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 Trading Card Game Tips from fans

 

November 2007

Toon Fix

On 10/25/07, Jackson wrote:

hi jessenator i recently got back into the game and wanted to try something different where the meta is monarches, zombies, burners, etc etc. So looking through my cards i saw that i got alot of toons so i decided to make a toon deck. Just wondering if you can give me some advice or improve my toon deck to make it competitive. many thanks. jack
 
 
Monsters-20
 
3 cyber dragon
3 toon summoned skull
3 toon goblin attack force
3 toon gemini elf
3 toon cannon soldier
3 toon mermaid
1 marshmellon
1 spirit reaper 
 
 
Spell cards-15
 
3 toon world
3 toon table of content
1 fissure
1 smashing ground
1 mst
1 heavy storm
1 giant trunade
1 brain control
1 enemy controller
1 premature burial
1 scapegoat
 
 
Trap cards-7
 
1 magic cylinder
1 mirror force
1 call of the haunted
1 dimension wall
3 dark bribe
 
42-cards

Many of you may be surprised because toon world is very hard to run. Even though this isn't a very stable formant, I tried my best fixing this up and gave this unique deck some flavor.

(deck fix starters below)...

OOO toon decks, these are a little difficult to run throughout the Metagame because they just are hard to summon. Well, I've never played with a toon deck before but I'm gonna try my best to help you..

1. Taking out Unnecessary cards
I personally take out Dimension wall, Magical Cylinder, Giant Trunade, 1 Toon Summon Skull, Fissure and 1 Dark Bribe.
Why??
Dimension Wall: you're not using burn deck here. so there's no need for this card. There're just better cards to replace this card with

Magical Cylinder: Same reason as Dimension Wall

Giant Trunade: Toon Monsters are about Swarming and Not get them killed, I'd personally take this out to replace it with something more needy

Dark Bribe: an EXCELLENT card.. but putting 3 in the deck simply gives the opponent TOO much advantage...     Advantage=bad

Toon Summon Skull : 2 is just kind of overkill, want to get your monsters summoned, not stuck in your hand

Fissure: Toon monsters attack directly right? no need for this card, but if another monster w/ high attack comes at you.. what do you do..  I WILL show you

This only gives us about 7 more room to work with.. i'd better be careful


2. Adding Necessary Cards for you to WIN
As I said, toon world is a hard format to play, but once you play it out.. There's nothing stopping you from OTK. AND you need specific cards to help you

I would add 1 more Book of Moon, Magician of Faith, 2 Shrinks, Swords of Revealing Light, 2 Magician's Circle.

Why???

Book of Moon: this card can be better or worse than Enemy Controller.. By adding this card, it can controll attacks of Monsters

Magician of Faith: just brings back Toon World, simple and done

2 Shrinks: one of the most over-powered card in the game in my opinion. Any monster that runs in to this will face its doom. Your mermaid goes up against a Raiza, shrink and BOOM>>!

Sword of RL: 3 WHOLE turns without stronger monsters picking on you. At the mean times.. strike back at your opponent for a KO during the 3 turns.. This is for offence purposes, I think it is Mandatory for you to run this card.!!

2 MAGICIAN's CIRCLE: Another of my favorites.. This card allows you to summon a spellcaster with attack under 2000 when any spellcaster attacks. This gives a swarm advantage. Since no one actually runs strong spellcasters in their decks.. you can command them to summon a MOF or Breaker, ruining their precious effect..

3. Final Thoughts...
Great to think that you actually want to go against the flow. But running Toon World is difficult. Please email me back when you put this deck together. Write a new list according to my directions as you wish... then reply to me HOW I DID!!



I can always be contacted at::
email:      fullmetal1992@gmail.com
AIM::       snowfire1168   (no deck fixes on AIM, just general questions please..)

thanks for all your support


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