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Trading Card Game Tips from fans
November 2007
The upcoming shonen
jump is going to be completly different from the
ones we've recently had. So far in this format,
zombies, perfect circle and burn have been the
big hitters because they were very consistent
and could pull off major combos. But what about
the six samurai? They are super awesome since
they have many plus 1's, major swarm and big
beaters. The only problem is they are
inconsistent because they need two on the field
to do anything. Until now, the only way to get
the effects off are to summon the grandmaster or
use premature burial/call of the haunted on a
fallen samurai. Now they have so many combos its
not even funny (unless you play six samurai).
They now have shiens councellor enishi and
cunning of the six samurai which is insane.
Before atleast you had a chance with kinetic
soldier but now they can remove it from play
with enishi, destroy it with zanji, or switch
that irou/yaichi with a zanji. Be careful out
there at the next sjc and pack lots of lightning
vortex, torrential and mirror force, you'll need
it (If you play s/s, pack 2-3 my body as a
shield)
If you have any
problems or questions email me at
soccerboy7@rogers.com
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