April 2008
Deck Fix 6- Dark World
Deck
Sup dude,
I hope that you can fix my deck. I am running a Dark
World deck packing crush card virus. I am a
agro/control player. I like to swarm my dark world
and use my card of safe return to keep my hand full.
But the problem with the deck is that it is too
slow. Most other decks in this Meta are extremely
fast, and this deck is no where close. I often get
bad hands, and I have no idea which monsters to put.
I hope you can help me.
I would be grateful if you could reply within a
week.
Thank you.
- Roshan
Dark World Deck x41
Monster x14
Grein, Tactician of the Dark World x1
Sillva, Warlord of the Dark World x3
Mystic Tomato x3
Morphing Jar x1
Goldd, Wu lord of the Dark world x3
Brron, Mad king of the Dark world x1
Sprit Reaper x1
Sangan x1
Spell x17
Card Destruction x2
Enemy Controller x1
Gateway to Dark World x1
Card of Safe Return x2
Dark World Dealings x2
Shrink x1
Heavy Storm x1
MST x1
Dark World Lighting x1
Brain Control x1
Monster Reborn x1
Creature Swap x1
Lighting Vortex 1
Swords of Revealing Lights x1
Traps x10
Bottomless Trap Hole x2
Deck Devastation Virus x1
Wabaku x1
Mirror Force x1
Torrential Tribute x1
Dust Tornado x1
Skill Drain x2
Crush Card Virus x1
Hey Roshan, I'll try my best to fix up this version
of Dark World. I did notice that some pretty bad
hands could be drawn, but it has some explosive
potential. Let's see just how explosive we can make
this:
These are the cards that I took out:
Mystic Tomato: It's a good defender, but in this
kind of build, we don't want to wait for our
opponent to attack this, we want to put the pressure
immediately on them.
Card Destruction: You had 2 mained, and you're only
allowed one copy.
Enemy Controller: Normally, I'd add this, but we're
going to focus on destroying everything our opponent
has instead of taking control of their monster in
this build.
Gateway to Dark World: A good card in Dark World
decks, and in all honesty, I couldn't find room for
any. We will have more methods to abuse our Dark
World monsters in the graveyard in just a second,
however.
Shrink: It's a good defensive measure, but this deck
is all-out, all the time. We don't want to give the
opponent a chance to hit us.
Brain Control: A weird drop, I did so because your
opponent will most likely have a very hard time
keeping monsters on the field with this deck.
Creature Swap/Lightning Vortex: Both were dropped
for the exact same reason that Brain Control was,
their usefulness is limited by the amount of your
monsters your opponent controls.
Swords of Revealing Light: A good defense, but it's
not going to speed the deck up, so we'll be
exchanging this card for something different.
Bottomless Trap Hole: With all the decks that run
RftDD and Dimension Fusion, this card is a short
term solution to a long term problem.
Dust Tornado: A good choice, but we'll have enough
backfield removing agents in our final build.
Skill Drain: Cool combo since almost all of your
effects activate in the grave, but with the changes
I made, we need to keep options open, since a couple
of big cards I included activates on the field.
Here's what I put in:
Broww, Brron, Gren, and Kahkki: Dark World monsters
that allow you to Discard a card as part of an
effect, draw 1-2 cards, and destroy cards on the
field, these guys are automatically included into
the deck.
Doom Shaman: The Il Blud for this deck, it abuses
Card of safe return, and allows for some huge
swarms. I added 2
Card of Safe return: Just to allow you to pull off
the combo easier, I added a third one.
Dark World Dealings/Dark World Lightning: Both of
these cards activate a Dark World Monster's effect,
and gives you an advantage by drawing a card or
destroying a card, respectively. I brought the count
for both up to 3 each.
Premature Burial: Abuses Card of Safe Return, allows
for bigger pushes for damage and/or victory, this
card is an absolute must for this deck.
Waboku: Nothing feels better than to stop a DAD
player straight in his tracks, and this will do
exactly that. Best defense card for this deck.
Deck Devastation Virus: It allows for hand control,
and it's just evil to use, especially if you get
this and crush card off in the same turn.
Removed:
-3 Mystic Tomato
-1 Card Destruction (2 is illegal)
-1 Enemy Controller
-1 Gateway to Dark World
-1 Shrink
-1 Brain Control
-1 Creature Swap
-1 Lightning Vortex
-1 Swords of Revealing Light
-2 Bottomless Trap Hole
-1 Dust Tornado
-2 Skill Drain
Added:
+2 Broww, Huntsman of Dark World
+1 Brron, Mad King of Dark World
+1 Gren, Tactician of Dark World
+1 Kahkki, Guerilla of Dark World
+2 Doom Shaman
+1 Card of Safe Return
+1 Dark World Dealings
+2 Dark World Lightning
+1 Premature Burial
+2 Waboku
+1 Deck Devastation Virus
Here's the finished deck:
Dark World Deck - 40 Cards
Monsters: (18)
Goldd, Wu Lord of Dark World x3
Sillva, Warlord of Dark World x3
Broww, Huntsman of Dark World x2
Brron, Mad King of Drak World x2
Gren, Tactician of Dark World x2
Kahkki, Guerilla or Dark World x1
Morphing Jar
Doom Shaman x2
Spirit Reaper
Sangan
Spells: (14)
Card of Safe Return x3
Dark World Dealings x3
Dark World Lightning x3
Card Destruction
Heavy Storm
Mystical Space Typhoon
Premature Burial
Monster Reborn
Traps: (8)
Mirror Force
Torrential Tribute
Crush Card Virus
Deck Devastation Virus x2
Waboku x3
All this deck wants to do is swarm and net card
advantage. You have so many options to destroy card
your opponent controls, you'll almost never have a
dead draw. The speed of this deck is huge as well,
allowing you to explode at any one time. Well Roshan,
I hope that helped you out a lot! I'm always
accepting more deck to fix, as well and comments and
questions, so keep them coming in!
PDtamer03
Email to PDtamer02@hotmail.com