May 2007
Interesting possibilities of the Vehicroid Deck-
KJMackley
Polymerization
style fusion monsters are usually slammed for
tournament play, because it requires a lot of set up
to get what you want. And the problem is that the
material monsters are rarely good on their own so if
you don't have the right combination, you have a
useless card. The Elemental Heroes have fantastic
fusions, but their general lack of effects is what
limits their playability. To make a classic fusion
deck work, almost all of your cards should be a part
of the fusion process. (classic fusion meaning the
two material monsters, no metamorphosis, cyber
stein, magical scientist, and the like)
One set I've read a little about is the vehicroids,
little effect cards that are mostly looked over for
not being as powerful as the Cyber Dragons or
Monarchs. They really are not bad little cards on
their own. Look at these cards.
Steamroid- 2300 atk when attaking and 1300 atk when
being attacked.
Gyroid- Can't be destroyed by battle once per turn.
Drillroid- Destroy defense position monster it
battles with. Already respected as a general purpose
card.
UFOroid- 1200 atk 6 star monster that can summon a
1500 atk machine when destroyed.
Rescueroid- 1600 atk 6 star monster that can return
destroyed roid monsters to your hand.
Ambulanceroid- Summons roid monsters sent from the
graveyard to the hand.
Submarineroid- 800 atk 1800 def monster that can
attack directly and revert to defense mode.
Decoyroid- Opponent must target decoyroid in battle.
There are some others like Cycroid, Patroid and
Jetroid but they don't have any fusions yet and
their effects don't really combo with the others.
Right now there are only a handful of roid fusions
Steam Gyroid- Steamroid and Gyroid- 2200 atk with no
effect
Ambulance Rescueroid- Rescueroid and Ambulanceroid-
2300 atk and can summon a monster destroyed in
battle back to the field.
Super Vehicroid Jumbo Drill- Steamroid, Drillroid
and Submarineroid- 3000 atk with trample.
UFOroid Fighter- UFOroid and any warrior type-
Attack and Defense is the combined original attack
of the two monsters, so the warrior monster plus
1200.
There is a new card that has been mentioned before,
vehicroid connection zone. It is polymerization
solely for vehicroids, and they gain the added
effect of being indestructible from any card
effects, and cannot have their effect stopped. One
thing that it immediately does is make the fusion
monster more valuable to you. Steam Gyroid suddenly
becomes a 2200 atk monster that cannot be destroyed
by a card effect instead of having no effect. It can
still be stolen with snatch steal and other cards,
but it is more valuable to you then Gyroid and
Steamroid seperately. If you somehow manage to get
out Jumbo Drill, then it has trample and cannot be
destroyed by Sakuretsu Armor, Ring of Destruction,
Smashing Ground, or Exiled Force. Here is another
possibility, Limiter Removal. It doesn't say that
the doubling of machines attack ends with the turn,
it just destroys them. So jumbo drill now
permanently becomes 6000 atk, and still cannot be
destroyed by your opponents effects.
Vehicroids still go well with the cyber dragons, and
you can pull off the Chimeratech superdestroyer. If
you want to pull off the UFOroid fighter then you
can place in some other powerful warriors, Destiny
Hero- Dogma and UFOroid would create a 4600 attack
monster. With limiter removal that's 9200. There is
also plenty of other support like Supercharge and
Wonder Garage.
It's all about the combos you can do, not simply
destroying each other with one card, and the
vehicroids do that well.
E-Mail me with comments, questions, or insults if
you'd like
KJMackley@comcast.net