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Trading Card Game Tips from fans
October 2007 my alien [future]deck. --pwii
The
main purpose of this deck is to use “flying
saucer musik’I” to get to “alien mother”,
summon it and use one of your various “alien”
cards to put an a-counter on one of your
opponents monsters, and kill It using “alien
mother” and take control of it. On your
next turn, tribute the monster you took from
your opponent to summon “cosmic horror
gang’el” and use his effect to put an
a-counter on your opponents monster, kill it w/
“mother alien” and take control of it on
your next turn. With all that monster stealing,
you can overwhelm your opponent and win by sheer
brutality. Or at least, that was the
strategy. Now, thanks to Cameron, I now know
that aliens rush your opponent as fast as
possible. They only mind steal when they can.
Monsters
x20
_______________________________________________
Alien grey x3
Alien skull *
Alien
shocktrooper x3
Comic horror
gang’el x2
Alien mother
x3
Alien hunter
x3
Alien warrior
x3
Exiled force
*
Spirit
reaper*
Spells x15______________________________________
Heavy storm*
Mst*
Premature
burial*
Nobleman of
crossout x2
Shield crash
x2
Brain control
*
A cell
breeding device x3
Otherworld,
the A zone x2
A Cell
scatter burst x2
Traps x11__________________________________________
Sakuretsu
armor x3
Call of the
haunted *
Mass hypnosis x3Side______________________________________________
Ultra
evolution pill x3
Ultimate
tyranno x2
Black tyranno
x2
Black stego
x3
Royal decree
x3
Chain bust x2
__________________________________________________
Monsters
Pretty
much just a bunch of lv 4 aliens that can push
for damage and have fairly good attack. Mother
is for hypnosis and gang’el is for his A counter
ability. And you can usually summon him with one
tribute.
Spells________________________________________
Pretty
much your average destruction: MST, heavy storm,
ECT. Breeding is probably the best support
aliens have gotten in a long time. And
Otherworld makes mother 2600/able to run over
monarchs. Then scatter burst is if zaborg tries
to take out an alien, then you can chain and get
a lot of A counters then mass hypnosis. But I
suggest saving hypnosis for the next turn unless
it’s absolutely necessary.
Traps_________________________________________________
Sakuretsu for defense in case raiza shows up so
you can take it in stride. Mass hypnosis is for
well…mass hypnosis. And call of the haunted
helps with the swarm
Side______________________________________________________
In
between matches, you could side out some of the
combos for big evolvo pill.
Pwii/
iizduhdude@yahoo.com
P.S. if you
have any of the cards in this deck [not side!]
that are don’t have the *, please contact me.
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