April 2008
Zombies for the Current Format -
PDtamer03
Hi, it's been a long time since I
contributed an article, so I decided to start up
again. This time I'll discuss a deck that I took to
a tournament and won with; Zombies. Here's the list:
Monsters (19):
Card Trooper
Goblin Zombie x3
Il Blud
Marshmallon
Morphing Jar
Pyramid Turtle x3
Ryu Kokki x3
Sangan
Snipe Hunter
Spirit Reaper
Zombie Master x3
Spells (15):
Book of Life x3
Brain Control
Card of Safe Return x3
Creature Swap x2
Enemy Controller x2
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Premature Burial
Traps (8):
Dust Tornado x2
Mirror Force
Reckless Greed x3
Torrential Tribue
Trap Dustshoot
Side Deck (15):
D.D. Crow x3
Injection Fairy Lily x3
Kinetic Soldier x2
Twister x2
Burial from a different dimension x2
The Transmigration Prophecy
Pulling the Rug x2
The main reason this deck was built was to outpace a
DAD deck. 3 card of safe returns and 3 reckless
greeds provide the main draw power for this deck.
Since card of safe return has 8 cards it uses for
it's effect, and you'll most likely get the effect
off once per turn, I added the 3 reckless greeds to
complement this. Essentially, you won't need to use
your draw phase when you're already drawing for card
of safe return. 2 Dust tornadoes help remove
backfield threats and RftDD Setups. 2 Enemy
Controllers have been added to take control of an
opposing DAD if it comes out, or if a reaper or
marshmallon try to stop the attacks. They also combo
well with goblin zombie, allowing you to get it's
effect and take control of an opponent's monster in
a push for game. The side deck was designed
specifically for my meta, as DAD and Gadgets rule in
our particular area. The majority was for DAD, as I
consider that deck the biggest threat in my area.
The 3 Injections were fun, but they also killed
people that ran rogue decks. Well, if you guys want,
e-mail me with deck fixes or responses.
PDtamer03
Email to PDtamer02@hotmail.com