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Trading Card Game Tips from fans
October 2007
staples [that was easy] -- pwii
Staples.
A common word in the metagame of yu-gi-oh. A
card that is so good, almost every deck has it.
Examples:
Magician of
faith
Heavy storm
Mystical
space typhoon
These
cards have really good effects, and thus are in
pretty much every deck.
A little
bit off track, every deck needs to be
well-rounded. Every deck needs monster removal,
S/T removal, revivation [no that is not a word],
and hand destruction. Why? Simply because if the
deck doesn’t, an all-powerful monster might make
you lose the duel because you didn’t have
monster removal; a S/T, or Kuriboh in the hand
might just make you lose because you didn’t have
the right form of removal; ECT.
How the
heck is this connected to staples you ask?
They’re connected because staples are the best
form of those attributes I was talking about.
Magician of faith revives powerful spells and
heavy storm & MST are great S/T removal. Now not
every deck needs those all-powerful staples
though. Burn-stall decks usually don’t play
heavy storm because it destroys the S/T cards
they were protecting themselves from attack.
Another
kind of card is semi-staples. These are good
cards, but don’t get played in every deck
because of their attributes.
Examples:
Wave-motion
cannon
Pot of
avarice
Wave
motion cannon is good for burn, or against burn
[remember about heavy storm], but agro decks
might not use it because they’ve already won or
are running heavy storm. Pot of avarice is good,
but chaos, creator, or other decks that rely on
the graveyard won’t want it.
Well,
this one is short so, bye.
--pwii
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