April 2008
							 
							Times have changed
							 
							Originally I had intended to do the second part of 
							my Blast from the past series on spell cards, and 
							then (as you may have predicted) a third instalment 
							on Trap cards. The general idea was to bring up 3 
							old cards of each classification which may find good 
							use in a modern context, but it appears that that 
							kind of article is not what grabs you, as a reader’s 
							attention so I have decided to go ahead with this 
							article instead. In the interests of being concise, 
							I’ll just drop a list of the spell’s & traps I would 
							have mentioned this time round :
							Lightning Vortex Scapegoat Swords of Revealing Light
							Old classics such as Swords and Scapegoat that would 
							help you stall, and lightning vortex which I still 
							find has it’s uses with the mass swarm that we’re 
							all seeing. 
							Waboku Magic Cylinder Transmigration Prophecy
							Waboku is a great card that’s been overlooked for a 
							while now but the fact is it’s chainable, a 
							life-saver and can give you that extra turn 
							virtually every time. 
							With Dimension Fusion on everyone’s hate list at the 
							moment, Magic Cylinder could be a great way to pop a 
							chunk of opposing LP away as well as save a monster.
							With the loss of MoF I’ve found this card to be a 
							great way to retrieve vital spell cards back that 
							would otherwise be lost forever. TP is a great 
							chainable trap that can be a little slow, but can 
							set up for a match winner every time. 
							Ok, with that out of the way, let’s get on with 
							this. 
							As a duellist, I’ve been there since the beginning, 
							and lived through it all. Beat down, Control, Soul 
							Control, Chaos even Goat control, I’ve been there, 
							I’ve seen it, and I’ve survived through it. 
							It seems that every other format there has been a 
							deck type emerge that would spell “the end of the 
							game” , one that was “just too good” and was 
							“broken”. Quite often cards that hadn’t been played 
							for literal years would come back revamped and every 
							naïve and blind person unable to think of a counter 
							for it would label the card “broken”. This, a card 
							that’s been lurking around in people’s back 
							-catalogue of trade binders for ages without even a 
							mention of it’s name, is now the sole cause of all 
							wrong doing in the game. This title has recently 
							fallen upon DMoC, and even though he must have been 
							out for what, 3 or 4 years now? He’s suddenly an 
							unstoppable and diabolical force. Hardly.
							I can’t wait for the day when Dragons become 
							something to be feared and then Buster Blader steps 
							up and takes DMoC’s current mantle. Until then I 
							guess we’ll all just have to hear about DMoC won’t 
							we. Give it time buster. 
							Something’s never change. Mass-hysteria is one of 
							them. Remember Dark World? Remember how huge Macro 
							was going to be? I do. 
							Now I’m not saying that the new Dark monsters 
							released are weak. Truth be told I think quite the 
							opposite. The Dark monsters collectively are the 
							most powerful monsters ever released in terms of 
							theme-specific monster support. I think that’s 
							undeniable. But separately , on their own they 
							aren’t very powerful at all. 
							There’s only one monster in the set that gives the 
							deck any real oomph, and I think we all know who 
							that is. Apart from him, the other’s aren’t really 
							anything special. Sure the Dark Creator is rather 
							fun, and I personally LOVE Zerato, but Nephthys? 
							Truth be told I much prefer the original, but that’s 
							just me. (Either way both are essentially useless as 
							we are now living in the age of RFG decks, and we’re 
							feeling the full-force of their potential. Something 
							previously tapped into , but never before has RFG 
							been such a potent and accessible strategy. ) 
							The point is, DaD is by a long way the only driving 
							force in the Dark Deck’s success, so let’s take a 
							look at him in a bit more detail shall we? I think 
							it’s about time I put my own view on this 
							big-bad-beastie out there for you all to take note 
							of. 
							Ok, first I think we should cut the crap about 
							people not liking DaD because of “his effect on the 
							meta” as their main reason for disliking the card. 
							What it REALLY all boils down to is money. 
							Regardless of what they say, the vast majority of 
							players are pissed of with DaD mainly because he’s 
							so damned hard to get hold of, and of course that’s 
							all down to “money-hungry UDE”. 
							When DaD was due for release, UDE had a choice. 
							Either they’d let DaD be released as a normal rare, 
							as Konami had originally intended , or do something 
							to slow it down. Looking at Japan, people had 
							already realised that DaD was a major hitter in the 
							YGO scene, and he’d only been out for a month. 
							UDE decided to take action. By making DaD a 
							short-print secret rare they restricted it’s use 
							immeasurably , mainly as a measurement to prevent a 
							full-blown Dark invasion. I realise right now that 
							you all think I’m talking crap, but think about it. 
							How much worse would the Dark situation be right now 
							had UDE allowed DaD to be mass-available? I think 
							it’s impossible to tell, but can you honestly say 
							that it would be any better than it is now?
							DaD’s would still go for obscene amounts of money on 
							the secondary market, undoubtedly for a lot less 
							than these uber-rare variants , but I think we’re 
							still in the region of $100 a piece. By cutting the 
							number of DaD’s, first and foremost UDE cut the 
							number of DaD’s available to be set loose on the 
							meta. 
							Now, a great knock-on affect on UDE’s behalf is the 
							boost in sales of Phantom Darkness from people 
							desperate for their dragon. They must have raked in 
							loads off of this idea, that’s undeniable. Still, 
							had DaD been a rare, the sales of this pack would 
							still be obscenely high simply because people would 
							be enticed by the prospect of obtaining and very 
							powerful monster at a very reasonable price. 
							A common misconception is that UDE are selling DaD’s 
							for $300. They’re not, duellists such as yourselves 
							are, and the only reason they are able to sell them 
							for that price is because duellists such as 
							yourselves are willing to pay these prices. 
							With the money issue well and truly covered, let’s 
							examine the actual effect of DaD on the meta. 
							Quite recently there was a thread on the boards 
							showing COMPLETE DISGUST at the 14 decks of the top 
							16 that ran DaD’s in !!! Ahh, this old story again.
							
