September 2007
The construction of an original
deck guide part 1: Objectives by GM muka
First time writer and long time pojo-goer/yu-gi-oh
veteran Muka here. In the Chicago suburbs area, I've
long been hailed as one of the "greatest
deckbuilders" of all time. Not to be cocky, but the
decks I build are frequently sucessful, and I know
there are reasons that they are.
You may wanna print this as a checklist, its
actually quite useful.
Reason #1
The reason good decks work is good decks work for a
reason.
No, that sentence isn't a random set of words, it
has purpose. Ever deck, no matter whether it be the
current cookie cutter Monarchs, a chain burn deck,
or even Six Samuria, all good decks work towards
some goal. First thing you need to do establish a
goal, and here are common goals...
Attack and support: Strike with big monsters and
find ways to clear the way for them. This is why
Monarch decks have been so sucessful, they take any
problems they have off the board. 2400 is a pretty
good bit, and it only takes three strikes to usually
mean game (most lifepoint costs are 800+, and some
random damage is likely to exceed that as well.)
Burn: The stratagy that has the most diverse
decktypes, burn's success rely that it knows exactly
what it is doing. Its not easy to counter burn
without the card "Des Wombat", and many good burn
decks have methods of even removing him from the
field.
Shock and Awe: A deck similar to "Attack and
Support", Shock and Awe uses larger card effects
such as "Dark Magic attack" and "Burst Stream of
Destruction" to land the opponent in a single, but
savage, turn of hot water. At this point, you have
cleared out all threats, and had better commence
your damage, the game could be over before your
opponent could even defend himself. Most "Shock and
Awe" decks can also be called "OTK".
Alternate Win: Exodia is the most famous Yu-gi-oh
card by a long shot because it wins the game
automatically. While much rotection must be
installed to get such an effect, its certainly a
powerful one, and an instant win scenario leaves no
doubt who won. Often enough however, you may wish to
distract your opponent with some other chore, such
as braking your defence or lock so he doesn't have
time to pick at your hand or lifepoints.
When you have picked your class (even theme decks
will fall into one of these), make sure you support
it. Fish might be a theme, but they have no win
condition, nor the raw power to muscle through. You
MUST work towards a goal.