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 Trading Card Game Tips from fans

 

September 2007

 

Here is an easy to use machine deck.

 

Monsters (20)

 

3x proto cyber dragon

2x cyber dragon

Red gadget

Green gadget

Yellow gadget

Ancient gear gadjiltron dragon

Cyber laser dragon

2x cyber barrier dragon

V tiger jet

W wing catapult

Boot up soldier dread dynamo

Fusilier dragon

Ancient gear engineer

Gear golem the moving fortress

Sangan

Ancient gear beast

 

Spell cards (10)

Weapon change

2x different dimension capsule

2x future fusion

 De fusion

Power bond

Limiter removal

Heavy storm

Ancient gear drill

 

Trap cards (10)

Attack reflector unit

Sakuretsu armour

Magic cylinder

2x draining shield

Stronghold the moving fortress

Roll out

2x covering fire

Negate attack

 

Fusion deck (5)

Chimeratech overdragon

2x Cyber end dragon

2xCyber twin dragon

 

In this deck there are loads of ways to do damage to your opponent’s life points for almost no cost to you.

There is a good combo that involves gear golem the moving fortress (ggmf) and weapon change (wc).

 

 

Ggmf:  by paying 800 life points this card can attack directly.         Atk: 800       Def: 2200

 

 

Wc: by paying 700 life points switch the atk and def of one warrior or machine type monster.

 

 

 

 You’ve probably already guessed how this works; you use wc to switch ggmf’s atk and def then you have a monster with a massive 2200 atk, also by paying 800 life points you can attack directly.

 

Fusions are also easy to do. With different dimension capsule, Sangan and ancient gear drill, finding the cards you want shouldn’t be too hard. You can also fuse almost every monster in the deck to make Chimeratech, who can easily win a match.               

 

 

You can also power up almost every card in the deck with limiter removal.

 

 

I hope this deck works for you

 


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