Deck Revolution!!! (By:
Master Tricks)
Hey guys, after typing my last article about
my version of "Vicious Beasts" beastdown deck,
my mind suddenly had burst with new killer deck
ideas that just might change how we all play in
our local tournaments and Regionals (Maybe even
the Nationals and World Championships!). I
called this article "Deck Revolution" is because
the word "Revolution" means a period of change
and new ideas just like the American Revolution
and Industrial Revolution (Something to learn
from Social Studies). Now, this type of
revolution I'm speaking about is about my
possibly favorite decks of all time since the
new banned list in September. It was hard to
find new really stable and efficient decks that
can hold on its own and always provide a chance
to win most of the time (Yes, we need to accept
defeat sometimes, but for me, I can't because I
always get defeated!). The first killer deck I
have in mind is based in the new cards from the
"Rise of the Dragon Lords" structure deck that
was released not long ago. I mentioned earlier
in one of my articles that I was thinking some
ideas based around the "Rise of the Dragon
Lords" deck and her it is:
Big Bad Dragon Lords (Reanimation,
Baby!)
Monsters - 22
3 x Tyrant Dragon
3 x Darkblaze Dragon
1 x Light and Darkness Dragon
3 x Decoy Dragon
3 x Herald of Creation
2 x Cyber Dragon
1 x Twin-Headed Behemoth
1 x Breaker the Magical Warrior
1 x Snipe Hunter
1 x Treeborn Frog
1 x Marshmallon
1 x Morphing Jar
1 x Magician of Faith
Spells - 15
3 x Trade-In
3 x Foolish Burial
1 x Brain Control
1 x Premature Burial
1 x Heavy Storm
1 x Mystical Space Typhoon
1 x Nobleman of Crossout
1 x Shield Crush
2 x Dragon's Mirror
1 x Future Fusion
Traps - 6
1 x Call of the Haunted
1 x Torrential Tribute
1 x Bottomless Trap Hole
1 x Mirror Force (Still don't have it, but oh
well)
2 x Malevolent Catastrophe (You can substitute
these 2 copies with Royal Decree)
Fusion Deck - 2
2 x Five-Headed Dragon
Card's Purposes
Tyrant Dragon - It's a Level 8
dragon monster so you can use Trade-In on it if
its in your hand. You can return it to your hand
by Herald of Creation, summon it back to the
field by Decoy Dragon, Premature Burial, or Call
of the Haunted. It can attack all of your
opponent's monsters in one battle phase and has
immunity to traps. Really nice, but if you
special summon it, you have to sacrifice a
dragon so be careful unless you used Decoy
Dragon.
Darkblaze Dragon - If you
special summon it from the grave, it becomes
2400/2000 that inflicts damage to your opponent
equal to the ATK of the monster it destroys in
battle. You can also use Decoy Dragon and other
Reanimation cards to do so.
Light and Darkness Dragon -
It's a level 8 Dragon so you can use Trade-In on
it or use Herald of Creation to get it back into
your hand. It negates basically anything on the
field (This hurts burn, monarchs, gadgets,
perfect circle, zombies, E-Hero Big City Decks,
etc.) and this superpower is so good since it
hurts basically all decks except for Normal
Monster beatdown Decks. Once your opponent
destroys this card after its ATK/DEF is low
enough, you can destroy everything on your field
to special summon one of your big bad buff
dragons again. Unfortunately, this card cannot
be special summoned.
Decoy Dragon - When your
opponent attacks it, you can special summon one
of your big dragons (Except Light and Darkness
Dragon) from your graveyard and switch the
attack to it. Your opponent is not stupid and
will not attack it so easily so you can try
using cards like Staunch Defender to help it
out.
Herald of Creation - Once a
turn, at the price of one card in your hand, you
can return one of your big dragons (You mostly
want to go for Light and Darkness Dragon since
it can't be special summoned from Decoy Dragon
or such.) and either normal summon them (Not
smart unless its Tyrant Dragon) or combo with
Trade-In. This card itself even has a good solid
ATK itself.
Twin-Headed Behemoth - Tribute
Fodder for Light and Darkness Dragon and Tyrant
Dragon. It also fits with the Dragon Theme.
Treeborn Frog - Tribute fodder
for big guys (Except Darkblaze Dragon).
