First i would like to hope that you enjoyed
my last deck fix. I would also like to say
that for the love of all that is good
people! Never under any circumstances buy
halo 3. It eats away at your social life and
your mind! With that said and a conclusion
dawning upon you about what i have been up
to this weekend I would like to get to work
on my second fix. Hear the unstoppable sound
of destruction? Enter the Gear Golem....
"Hi John,
My AG/Earth deck needs a bit of a tune up
think you could help me out?
3x AG GOLEM
2x AG BEAST (jinzo?)
1x Metallizing Parasite - Lunatite (magic
shield)
1x Cyber Dragon
3x (golem food)
3x Gigantes
2x Steamroid
2x GilaSaurus (golem food)
1x The Trojan Horse (golem food)
1x Gene-Warped Warwolf
1x Goblin Elite Attack Force
1x Berserk Gorilla (chainsaw
insects?)
1x Medusa worm
3x AG castle
2x Gaia power
1x Mausoleum of Emperor
1x Shrink
1x Fissure
1x Book of the moon
1x Limiter Removal
1x Premature Burial
1x Offerings to the Doomed
3x Sakuretsu Armor
2x Compulsory Evacuation Device
1x Trap hole
1x Call of the Haunted
1x Cyber Shadow Gardna"
AG decks are decks i have always seen as
underrated, Why you ask? I answer you
this. Shuffle your deck
right now, draw 6 cards from it and try and
destroy an ancient Gear golem with a Heavy
mech support platform attacked to it
without losing any of your life points. Aint
easy is it?
This deck seems like its lacking a little
consistency so that's what im going to focus
on. So here are some cards ill be adding.
Heavy Mech Support Platform:
A card I felt the full force of when playing
against a friend after the machine structure
deck just arrived, by slapping this on a
machine monster it gets 500 ATK stronger,
also this card will allow you to save the
equipped monster from a magic, trap effect
monster or battle. Sadly this is one time
only.
Giant Rat:
Giant Rat is probably the best of the
recruiter monsters (That's what we're
calling them now right?). It has the best
stats and a huge range of monsters
to "recruit" out after its destruction.
Also this card give's life to one of the
most technical Ancient gear monsters ever
made.
Ancient Gear Engineer:
This card was awaited for to some extent as
much as the gadgets, the hype about this
card was short lived however and it seen
little play. Well, i want to bring it back.
with 1500 ATK (the optimum Ratable attack)
and 1500 DEF he isn't the strongest level 5
you will see. What makes this monster
fantastic is with a heavy mech support
platform on this card you have your self a
2000Atk battle proof, trap proof, spell
proof magic and trap destroying sun of a
Gun!
Cyber dragon:
Yes, this card can go into any deck, and
even though it's out in a tin its still
pricey, but this is a deck that can utilise
an extra couple of special summons. So two
more of them are required.
Ancient gear knight:
You have allot of beatstick monsters in
there and i think this guy might fit in. He
is a lonely 1800 atk machine but if you
second summon him he gets some attack
immunity. No, he's not the best card but he
fits in getting a small boost from your AG
Castle.
Finally there are:
Breaker.
Magician of faith.
DD warrior lady.
Sangan.
As always these cards will help out any deck
and as there all found in a starter deck
there is little reason not to use these
cards. Unless you really
don't have the room.
The spell and trap changes are quite
numerous as i want to make this deck as an
offensive deck but also give you monster
some added protection.
The spells im adding are:
Shield Crush:
Nobleman Crossout:
These 2 cards are just going to cripple your
opponents efforts at defending once you get
a big monster onto the field. Seems like
overkill but your opponent will have no
choice but to defend once you get out your
Gear Golem.
Heavy Storm:
Mystical Space Typhoon:
These cards are essentially staples for both
power and cost. Cheap and awesome, a must
have.
Scapegoat:
Pot of Averise:
Two more easily usable cards that fit into
most decks and are easy to obtain. I mean
come on, you just Gotta love starter decks!
Torrential Tribute:
Royal Decree:
TT is too powerful a trap to not use and is
a must if mirrorforce is unobtainable.
Royal Decree is one of my faveriout traps
out there. Locking up your opponents trap
and causing them to have anywere from 5 to
10 dead draws is just an incredible burden
to place upon your opponents deck. Remember
there are two type of duellists out there,
those who use Royal Decree and those who
fear Royal Decree.
With all the explanation out of the way its
finally time to reveal the finished deck.
Enjoy!
*New Cards*
40 Cards
Monsters: 20
AG GOLEM (3)
AG engineer (2)*
Cyber Dragon (3)*
Medusa worm (1)
Giant Rat (3)*
Heavy Mech Support Platform (2)*
Ancient Gear Knight (2)*
Breaker the magical warrior (1)*
DD warrior lady (1)*
Magician of faith (1)*
Sangan (1)*
Spells: 14
AG Castle (3)
Book of Moon (1)
Limiter Removal (1)
Premature Burial (1)
Shield Crush (2)*
Nobleman of Crossout (2)*
Heavy Storm (1)*
Mystical Space Typhoon (1)*
Scapegoat (1)*
Pot of Averise (1)*
Traps: 6
Sakuretsu Armor (2)
Call of the Haunted (1)
Royal Decree (2)*
Torrential tribute (1)*
So what do ya think? love it right.
Thankfully nearly all of the fix's i
provided are located from starter decks or
from tins. So these should be quite cheap to
obtain.
If anyone ells need a fix don't hesitate to
email me at:
Peace out guys!