Card Destruction (1)
Traps: 6
Call of the haunted (1)
Torrential Tribute (1)
Mirror Force (1)
Sakuretsu Armor (3)
Obviously i have the combo in there
witch takes up 14 spaces to implement. I
have added jinzo, cybers and reflect
bounders to give the heavy mechs
something to attach to. Reflect is also
a semi decent stall if need be. Treeborn
is in there as most of my spell and trap
cards and going to be used on the turn
there set.
The spell are simple. With 3 machine
duplications i should hit my combos
quite early, the enemy controls are for
stall and to make use of the 3 Bokoichis
that'll be on field after the combo as
well as treeborn frog. Card destruction
is for 3 uses.
1) it'll get rid of some junk i pick up.
2) I can dump the frog.
3) i can dump countless machine card for
the next card i have put in.
Overload fusion. with 16 machine cards
in this deck and 3 of them being
cyberdragons this card will see some
use. If i had the space some future
fusion's might help this make otk
standards but that's some tweaking im
not going to do.
And the traps are fairly straight
forword. Protect Dekoichi or blow stuff
up.
Well, i hope this help some of you out
there and at there very least it gives
you a reason to use you bokoichi's you
have had for 2 years.
Peace out.