Bind, and
Messenger of Peace with the 1400 ATK Masked Dragon.
I say that I might because I may or I may not. It's
my deck and my side deck and I'll side in whatever I
want, lol.
Send your questions, comments, etc. to
cjrwaud@cogeco.ca. Please no hate mail, I'm really a
nice guy once you get to know me.