October 2007
Sweet Thoughts and Combos!!! (By Master
Tricks)
Hey, I'm Master Tricks here and I have been
playing Yugioh and reading pojo yugioh articles
for many years and decided to finally type my
own thoughts and ideas for you all Yugioh fans
and readers.
Thoughts/Combos
- Bad Reaction to Simochi has
been an underused card since it was created. No
one has used in tournament play when it's
actually good. It's a continuous trap card that
makes your opponent lose life points instead of
gaining life points when a card effect allows
your opponent to gain LP. A good combo with Bad
Reaction to Simochi is 3 copies of Gift Card, a
common found in Tactical Evolution, that allows
your opponent to gain 3000 life points. With Bad
Reaction to Simochi, you're opponent will
instead lose 3000 life points and with three of
those, your opponent will lose 9000 life points
automatically, making your opponent lose right
there. It's hard to pull off, but there are some
other support for your opponent to heal life
points fast easily (Technically losing LP with
Bad Reaction to Simochi!). Cards such as Burning
Algae, Upstart Goblin (Just an awesome card for
a combo like this), The Eye of Truth, Rain of
Mercy, and the Paths of Destiny (If Snatch Steal
weren't banned, this combo or deck type would go
off so much better, but unfortunately it's
banned right now.). Think about these combos
when you have time. It's good for anyone on a
tight budget since these cards are easy to find
and cheap.
- Share the Pain is a
somewhat underused card also as its spell card
effect allows you to tribute one monster on your
side of the field in exchange your opponent must
tribute a monster they control. Not bad since
it's like an Exiled Force, only in Spell form
and the fact is doesn't waste your normal summon
of the turn. It can be proved efficient and
useful is you can combo it with cards such as
Peten the Dark Clown, Sangan especially, Black
Ptera, Destiny Hero Dasher, and other cards
whose effect activates when it hits the
graveyard by a card effect or when it's effect
activates anytime when its in the graveyard
(such as D-Hero Dasher and Necro Gardna).
- Flint has proven to be more
useful with new support in Tactical Evolution
such as Flint Lock and Flint Missile, but still
not played in tournaments. Flint, a rare found
in Rise of Destiny, is an equip spell that
causes the equipped monster to lose 300 ATK,
cannot attack or change its battle position, and
when the equipped monster is destroyed, you can
select another monster on the field and equip
Flint to it. Pretty good, unless your opponent
doesn't have any more monsters. Fortunately,
Flint Lock is here to the rescue as when the
equipped monster with Flint is destroyed, you
can equip it to Flint Lock, making it invincible
in battle and unaffected by Flint's crazy
effect. Flint Lock can even move Flint to
another monster on the field once a turn and
with Flint Missile that destroys a monster
equipped with Flint and evens returns to your
deck after it resolves, it can be one killer
combo for your opponent to hate so badly.
- Appropriate is also
recently another underused card that most people
don't use in a specific type of deck: Deck-Out
with Destiny Hero Defenders, Chainsaw Insects,
Needle Worms, Doom Dozers, Morphing Jar, etc.
With Destiny Hero Defender, you have a big guy
in your opponent's way from attacking your life
points directly, and when your opponent draws,
you get to draw 2 cards from Appropriate. Pretty
Sweet,especially with the beatstick killer
Chainsaw Insect.
- Weapon Change has a deck of
its own called "Defensive Beatdown Deck" that
can even one in one turn if you get the right
stuff in your hand and if your going second.
Combo it with Gear Golem the Moving Fortress,
Boot-Up Soldier - Dread Dynamo, or Destiny Hero
Defender, you have some killer monsters right
there for your opponent to handle. Even Shield
and Sword would combo well with those monsters.
Try it!
- Chtonian Blast, Chtonian Soldier,
Amazoness Swordswoman, Reflect Bounder,
Dimension Wall, and Magic Cylinder are
all like "Reflective damage cards" as your
opponent takes damage also if you they attack or
destroy the monster, or if you your opponent
attacks and you activate the trap. Pretty solid
cards that could make your opponent sweat and
get on the edge of his or her or its seat real
badly.
That's all I have for now and if you have
any combos, ideas, deck ideas, or anything like
that on your mind, feel free to email me at
pathoon@aol.com. Please do not send in hate
mail or anything offensive against my
suggestions please. Its not very nice so just
say it to yourself or your friends or such,
okay? Thanks for reading!!!
- Master Tricks