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 Trading Card Game Tips from fans

 

April 2008

Deck Fix 2- Dark Monarch Return

 

"Dark Monarch Return" - 41 Cards

Monsters: (18)
2x Cyber Valley
1x D.D. Scout Plane
1x D.H. - Disk Commander
2x Jinzo
2x D.H. - Dasher
2x Dark Nephthys
3x D.D. Survivor
3x Dark Grepher
3x Caius the Shadow Monarch

Spells: (16)
1x Heavy Storm
1x Monster Reborn
1x M.S.T.
1x Premature Burial
2x Allure of Darkness
2x Foolish Burial
2x Reinforcement of the Army
3x Big Bang Shot
3x Fires of Doomsday

Traps: (7)
1x Crush Card Virus
1x Torrential Tribute
2x Return to the Different Dimension
3x Escape from the Dark Dimension

In regards to deck fixes:

I do NOT own any of the following cards:
- Darklord Zerato
- The Dark Creator
- Dark Armed Dragon
- Mirror Force

I do own copies of the following cards:
- 1 additional copy of Cyber Valley
- 1 additional copy of D.H. - Dasher
- 1 additional copy of Dark Nephthys
- 1 copy of Armageddon Knight
- 1 copy of Dark Horus
- 1 copy of Dark Red Enchanter
- 2 copies of Dark Eruption

Please let me know what you think. Any help is much appreciated. Thanks!
Richard

 
      Hey Richard, thanks for sending in your deck. I'll try my best to help you out. Now the first thing that I did was look at the cards you have extras of, and the cards that you didn't have. One thing popped into my mind though, I didn't know whether or not you have Destiny Draws or Destiny Hero- Malicious. Therefore, I made two seperate deck fixes, depending on what you have. Here's my choices of what came out, and what I put in:
 
D.D. Scout Plane- It's a good card to use with Allure of Darkness, as well as Cyber Valley. The problem I have with it is that it's situational on when you'll be able to combo with it, it may be a dead draw.
 
D.D. Survivor- The idea you had with this guy was pure evil, Big Bang Shot + D.D. Survivor = Huge guy with trample and an almost flawless recursion effect. However, there aren't that many cards in this deck that cause D.D. Survivor to be removed consistantly, and you might find him in the graveyard more than the RFG pile.
 
Dark Grepher- This guy provides a LOT of consistency to any dark deck he's placed into. I feel like 3 is overkill for the decks I'll be putting together, so I'll only drop one.
 
Caius the Shadow Monarch- Really good Monarch, really good effect, but for the idea that I have, we need to introdue new tributes. I only took out one, however, so we'll be seeing more of Caius in both of the deck fixes that I have.
 
Foolish Burial- It's a good idea, it combos well with Dasher, but I feel that Grepher is better for this particular build, by being able to send up to 3 darks to the grave in one turn.
 
Reinforcement of the Army- With D.D. Survivor being cut from the deck, that means there are 2 targets for ROTA, and chances are that we will not be able to use both ROTAs efficiently enough to justify 2. I'll cut one from the deck.
 
Fires of Doomsday- A beautiful version of Stray Lambs, this thing can be activated during any player's turn, and it's excellent tribute fodder for the bigger Dark monsters. Again, I think 3 is overkill for the deck, so I'll cut 1-2, depending on the build.
 
Escape from the Dark Dimension- This card was huge a couple of Shonen Jumps ago, and still gets a little play, but my feeling is that it's too slow for the deck.
 
Here's what I added in:
 
Cyber Valley- I added the third one in there for the infamous "Valley Dupe" combo.
 
Dark Nephthys- I added the third one into the deck. This card is going to be key in getting some heavy hitters out of play for a Dimension Fusion/RftDD, and the backfield destruction effect is awesome.
 
Sangan- It searches out several key cards from your deck, making it excellent for tributing for a bigger monster or for crush card virus.
 
Spirit Reaper- Crush Card Virus target, and is adds a hand control/stall option to the deck.
 
Dark Magician of Chaos- Probably the second most broken monster of the format, it's huge, it brings back a spell, and it needs to be in this deck.
 
Morphing Jar- A back-up plan just in case you get a bad hand. It'll help you by putting all of those darks you can't use right now into the graveyard, which in turn fuels Dark Nephthys and the win condition for the deck.
 
