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Magic
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Trading Card Game Tips from fans
November 2007
Monsters -
19
Six Samurai - Zanji
(x2)
Six Samurai -
Irou (x2)
Six Samurai
- Kamon (x2)
Six
Samurai - Nisashi (x2)
Six
Samurai - Yariza (x2)
Six Samurai - Yaichi (x2)
Grandmaster of the Six
Samurai
Great Shogun Shien
Marauding Captain (x2)
Command Knight (x2)
Exiled Force
Spells - 13
Double Summon (x2)
Reinforcement of the Army
(x2)
Warrior Returning Alive
Premature Burial
Heavy Storm
Swords of Revealing Light
Nightmare's Steelcage
Mystical Space Typhoon
Lightning Vortex
Nobleman of Crossout
Pot of Avarice
Traps - 8
Mirror Force
Magic Cylinder
Negate Attack
Call of the Haunted
Royal Decree
Return of the Six Samurai
(x2)
Ultimate Offering
_____________________________________________________________
I have found Six Samurai's
to be my strongest deck I
have ever made. I am still
looking for good ways to
improve it. One card I came
across & wonder WHY hasn't
anyone else who has made a
Six Samurai deck and put it
here on Pojo.com ever
included, is the Spell Card
"Double Summon". Effect:
"You are allowed one
additional Normal Summon or
Set this turn". Now, combine
that with every Six
Samurai's effect, and there
you go.
The best combo I have done
is this:
Activate Double Summon, then
summon a Six Samurai and
Marauding Captain. Thanks to
MC, I can then Special
Summon another, so I Special
Summon another monster. With
1 Six Samurai on the field I
can Special Summon
Grandmaster. With 2, Great
Shogun Shien.
And there it is. 5 summons,
1 turn.
Zanji can kill any strong
monster, Irou any face-down,
Kamon & Yaichi take out
Spell/Traps, Nisashi a
double-attacker. 'Nuff
said. (Yariza is good for
when Zanji or Irou aren't
around OR your opponent has
more then one monster).
Don't forget Grandmaster
counts as a Six Samurai, so
with a SS, GM, and GSS in
your hand, that's 3 summons
1 turn right there. Then a
Double Summon with Marauding
Captain and an Exiled Force?
Command Knight? or even
another SS should make your
opponent place his hand over
his/her deck, and say, "I
forfeit." :)
The rest of the cards are
pretty much there for help
and mostly for defence.
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