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 Trading Card Game Tips from fans

 

April 2008

Zombies for the Current Format - PDtamer03

 

Hi, it's been a long time since I contributed an article, so I decided to start up again. This time I'll discuss a deck that I took to a tournament and won with; Zombies. Here's the list:

Monsters (19):

Card Trooper
Goblin Zombie x3
Il Blud
Marshmallon
Morphing Jar
Pyramid Turtle x3
Ryu Kokki x3
Sangan
Snipe Hunter
Spirit Reaper
Zombie Master x3

Spells (15):

Book of Life x3
Brain Control
Card of Safe Return x3
Creature Swap x2
Enemy Controller x2
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Premature Burial

Traps (8):

Dust Tornado x2
Mirror Force
Reckless Greed x3
Torrential Tribue
Trap Dustshoot

Side Deck (15):

D.D. Crow x3
Injection Fairy Lily x3
Kinetic Soldier x2
Twister x2
Burial from a different dimension x2
The Transmigration Prophecy
Pulling the Rug x2

The main reason this deck was built was to outpace a DAD deck. 3 card of safe returns and 3 reckless greeds provide the main draw power for this deck. Since card of safe return has 8 cards it uses for it's effect, and you'll most likely get the effect off once per turn, I added the 3 reckless greeds to complement this. Essentially, you won't need to use your draw phase when you're already drawing for card of safe return. 2 Dust tornadoes help remove backfield threats and RftDD Setups. 2 Enemy Controllers have been added to take control of an opposing DAD if it comes out, or if a reaper or marshmallon try to stop the attacks. They also combo well with goblin zombie, allowing you to get it's effect and take control of an opponent's monster in a push for game. The side deck was designed specifically for my meta, as DAD and Gadgets rule in our particular area. The majority was for DAD, as I consider that deck the biggest threat in my area. The 3 Injections were fun, but they also killed people that ran rogue decks. Well, if you guys want, e-mail me with deck fixes or responses.

PDtamer03

Email to PDtamer02@hotmail.com


 


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