Monsters x 22
Armed dragon lv 3 x2
Armed dragon lv 5 x3
Armed dragon lv 7 x2
Armed dragon lv 10 x2
Twin-headed bemoth
Cyberdark keel x2
Cyberdark edge x2
Cyberdark horn x2
Masked dragon x3
Hunter dragon x3
Spells x16
Stamping destruction
x3
Mountain x3
Premature burial
Level modulation x2
Overload fusion x3
Traps x10
Mirror force
Sakuretsu armor x3
Dragon’s rage x3
Union formation
Call of the haunted
Fusions x3
Cyberdark dragon x3
THE STRATEGY
Basically
beatdown with combos.
THE MATCHUPS
This deck is
graveyard dependent, so D.D. decks will crush
this. I think this would do good against
monarchs though.
THE MONSTERS
AD lv 3 is weak,
so I advise summoning it via masked dragon but
hey, you can also use level up!. The Lv 5
version is nice control card because it can be
SP summon easily and has 2400 attack. As for
its effect, having to destroy an AD lv 7 to
defeat a stronger monster is just paaaathetic.
Lv 7 is pretty decent and can nix all
recruiter monsters when you discard masked
dragon. Lv 10 can turn any card in your hand
into a raigeki (for those of you who don’t play
traditional format, it’s a spell card that
destroys all your opponent’s monsters.) and it
has stats worthy of BEWD. Now for the other
dragons. Hunter dragon lets the Cyberdark
monsters kill the ever-popular monarchs.
Twin-headed bemoth is great for tributing and
stalling. Cyberdark keel, horn and edge are
machines (?) that can be equipped with a lv 3
dragon from your grave and gain their attk (!)
one of them has the piercing effect, one of them
can attack directly by cutting it’s attack in
half, and one does 300 damage when it destroys a
monster! Masked dragon combos great with AD
lv3: when MD bites the dust, SP summon AD and on
your next turn, poof it has twice as much
attack!
THE SPELLS
Instead of MST,
this deck packs stamping destruction. Let’s
compare.
If you run MST pros
and cons:
Pros
a)
Can activate during
your opponent’s turn
b) Keeps your opponent guessing at what kind of deck you got
Cons
a)
Limited
b)
Doesn’t do extra
damage
c)
Doesn’t fit in with
the theme
All in all, if you did
have a dragon on the field, they’ve pretty much
guessed that your running some kind of dragon
deck. And if you really like destroying during
your opponent’s turn, run dust tornado. And
since your playing a ton of dragons, why not run
it? Getting back to earth, Mountain can mean
being able to K.O. other recruiters and keeping
opposing monarchs and jinzo off your back when
AD lv 5 is ready to rumble. Burial and
Confistacation are staples, while level up!
means getting out AD LV 5 on your first turn.
Level modulation can get back AD lv 10, but at
a high cost. With all the Cyberdark monsters,
why not run their fusion form: Cyberdark
dragon. He can equip any dragon from the
grave, so don’t give up when AD lv 10 hits the
grave. He also gets 100 attack for every
monster in your graveyard. The best thing is,
overload fusion can fuse him when all your CD
monsters are in the graveyard! So save it until
a powerful monster dies.
THE TRAPS
This deck
introduces a combo I think will work: Union
formation and Cyberdark __. My theory is you can
resurrect ad lv 3 and if the Cyberdark monster
doesn’t die, during the end phase of your
opponent’s turn you can activate union
formation, sp summoning lv 3 so it’ll level up
on your turn.
Mirror force and
Sakuretsu armor are good in an agro deck like
this. Dragon’s rage will let you pierce with all
your dragons. Call can revive lv 3 during your
opponent’s end phase to level up.
THE END
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