Snipe Hunter- Pitch a dark monster or a useless card in order to try an destroy a card. It has a lot of synergy with the deck.
 
D.D. Crow- Just in case you're playing against a DAD, DDT, OhmTK, or any other deck that relies on the grave, you'll have an option. Also, it's an option for crush card virus.
 
Enemy Controller- Excellent defensive purposes, the ability to make a game winning push, this card is awesome in this deck particularly, since you have Fires of Doomsday mained. Give up a token to take control of a big monster? Yep.
 
Dimension Fusion- It adds to the number of win conditions that we have for the deck, allowing huge swarms of monsters to hit the field for a huge, game winning push.
 
Machine Duplication- I added one single copy of this card for the "Valley Dupe" combo. Broken, if it happens, but a dead draw if it doesn't, so only one copy will be mained.
 
Return from the Different Dimension- I added a third one to increase the chances of our win condition to be on the field/in our hand when we need it.
 
Mind Crush/Trap Dustshoot- These cards are pure gold in this format, and the can swing the duel your way quite easily, while robbing an opponent of an option.
 
Removed:
-1 D.D. Scout Plane
-3 D.D. Survivor
-1 Dark Grepher
-1 Caius the Shadow Monarch
-2 Foolish Burial
-1 Reinforcement of the Army
-3 Big Bang Shot
-1 Fires of Doomsday
-3 Escape from the Dark Dimension
 
Added:
+1 Cyber Valley
+1 Dark Nephthys
+1 Sangan
+1 Spirit Reaper
+1 Dark Magician of Chaos
+1 Morphing Jar
+1 Snipe Hunter
+2 D.D. Crow
+2 Enemy Controller
+1 Dimension Fusion
+1 Machine Duplication
+1 Return from the Different Dimension
+1 Mind Crush
+1 Trap Dustshoot
 
Here's one of the new decks!
 
"Dark Monarch Return"- 41 cards
 
Monsters (22):
 
Cyber Valley x3
Destiny Hero- Disk Commander
Jinzo x2
Destiny Hero- Dasher x2
Dark Nephthys x3
Dark Grepher x2
Caius the Shadow Monarch x2
Sangan
Spirit Reaper
Dark Magician of Chaos
Morphing Jar
Snipe Hunter
D.D. Crow x2
 
Spells (12):
 
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Premature Burial
Allure of Darkness x2
Fires of Doomsday x2
Enemy Controller x2
Dimension Fusion
Machine Duplication
 
Traps (7):
 
Crush Card Virus
Torrential Tribute
Return From the Different Dimension x3
Mind Crush
Trap Dustshoot
 
The object for this deck is just like a DAD deck, only without the DADs. You want to fill the grave up with three or more Darks, use nephthys to remove two big ones, all the while using cyber valley and allure of darkness to peel through the deck to get to one of 4 win condition cards. Use Dark Nephthys's effect to blow up the backfield, dimension fusion/RtfDD for game, rinse, repeat.
Now assuming that you have the destiny cards I talked about earlier, this is what the build would look like.
 
"Dark Monarch Return....with some more Destiny Hero Cards" - 42 Cards
 
Monsters (22):
 
Cyber Valley x3
Destiny Hero- Disk Commander
Jinzo x1
Destiny Hero- Dasher x2
Dark Nephthys x3
Dark Grepher x2
Elemental Hero Stratos
Destiny Hero- Malicious x2
Dark Magician of Chaos
Sangan
Spirit Reaper
Destiny Hero- Plasma x1
D.D. Crow x1
Caius the Shadow Monarch x2
 
Spells (13):
 
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Premature Burial
Dimension Fusion
Allure of Darkness x2
Destiny Draw x3
Reinforcement of the Army x1
Machine Duplication x1
Fires of Doomsday x1
 
Traps (7):
 
Crush Card Virus
Torrential Tribute
Return from the Different Dimension x3
Mind Crush
Trap Dustshoot
 
The concept is the same as the last deck, but this one has a lot more draw power to get to the combos easier. I added one Destiny Hero- Plasma in for pure monster negation, and that effect is just crazy. Anyways, Richard, I hope that I helped you out, and keep sending me deck fixes or comments.
 
PDtamer03
 
Email to PDtamer02@hotmail.com



 


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