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 Trading Card Game Tips from fans

 

October 2007

Another Cheap'N. Gear Golem fix. (TwilightDu0)

 

First i would like to hope that you enjoyed my last deck fix.  I would also like to say that for the love of all that is good people! Never under any circumstances buy halo 3. It eats away at your social life and your mind!  With that said and a conclusion dawning upon you about what i have been up to this weekend I would like to get to work on my second fix. Hear the unstoppable sound of destruction? Enter the Gear Golem....
 
 
"Hi John,

My AG/Earth deck needs a bit of a tune up think you could help me out?

3x AG GOLEM
2x AG BEAST (jinzo?)
1x Metallizing Parasite - Lunatite (magic shield)
1x Cyber Dragon

3x (golem food)
3x Gigantes
2x Steamroid
2x GilaSaurus (golem food)
1x The Trojan Horse (golem food)
1x Gene-Warped Warwolf
1x Goblin Elite Attack Force
1x Berserk Gorilla               (chainsaw insects?)
1x Medusa worm

3x AG castle
2x Gaia power
1x Mausoleum of Emperor
1x Shrink
1x Fissure
1x Book of the moon
1x Limiter Removal
1x Premature Burial
1x Offerings to the Doomed

3x Sakuretsu Armor
2x Compulsory Evacuation Device
1x Trap hole
1x Call of the Haunted
1x Cyber Shadow Gardna"
 
 
 
 
AG decks are decks i have always seen as underrated, Why you ask? I answer you this. Shuffle your deck right now, draw 6 cards from it and try and destroy an ancient Gear golem with a Heavy mech support platform attacked to it without losing any of your life points. Aint easy is it?
 
This deck seems like its lacking a little consistency so that's what im going to focus on. So here are some cards ill be adding.
 
 
Heavy Mech Support Platform:
 
A card I felt the full force of when playing against a friend after the machine structure deck just arrived, by slapping this on a machine monster it gets 500 ATK stronger, also this card will allow you to save the equipped monster from a magic, trap effect monster or battle. Sadly this is one time only.
 
 
Giant Rat:
 
Giant Rat is probably the best of the recruiter monsters (That's what we're calling them now right?). It has the best stats and a huge range of  monsters to "recruit" out after its destruction.  Also this card give's life to one of the most technical Ancient gear monsters ever made.
 
 
Ancient Gear Engineer:
 
This card was awaited for to some extent as much as the gadgets, the hype about this card was short lived however and it seen little play. Well, i want to bring it back. with 1500 ATK (the optimum Ratable attack) and 1500 DEF he isn't the strongest level 5 you will see. What makes this monster fantastic is  with a heavy mech support platform on this card you have your self a 2000Atk battle proof, trap proof, spell proof magic and trap destroying sun of a Gun!
 
 
Cyber dragon:
 
Yes, this card can go into any deck, and even though it's out in a tin its still pricey, but this is a deck that can utilise an extra couple of special summons. So two more of them are required.
 
 
Ancient gear knight:
 
You have allot of beatstick monsters in there and i think this guy might fit in. He is a lonely 1800 atk machine but if you second summon him he gets some attack immunity. No, he's not the best card but he fits in getting a small boost from your AG Castle.
 
Finally there are:
 
Breaker.
Magician of faith.
DD warrior lady.
Sangan.
 
 
As always these cards will help out any deck and as there all found in a starter deck there is little reason not to use these cards. Unless you really don't have the room.
 
 
The spell and trap changes are quite numerous as i want to make this deck as an offensive deck but also give you monster some added protection.
The spells im adding are:
 
 
Shield Crush:
Nobleman Crossout:
 
These 2 cards are just going to cripple your opponents efforts at defending once you get a big monster onto the field. Seems like overkill but your opponent will have no choice but to defend once you get out your Gear Golem.
 
 
Heavy Storm:
Mystical Space Typhoon:
 
These cards are essentially staples for both power and cost. Cheap and awesome, a must have.
 
 
Scapegoat:
Pot of Averise:
 
Two more easily usable cards that fit into most decks and are easy to obtain. I mean come on, you just Gotta love starter decks!
 
 
Torrential Tribute:
Royal Decree:
 
TT is too powerful a trap to not use and is a must if mirrorforce is unobtainable. 
 Royal Decree is one of my faveriout traps out there. Locking up your opponents trap and causing them to have anywere from 5 to 10 dead draws is just an incredible burden to place upon your opponents deck. Remember there are two type of duellists out there, those who use Royal Decree and those who fear Royal Decree.
 
 
With all the explanation out of the way its finally time to reveal the finished deck. Enjoy!
 
 
 
*New Cards*

 
40 Cards
 
Monsters: 20

AG GOLEM (3)
AG engineer (2)*
Cyber Dragon (3)*
Medusa worm (1)
Giant Rat (3)*
Heavy Mech Support Platform (2)*
Ancient Gear Knight  (2)*
Breaker the magical warrior (1)*
DD warrior lady (1)*
Magician of faith (1)*
Sangan (1)*
         

Spells: 14

AG Castle (3)
Book of Moon (1)
Limiter Removal (1)
Premature Burial (1)
Shield Crush (2)*
Nobleman of Crossout (2)*
Heavy Storm (1)*
Mystical Space Typhoon (1)*
Scapegoat (1)*
Pot of Averise (1)*
 
 
Traps: 6

Sakuretsu Armor (2)
Call of the Haunted (1)
Royal Decree (2)*
Torrential tribute (1)*
 
 
So what do ya think? love it right.
Thankfully nearly all of the fix's i provided are located from starter decks or from tins. So these should be quite cheap to obtain.
 
 
 
If anyone ells need a fix don't hesitate to email me at:
               Dothnightmare@aol.com 
 
Peace out guys!
 

 


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