Marshmallon - Can't be
destroyed in battle and can inflict 1000 damage
to your opponent if they attack it while it's in
face-down defense position. It's also used to
stall your opponent if your hand is bad with
just big huge monsters (That's what Trade-In is
for!). It can also be treated as tribute fodder.
Morphing Jar - Dumps your big
monsters in the grave faster and provides five
free cards for you. Remember though, this can
work against you if your opponent has no cards
in their hand and suddenly gets the cards they
need to defeat you.
Trade-In - This provides
excellent hand control and draw power since many
monsters in the deck is Level 8 or higher. You
can even combo it with Herald of Creation if you
don't have the big dragons in your hand.
Foolish Burial - Dumps your big
monsters in your graveyard faster to revive them
back to the field or your hand or to remove from
play by Dragon's Mirror.
Dragon's Mirror - Most of the
time, dragons will be in your graveyard so you
can use this to summon your biggest, most
baddest dragon of all time - Five-Headed Dragon!
Future Fusion - This card is
helpful in two ways at the same time: It can
dump your big dragons in your grave faster and
you can summon Five-Headed Dragon soon.
Malevolent Catastrophe - Gets
rid of spells and traps on the field that is a
threat to you if your opponent attacks.
I really think this deck has potential and if
you add some cards like Sangan maybe (I don't
add them into the deck since there is so many
big stuff in it, but can be useful to get out
Decoy Dragon.), Dimension Fusion, Return from a
Different Dimension, and Royal Decree, then this
deck will really be killer. Now on to the second
killer deck I like. Now, we all know that fiends
don't have so many powerhouses for themselves
besides Slate Warrior, Dark Ruler Ha Des, and
Dark Necrofear, and Doom Shaman, the Gemini
monster card from Tactical Evolution that can
special summon fiends from graveyards, doesn't
have many fiends to special summon since Dark
Ruler Ha Des can't be special summoned from
grave and Dark Necrofear can only be special
summoned by removing 3 Fiends from your grave.
But now, thanks to the release of Gladiator's
Assault, it introduces a new series of fiends
that are oxymoronic and something we are
familiar to...
The Evil-Hero Fiend Deck
Monsters - 23
1 x Dark Ruler Ha Des
1 x Dark Necrofear
2 x Evil Hero Malicious Edge
2 x Evil Hero Hell Gainer
2 x Slate Warrior
2 x Doom Shaman
2 x Newdoria
1 x Raviel, Lord of Phantasms
3 x Giant Germ
1 x Snipe Hunter
2 x Mystic Tomato
2 x Cyber Dragon
1 x Breaker the Magical Warrior
1 x Magician of Faith
Spells - 12
2 x Creature Swap
1 x Brain Control
1 x Premature Burial
1 x Lightning Vortex
1 x Smashing Ground
1 x Fissure
1 x Mystical Space Typhoon
1 x Heavy Storm
1 x Nobleman of Crossout
1 x Shield Crush
1 x Scapegoat
Traps - 7
1 x Call of the Haunted
1 x Torrential Tribute
1 x Bottomless Trap Hole
1 x Sakuretsu Armor
1 x Malevolent Catastrophe
2 x Deck Devastation Virus
Most of the cards in the
deck is self-explanatory for a Fiend Deck so
I'll just explain the Evil Heroes.
Evil Hero Malicious Edge - If
your opponent has a monster on their side of the
field, you can tribute summon this guy for 1
tribute. 1 tribute for a 2600/1800 with trample
is really good. You can even get him out on the
first turn if you special summon Cyber Dragon by
its effect and tribute him since a monster is on
the opponent's field. It can also be summoned
out by Doom Shaman for more Evil Madness!
Evil Hero Hell Gainer - This
guy has a solid ATK of 1600, but a weak DEF of 0
as you can remove this guy from play to allow
one of your strong fiends to attack twice during
the battle phase. This guy then comes back on
your second standby phase so it won't die easily
and you can use its effect again and again.
That's all for now and sorry for the long
article, but I did put 2 deck lists with
explanations for the cards in them after all. If
you have any questions, suggestions (They are
greatly welcomed), nice comments, deck ideas,
decks for me to fix, or really anything about
yugioh, contact me at my Yugioh kingdom at
pathoon@aol.com. Thanks for reading guys and
please don't hesitate to contact me for anything
about Yugioh and the stuff I already stated
before. Peace!!!
- Master Tricks :)