							I imagine, if these decks had actually been examined 
							they would have noticed several other cards turn up 
							in ALL of the decks that broke into the top 16 that 
							would have gone right under the radar. Cards such as 
							Monster Reborn and Mirror force. But no, that’s ok 
							if they are commonly used, they’re quite easy to get 
							hold of. 
							The point I’m trying to make is that I’m still 
							confused as to why people are still perplexed as to 
							why the best players are able to use the best cards 
							available effectively? It’s seems obvious to me that 
							the best players are the ones who have and use well 
							the best cards available. That’s a no-brainer, so 
							why do no-brainers constantly act surprised that 
							these cards make an appearance?
							The fact that DaD turned up as frequently as it did 
							in the top 16 no t nearly as surprising as the fact 
							that of the hundreds of people entering that big 
							tourney with DaD’s up and rearing to go only 14 of 
							them made it into the top 16. But Dad’s invincible 
							right? Erm no, not really. 
							It’s somewhat refreshing to see that after years of 
							unprecedented authority on the Yugioh scene , there 
							is finally a card on the market that could stake a 
							claim to CED’s throne as the most powerful dragon of 
							all time. 
							Unfortunately for DaD it’s about a close to usurping 
							CED of it’s thrown as I am to winning the world 
							championship. 
							CED is by far the greatest monster ever released, 
							closely seconded by BLS. In terms of being a dragon 
							, CED has no challengers , with both DaD and LaDD 
							falling way short of the mark. 
							If you put them side by side to compare, there is no 
							grey area as to who is the best. 
							CED has higher attack, considerably more defence, is 
							easier to summon, can be summoned at any time and 
							has a far, FAR more destructive effect than DaD even 
							if there were 3 of them on the field. CED is , 
							undeniably better in every possible aspect, and I 
							think Konami or UDE will be hard pushed to ever 
							think of a monster more powerful that it that could 
							ever sanely be released. 
							The key to DaD’s power is strength in numbers, 
							something that the chaos monsters were never allowed 
							previously. 3 Dad’s means that you a 3 times more 
							likely to pick on up, and are able to bring it out 
							an extra 2 times after that. That’s how DaD has 
							surged so much in popularity. Were DaD restricted to 
							one I believe that it’s hold over the meta would 
							greatly diminish. 
							The chaos monsters were so deadly because people ran 
							light’s and darks anyway, there was no harm in just 
							sticking them in. The thing with Dark monsters is 
							that that just can’t happen anymore. It’s either 
							Dark, or not in the deck. 
							This brings me to the main focus of the article, 
							just how different things are these days. 
							It’s a fair comment to say that my style of duellist 
							is old - fashioned, but I make no apologies for 
							that. The game hasn’t changed, people’s values have.
							
							A lot of card’s that were once absolute staples are 
							now being seen as “interesting tech” . Cards like 
							heavy storm and torrential tribute that once would 
							have been a dire necessity for a deck are now being 
							phased out in place of others. 
							If I’m honest, that’s a good thing. It shows the 
							depth in the decks we have now, and the fact that we 
							don’t need staples anymore is just a sign that the 
							game has grown up and moved on. That we’ve 
							diversified and that we know how to handle 
							ourselves.
							Duellists such as myself are slowly becoming more 
							and more obsolete. The game’s moved on. The annoying 
							12 year olds that were playing when we just started 
							have inherited the game now, and they’re behind the 
							driving seat. That’s REALLY annoying. 
							With youth comes inexperience. Players that started 
							last year won’t know much about the pioneers of the 
							past who shaped our game to be what it is today. 
							True duelling greats, not the self-proclaimed 
							“duelling superstars” that fart around the place 
							like they’re god’s gift, and those that deem DaD 
							absolutely unstoppable because they, the 
							“super-duellists!” have yet thought of a way to stop 
							it. 
							I hate any player that would deem another unworthy 
							even if they lost in a duel to them, just because of 
							what cards they lost to. Like if I beat the world 
							champ with my 3-nix (3 phoenix) deck I’d still be 
							his lesser for it. As if. 
							The fact is if a “superstar duellist” as good as he 
							thought he was he wouldn’t have had “a bad hand” in 
							the first place. The main idea behind deck building 
							when the game first started was to minimise the 
							chances of this happening. It seems with the 
							progression of the game, players have opted for more 
							risky strategies such as more high level monsters 
							and trap cards. It used to be that you never ran 
							more than 4 high level monsters, and even then they 
							were only allowed to be high attack level 6’s. None 
							of this level 8 funny business. And people ran at 
							most 5 trap cards, and they’d need to be chainable. 
							Not anymore. 
							Searcher monsters were all the rage, and an absolute 
							necessity for any competitive duellist. 
							Perhaps I’m showing my age in this aging game, but I 
							don’t really care too much. I understand the changes 
							in the attitudes and the decks used, they just 
							change with the times, but I do know this. 
							DaD will not be the end of Yugioh. Just because the 
							so-called elite are yet to think of a workable 
							solution it doesn’t mean there isn’t one out there. 
							This game’s been through far worse and come out far 
							stronger for it, and the same will be true this 
							time. Some things never change. 
							 
							
							
							
							
							the_doctor_@live.co.uk