Zombies - Thoughts About
Them and Exploring Through Their Weaknesses
(By: Master Tricks)
Hey Pojo Yugioh Fan Readers, it's me Master
Tricks again and I'm here to talk about my
thoughts on Zombies, especially their
weaknesses. Zombies have been a common yet
killer deck since Tactical Evolution was
releases in August, because of its ability to
special summon and swarm out so ridiculously
fast! I have created my own Zombie Deck with
some ideas I borrowed from General Zorpa and
other people I know around me. My first version
didn't go so well when I played with it at a
hobby league tournament because I lost against 2
people, who used a Beastdown Deck and a
Chimeratech-Gadget deck (I hated that one a lot
since he was able to pull out Future Fusion,
Overload Fusion, and a Breaker the Magical
Warrior all in one turn just on his second turn!
I hate that OTK deck!), and only won against one
guy who accidentally used the wrong deck, which
was his Exodia Deck when he wanted to play with
his E-Hero Big City Deck (I checked his E-Hero
Deck and it could have beaten my deck for
sure!). What I realized is that Giant Rats just
slow the deck down, Injection Fairy Lily killed
me hard with loss of massive life points and the
fact that one of the guys brain controlled it
against me(I only put it in the deck because of
the Giant Rats), and mostly figured out that
Lightning Vortex is a major weakness for this
deck as well as machines, but barely anyone
plays with machines today (except Gadget Decks).
Since you can now use 3 copies of Lightning
Vortex, players are using multiple copies of
those now (I believe they will be limited to 1
copy in the future banned list hopefully!), and
just when I had swarmed my field with Five
deadly zombies and monsters, my opponents use
Lightning Vortex on me many times and that just
pisses me off REALLY much! Put
yourself in my situation and you'll then feel
how I feel; TERRIBLE!!! That's
why I'm writing this article and decided to
change the ordinary, defenseless Zombie Deck (No
offense to people who uses it!) into an
extraordinary Zombie Deck, prepared for almost
anything that comes in the way, but lets first
look at decks it is weak against:
- Macro Cosmos Deck - To play
well against this deck and still use a Zombie
Deck, the most important things is to prepare
your sidedeck with cards that Macro Cosmos Deck
is vulnerable to or stuff that disrupts its
strategy. Cards include copies of Dust Tornados
(These can also go in the main deck if wished
so. Good Card to destroy Macro Cosmos and or
Dimensional Fissure), Return From a Different
Dimension, Pulling the Rugs (Stops Breaker and
Monarchs), etc.
- A Good Chimeratech Machine Deck
- Pack some Sakuretsu Armors, Bottomless Trap
Holes, a Mirror Force, Torrential Tribute, and
maybe somes Newdorias (Only in sidedeck at
most), to get rid of the big bad Chimeratech
Overdragon. Also include some Magic Drains, Dust
Tornados, and or maybe even Solemn Judgments to
stop Future Fusion, Overload Fusion, and
summoning of Chimeratech (Only with Solemn
Judgment, Bottomless Trap Hole, Magic Cylinder
maybe, Sakuretsu Armor, Widespread Ruin, Enemy
Controllers, etc. can do this!)
- Aggressive Decks (Usually Contains 1
or more Lightning Vortex) - Anything
aggressive or simply destroys many monsters,
especially Gadget Decks, has probably a
Lightning Vortex and mostly a Torrential
Tribute. To stop these crazy killings and
massacres of your zombies, prepare some Magic
Drains, Solemn Judgments, Dark Bribe, Jinzo,
Royal Decrees, and or My Body as a Shield to
stop your opponent's monster removal cards
(Doesn;t work on Newdorias, D.D. Warrior Lady,
D.D. Assailants, or Night Assailant, but you
could use Dark Ruler Ha Des to stop these
monster effects)
- Green Baboon - This card is
a major threat to Zombies with its boasting ATK
of 2600 and can revive itself from your hand or
the graveyard whenever a beast is destroyed with
the cost of 1000 life points. To make sure Green
Baboon doesn't come back, try using Neo-Spacian
Grand Mole, Snipe Hunter (Use its effect
continuously until opponent cannot or decides
not to revive its Green Baboon), Karma Cut, Dark
Core, D.D. Warrior Lady, D.D Assailant, and
rapid use of monster removal cards until
opponent doesn't or can't revive the baboon
anymore. Green Baboon is a deadly card with the
Beastdown deck and might hit the banned list if
it becomes to good.
With all this said about the weaknesses of
Zombies, allow me introduce you to my version of
the Zombie Deck with its Sidedeck as well, all
modified to have a higher chance of winning
against the decks it's vulnerable to.
