April 2008
Deck Fix 5- Venom Skill Burn
yo dude, waz
up. My names Matthew, and I'm going to truly test
your deck building skills. My deck is a concept
you've probably never heard of: skilled venom burn.
Basically, I used a Comic Odyssey structure from
last format to make this a "different" kind of OTK
strategy. One ruling you should know before you see
the deck: if a monster is on the field with 0 atk
along with venom swamp and the monster gains a venom
counter, it is not destroyed. The text of venom
swamp reads: If a monster's attack is reduced to 0
by this effect, that monster is destroyed. It's not
reduced if it's already there. That's why cyber
valley, ojama trio tokens and soul tiger work so
well in this deck. Venom burn is very good, because
you can do on average, 2800 damage minimum. The most
damage I've ever done was 25200 (36 venom counters
on an ojama trio token, this was in the third game
of a semi-finals match at my local tournament). You
can suggest any cards because I have plenty of time
to get them. Yes, I know the "cyber valley dupe", I
just need two more before that can happen. Onto the
deck:
Venom burn deck-43 cards
Monsters x14
Soul tiger x2
Mystic tomato x3
Sangan x1
Dark mimic level 3 x1
Card trooper x1
Cyber dragon x2
Morphing jar x1
Cyber valley x1
Cat of ill omen x1
Mask of darkness x1
Spells x 11
Venom swamp x2
MST x1
Wave-motion cannon x2
Smashing ground x1
Swords o.r.l. x1
Messenger of peace x1
Level limit area b x1
Scapegoat x1
Traps x18
Skill Drain x3
Dimension Wall x1
Dark Bribe x3
Torrential Tribute x1
Mirror Force x1
Gravity Bind x1
Magic Cylinder x1
Ceasefire x1
Ojama trio x1
Venom burn x1
Solemn judgement x3
Crush Card Virus x1
So, that's the decklist. I made this because I like
the venom swamp Idea and because I hate being cookie
cutter. There are only 2 wave-motion cannons because
I think setting up the lock (g-bind, skill drain and
f/d dark bride) is more important. CCV works because
I have the cat, mask of darkness, sangan and the
three tomatos when they've been powered down by
venom swamp. smashing ground is really good because
sometimes venom swamp can be too slow when you have
a jinzo staring you down. I hope you like the idea
and any advice you can give would be appreciated
P.S. all three cyber valley effects are costs so
they work with skill drain. If you could suggest a
side deck against LADD, that would be great. Also, I
don't always have CCV (it's a team mates), so if you
could make 2 decklists like the one with and without
the destiny hero cards, that'd be great.
Hey Matthew, thanks for sending in your deck. First
off, I would like to say wow. Just simply wow. This
deck is probably one of the craziest versions of CO
burn I've ever seen in my life, I love the
creativity. And the cool thing is after a little
playtesting, I really liked the deck. So much, in
fact, that I could only make a few changes that I
thought were hindering your performance a little.
Here's what I took out:
Cyber Dragon: Considering this is a CO Burn build,
you'll almost always have a monster on the field,
and that means you'll have to tribute for the
dragon, in which case is not good. I took both out.
Morphing Jar: It seems like a good choice at first,
but with Skill Drain being a part of the field lock,
this card will probably end up hindering you more
than helping you, considering how quickly I kept
drawing into the Skill Drains.
Cyber Valley: Oh man....the combos this card has
with venom burn are nuts, but you do need the Dupe
combo to pull it off effectively. It would be
something along the lines of Valley, Dupe, Venom
Swamp, swords, and Solemn/Bribe. Since you don't
have it right now, I cut it from the deck.
Cat of Ill Omen: Another cool combo for this deck,
it places your win condition on top of your deck.
However, you'll probably have that Skill Drain in
play when you draw this, so I'm going to cut it from
the deck
Mask of Darkness: Same situation as the Cat of Ill
Omen; flip effects don't work that great in CO Burn
courtesy of the skill drain.
These are the cards I added in:
Soul Tiger: A wonderful wall, the venom counters
don't destroy this card, and it gives you a chance
to build up your other defenses by stopping direct
attacks on your life points.
Dark Mimic LV 3: The true draw engine to the CO Burn
deck, these guys will allow you to poke for damage,
set up a nasty crush card virus, and draw a card if
it's killed by battle. Sounds like a winner to me! I
added 2 more.
Wave-Motion Cannon: This card is pretty much
self-explanatory in this deck, build it up, break
your opponent down. I added 1 more.
Dimension Wall: The one true weak point of the deck
was it lacked any defending against direct attacks,
save for mirror force and cylinder. The walls stop
those attacks and shorten the amount of time your
opponent has left. I added two.
Removed:
-2 Cyber Dragon
-1 Morphing Jar
-1 Cyber Valley
-1 Cat of Ill Omen
-1 Mask of Darkness
Added:
+1 Soul Tiger
+2 Dark Mimic LV3
+1 Wave-Motion Cannon
+2 Dimension Wall
Here's the new decklist:
Venom Skill Burn- 41 Cards
Monsters: (10)
Soul Tiger x3
Mystic Tomato x3
Sangan x1
Card Trooper x1
Dark Mimic LV3 x3
Spells: (11)
Venom Swamp x2
Mystical Space Typhoon x1
Wave-Motion Cannon x3
Smashing Ground x1
Swords of Revealing Light x1
Level Limit Area-B x1
Messenger of Peace x1
Scapegoat x1
Traps: (20)
Skill Drain x3
Dark Bribe x3
Solemn Judgement x3
Gravity Bind x1
Mirror Force x1
Torrential Tribute x1
Magic Cylinder x1
Ojama Trio x1
Ceasefire x1
Crush Card Virus x1
Venom Burn x1
Dimension Wall x3
I didn't feel the need to build a second decklist
without CCV for two reasons: 1) The deck is at 41,
and CCV can come straight out and 2) The deck really
doesn't even need CCV, it's just there to further
irritate your opponent. The deck is played out like
any standard CO Burn deck, get skill drain,
wave-motion, a blocker, Solemn/bribe, and Dimension
Wall/Magic cylinder, and wait out the cannon for
game. You also have the Venom Burn to finish the
duel even quicker.
As for the side against LADD, here's what I'd do,
but remember, this is only a suggestion:
D.D. Crow x3
Trap Dustshoot
Mind Crush
Pulling the Rug x2
Forced Back x2
Divine Wrath x3
Mask of Restrict x3
I hope I helped you out Matthew, and for anyone
else, if you want to send in deck
fixes/comments/questions e-mail me, I will read and
reply to all submissions.
PDtamer03
Email to PDtamer02@hotmail.com