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Magic
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Trading Card Game Tips from fans
October 2007 kamari toolbox deck. better than you'd think!
Now I will be
doing a recruiter deck on all the elements that
are not commonly seen. Or at least I planned on
before I saw that the only one that was good for
it’s separate deck was flying kamari #1
Monsters x17
Sacred
phoenix of nephthys
Swift birdman
joe
Armed dragon
x5 x2
Flying kamari
#1 x3
Sasuke
samurai x2
Harpie lady
#1 x2
Hand of
nephthys x2
Armed dragon
lv 3 x2
Breaker the
magical warrior
Spirit reaper
Spells x9
Book of moon
Brain control
Creature swap
x2
Heavy storm
MST
Rising air
current x3
Traps x14
Call of the
haunted
Magic drain
x3
Spiritual
wind art – miyabi x2
Mirror force
Sakuretsu
armor x3
Trap
dustshoot
Widespread
ruin x3
This
deck can easily side into monarch – phoenix or
armed dragon depending on the side deck.
Whatever you like.
Armed
dragon’s lv 3 & 5 are mainly for searchable
beatsticks and dead draws. With all the wind
monsters in this deck, Joe could clear the
backrow for an attack. Sasuke samurai is just
like mystic swordsman lv2, but he can be
searched by kamari. As for Harpie lady #1, she
gives all your monsters a boost and a searchable
beatstick. All the other monsters don’t need
explaining.
As for
the spells, creature swap and rising air current
are pretty much the only ones that need explaing.
Creature swap combos with kamari and the field
spell lets you push for damage and can counter
ALO or crystal beasts’ decks.
Now for
the explaining for the whopping 14 traps. Magic
drain should be included in all aggressive
decks, and wind art lets you spin cards to where
they probably won’t come back for the rest of
the duel. The rest are necessary.
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