Zombie Reanimation 2.0
Monsters - 24
1 x Il Blud
2 x Ryu Kokki
1 x Vampire Lord
3 x Zombie Master
3 x Pyramid Turtle
1 x Spirit Reaper
1 x Jinzo
2 x Raiza, the Storm Monarch
2 x Cyber Dragon
1 x Spell Striker
1 x Treeborn Frog
1 x Breaker the Magical Warrior
1 x Snipe Hunter
1 x Card Trooper
1 x Sangan
1 x Crystal Seer (You may substitute it for
another Spell Striker if you
wish)
1 x Magician of Faith
Spells - 15
3 x Book of Life
1 x Premature Burial
2 x Creature Swap
1 x Brain Control
1 x Soul Exchange
1 x Lightning Vortex (You may remove this from
the deck if you wish, but it is good against
other Zombie, Six Samurai, and other decks that
swarm)
1 x Smashing Ground
1 x Fissure
1 x Shield Crush
1 x Nobleman of Crossout
1 x Mystical Space Typhoon
1 x Heavy Storm
Traps - 6
1 x Torrential Tribute
1 x Bottomless Trap Hole
1 x Sakuretsu Armor
1 x Deck Devastation Virus
1 x Magic Drain
1 x Call of the Haunted
Sidedeck - 15
1 x Des Wombat
1 x Dark Ruler Ha Des
1 x D.D. Warrior Lady
2 x D.D. Assailant
1 x Neo-Spacian Grand Mole
2 x Apprentice Magician
1 x Old Vindictive Magician
2 x Card of Safe Return
2 x Dust Tornado
1 x Royal Decree
1 x Magic Drain or Solemn Judgment
The Card's Purpose
Il Blud and Zombie Master -
Revives and Swarms out Zombies onto your field.
Jinzo - Negates your opponent's
traps to make way for your zombies to attack!
Raiza, thr Storm Monarch - Gets
rid of anything on the field puts it back onto
the owner's deck. Really good card advantage.
(Substitutions for Raiza since it is hard to
find and is costly would be Mobius and Zaborg)
Spell Striker - Tribute Fodder
and attacks your opponent's life points without
worry since battle damage you would take from a
battle involving it becomes 0.
Treeborn Frog - Card of Safe
Return is not in the main deck is because of
this card. Treeborn is tribute fodder for your
monarchs, Jinzo, and such.
Snipe Hunter - Odd to be in
Zombie Deck, but it can destroy things
ridiculously for just the price of a useless or
combo card to be discarded from hand to
graveyard. It actually helps zombies with
special summoning from the graveyard.
Card Trooper - Dumps cards into
the graveyard and when destroyed, your get a
free card.
Crystal Seer - You get to pick
your free card from the top two cards of your
deck and goes well with the Apprentice Magician
Engine if you come across a Macro Cosmos Deck.
Deck Devastation Virus - This
card is a big threat to decks with small
monsters in it, including Burn, Tomato Control,
Beastdown (If it involves around Giant Rats and
Nimble Monongas), Exodia Decks especially, and
like I said, decks with lots of small guys in
it.
Magic Drain - Negates your
opponent's spells or forces them to get rid of a
hopefully good spell from their hand.
Sidedeck Cards' Purposes
Des Wombat - Sidedeck this card
when playing against burn. This guy stops effect
damage.
Dark Ruler Ha Des - Negates
monster effects and a threat to searcher decks,
such as Apprentice Magician Engine Monarch
Control Decks, Beastdown, and Tomato Control.
D.D. Warrior Lady, D.D. Assailant, and
Neo-Spacian Grand Mole - Removes big
threats and monsters from the field.
Apprentice Magician and Old Vindictive
Magician - Sidedeck these only when
playing against Macro Cosmos Deck to still have
field presence and fodder for your monsters
until you get out a Heavy Storm, MST, or
Breaker.
Card of Safe Return - If
Treeborn Frog is not doing so well for you,
sidedeck it in for these two copies of this
card. It gives good hand control since this
decks specialty is special summoning.
Dust Tornado - Sidedeck this if
opponent plays Crystal Beasts or many spell and
trap cards. It will destroy spell and traps for
you.
Royal Decree - Sidedeck this if
your opponent plays multiple traps in their
deck. This card negates all traps for you.
Solemn Judgment - Negates
anything, except the set of a monster, for the
cost of half your life points.
Sorry this article is so long, but I want to
improve Zombies with these new modifications
I have made for it. If you have any questions,
comments, ideas, thoughts, decks for me to fix
(I'm open to help anyone in the advanced format
only) or just talk about something related to
yugioh, contact me at
pathoon@aol.com. No hate mail or anything
against these suggestions, alright? I had one
E-Mail which somewhat bashed yet fixed my idea
on my other article. Thanks for reading guys! I
appreciate it!
- Master Tricks :)