April 2008
Deck Fix 8- Crystal Best Turbo (CBT)
hi there
i was hoping you could take a look at my deck and
give me any suggestions or comments..
3 Crystal Beast Saphire Pegasus
3 Destiny Hero Diamond Dude
3 Crystal Beast Topaz Tiger
2 Crystal Beast Amber Mammoth
2 Magical Merchant
3 Crystal Abundance
2 Monster Gate
1 Spell Reproduction
3 Crystal Promise
3 Crystal Beacon
1 Monster Reborn
3 Lightning Vortex
1 Heavy Storm
1 Mystical Space Typhoon
1 Brain Control
2 Reinforcement of the Army
1 Premature Burial
1 Fissure
1 Smashing Ground
1 Scapegoat
1 Card Destruction
1 Back to Square One
This deck is basicially the same principle as the
Destiny Hero version, only about 200 dollars
cheaper...
The deck's main win cause is by hitting the Crystal
Abundance with Diamond Dude...although it is really
inconsistent at times. Sometimes i can't find enough
Diamond Dudes in order to really get the deck
running. Other times i don't have enough Crystal
Beasts in the graveyard to pull of a win. So, i was
just hoping that you could look over the deck and
tell me what you think, and you can use it in an
article if you think it's worthy...
thanks,
Jordan
Hey Jordan, thanks for sending in your decklist! The
funny thing about this is that I had an idea that
was similar to this when the Crystal Beasts first
came out. There are a few differences between our
styles, but we pretty much have the same decklist.
There are a few cards that I could see coming out
for different ones though, and here are my picks:
Magical Merchant: It allows you to fill the
graveyard up with monsters, and gives you one of
your spell cards. The problem that I see is that you
only run 13 monsters, so you won't get that
graveyard-filling aspect that you are looking for in
the deck. I cut both Merchants.
Mystical Space Typhoon: It takes out a troublesome
spell or trap, but we have 4 other cards that do
that for us, and the fact that it's a quickplay
spell make it a little iffy, considering we run 3
Diamond Dudes. We want the Diamond Dudes to hit as
much as possible, so I'm cutting all quickplay
spells in exchange for a faster deck.
Brain Control: We won't need to use this when we
have our win condition met (Diamond Dude + Crystal
Abundance = gg), so I'm going to cut this.
Fissure and Smashing Ground: Both destroy monsters,
but again, our win condition will take care of this
for us.
Scapegoat: A good defensive measure, but it's a
quickplay, and I want Diamond Dude to go off every
time I need to use his effect.
Back to Square One: A good idea, considering the
format, but I believe that we need to invest in a
more aggresive tempo instead of a slower, more
controlling one, which is why I cut this from the
deck.
Here are the cards I put in place:
Crystal Beast Ruby Carbuncle: This card serves as an
alternate win condition to Crystal Abundance. It
allows for some miraculous plays, and it's perfect
for this kind of build. I added two.
Reasoning: For this deck, we NEED reasoning. Our
strategy is based in getting monsters to our grave,
and using Diamond Dude to toss Abundance to the
grave, and sweep the field for game next turn. Think
about it for a second: If you played reasoning, what
number would your opponent call the most? The answer
is 4. 11 of our 13 monsters are level 4, and our
other two provide an alternate win condition. It
makes the deck insanely fast, and it pretty much
guarantees victory.
Monster Gate: I added one more copy to compliment
the speed of this deck, and to use with reasoning
and diamond dude.
Rare Value: This deck's version of Destiny Draw, it
allows bad hands to be good ones, and good ones to
be great ones. If you use Diamond Dude's effect to
send this to the grave, it becomes extremely broken.
You'll only need one Crystal Beast in your spell and
trap zone in order to draw two cards. It adds some
serious speed to the deck.
Removed:
-2 Magical Merchant
-1 Mystical Space Typhoon
-1 Brain Control
-1 Fissure
-1 Smashing Ground
-1 Scapegoat
-1 Back to Square One
Added:
+2 Crystal Beast Ruby Carbuncle
+3 Reasoning
+1 Monster Gate
+3 Rare Value
Here's the finished deck:
Crystal Beast Turbo - 41 Cards
Monsters: (13)
Crystal Beast Sapphire Pegasus x3
Crystal Beast Topaz Tiger x3
Destiny Hero Diamond Dude x3
Crystal Beast Amber Mammoth x2
Crystal Beast Ruby Carbuncle x2
Spells: (28)
Crystal Abundance x3
Crystal Promise x3
Crystal Beacon x3
Reasoning x3
Monster Gate x3
Lightning Vortex x3
Spell Reproduction x1
Monster Reborn
Heavy Storm
Premature Burial
Card Destruction
Reinforcement of the Army x2
Rare Value x3
The main combo behind this deck is to play crystal
abundance's effect through diamond dude. Doing it in
this way allows Crystal Abundance to sweep the field
and swarm withoiut having 4 Crystal Beast monsters
to pay the cost. Rare Value works in a similar way,
too. The deck is all about speed, so you want to
send a mass of monsters to the grave to fulfill the
win condition as early as turn 3, if you went first.
Well, Jordan, I hope I helped you out! Remember,
send me your deck fixes/questions/comments!
If it takes a couple of days for me to send you
something back, don't get angry, I'm currently
swamped with 20+ deck fixes right now, and I'm
working as fast as I can, but rest assured I will
e-mail everyone back.
PDtamer03
Email to
PDtamer02@hotmail.com