August 2008
							 
							Looking Under The Bed - Hand Control
							
							Hey all,
							 
							It's Anteaus again, and it's been quite some time 
							since I've sent anything to Pojo.com (over 4 years!) 
							In the past four years, I've played many a game of 
							Yu-Gi-Oh!, got married, had a daughter, quit the 
							game, picked up Magic: The Gathering, quit that too, 
							graduated High School, dropped out of college, got a 
							job, played some more Yu-Gi-Oh!, quit that again, 
							picked up Magic: The Gathering again, picked up Halo 
							3, then picked up Yu-Gi-Oh! again...sheesh, that's a 
							lot of stuff out of my personal life. I've seen 
							featured writers come and go, banlists shake the 
							Advanced format, seen Yu-Gi-Oh! GX tear apart the 
							old-school decks...I've seen a lot in the four years 
							since I last played actively. 
							 
							It's hard to drop a game so suddenly, then try to 
							pick up the pieces four years later. When I last 
							played, Black Luster Soldier - Envoy of the 
							Beginning was still legal in the Advanced format. 
							That's how long it's been since I've actively played 
							(and I know a lot of you are asking yourselves, 
							"what's Black Luster Soldier?"). But the truth of 
							the matter is that once you start playing Yu-Gi-Oh!, 
							you can never really quit; it's always with you, no 
							matter where you go in life. You'll be looking back 
							twenty years from when you quit and think to 
							yourself, "man, I wonder if that game is still 
							around?" And it will be. And you'll probably pick up 
							a deck and start playing. 
							 
							Because Yu-Gi-Oh! won't die until the fans have 
							given up. And it's good to see that they haven't 
							yet.
							 
							Anyway, I'm trying to break back into the scene, but 
							I've noticed that most of the Tier-1 decks are based 
							around Gladiator Beasts...which is odd, considering 
							that when I left there was only one top deck then. I 
							was told that the banlist would make the Advanced 
							format much more...interesting, but I guess I was 
							quite mistaken. This new column that I'm going to be 
							posting is called "Looking Under The Bed," and it's 
							based around decks and cards that can be Tier-1 
							decks if given a little time and attention. And the 
							first one I'm going to look at is called 
							simply..."hand control."
							 
							Hand Control, the most elegant and beautiful deck to 
							ever grace this game. It's ritual was simple, it's 
							dance divine: destroy your opponent's hand while 
							coveting your own, forcing them to top-deck their 
							cards, while you sit comfortably with your 
							3,-4,-5-card hand and pound your opponent into dust. 
							It is this eloquence that drew me to Yu-Gi-Oh! oh so 
							long ago - the dance that one played with the 
							opponent, toying with them like a cat with 
							oh-so-many mice, teasing them, letting them think 
							that they can escape, when wham! you drop the 
							Yata-Garasu for the win. Nothing feels better than 
							that Yata-lock, but, since the advent of the 
							Advanced Format, we will never see him again (which 
							is why he's in my wallet and not my trade binder - 
							sentimentality for the win). 
							 
							Hand Control is the easiest deck to define, and yet 
							one of the hardest to play. All you do is make sure 
							that you control what your opponent can play, and 
							when they can play them. This is mainly accomplished 
							by controlling  your opponent's hand, and now 
							with Destiny Hero decks gone, it's that much easier. 
							The metagame now is defined by cycling your monsters 
							in and out of your deck, which always gives you a 
							fresh option (I am, of course, refering to the 
							Gladiator Beasts) when dealing with any type of 
							deck. However, when you're controlling everything 
							that your opponent does, it makes it somewhat 
							difficult to cycle their monsters, doesn't it?
							 
							Hand Control is actually somewhat of a misnomer - 
							you're controlling what is in your opponent's hand 
							so you can, in turn, control what hits the field. 
							It's an aspect of overall control of the hand, 
							field, deck and graveyard - while the deck is nigh 
							impossible to truly control (really, there are few 
							cards that can synergistically work to control the 
							deck), and graveyard field is obsolete - it makes 
							sense to focus your control on the hand and field, 
							because that is where all of your opponent's damage 
							will come from. But this kind of control is easier 
							said than done. You need the right creature base, 
							the right spell base, and of course, the right trap 
							base to make this thing work on a synergetical level 
							- all of your cards need to work in tandem to 
							control your opponent. Now, I'll be listing off a 
							load of cards that we'll fit into a deck (starting 
							with monsters):
							 
							3x Don Zaloog
							3x Mysic Tomato
							2x Apprentice Magician
							2x Old Vindictive Magician
							3x Thestalos the Firestorm Monarch
							3x Marauding Captain
							3x Exiled Force
							1x Sangan
							1x Spirit Reaper
							 
							This is a rather simple monster lineup, but take a 
							look at what it can accomplish:
							 
							-Mystic Tomato can fetch Don Zaloog, Apprentice 
							Magician, Sangan and Spirit Reaper, not to mention 
							another Tomato;
							-Maruading Captain can summon any monster here (save 
							for Thestalos the Firestorm Monarch) using its 
							special summon ability;
							-Apprentice Magician (summonable by Mystic Tomato, 
							no less) searches out your Old Vindictive Magcian, 
							giving you immediate field control;
							-Sangan gets any monster here (except Thestalos the 
							Firestorm Monarch);
							-Spirit Reaper helps control both hand and field 
							using its discard ability and its unable to be 
							destroyed by battle;
							-Exiled Force is a Warrior, able to be protected by 
							Marauding Captain, and helps with field control.
							 
							This monster lineup is solid when you think about 
							it. Don Zaloog, Spirit Reaper and Thestalos the 
							Firestorm Monarch all help to control the hand by 
							providing with immediate discard advantage, 
							ultimately putting Don Zaloog at a +1 (when he 
							attacks), Spirit Reaper at a +1 (when he attacks), 
							and Thestalos is a straight-up trade (until he drops 
							your opponent down to 0 with his whopping 2400 
							attack). Mystic Tomato provides a simple search 
							mechanic, allowing you to pull almost any DARK 
							monster from your deck and bashing your opponent in 
							with them. 
							 
							Now then, onto the spell aspect:
							 
							3x Messenger of Peace
							2x Reinforcement of the Army
							2x Book of Moon
							1x Monster Reborn
							1x Mystical Space Typhoon
							1x Heavy Storm
							 
							You're probably asking me: why are there three 
							Messenger of Peace in this deck? Well, it's simple, 
							and you'll understand once you see the trap lineup, 
							but notice the monsters that are in this deck: 
							everything but Thestalos the Firestorm Monarch are 
							under 1500 ATK. This means that, while your 
							opponent's Gladiator Beast's are sitting there 
							looking dumb and acting stupid, you're sitting 
							pretty behind your wall of monsters with low ATK, 
							waiting for your Exiled Force, Old Vindictive 
							Magician or Thestalos the Firestorm Monarch to 
							finish them off, while using your Don Zaloog and 
							your various traps (coming up next) to control the 
							hand.
							 
							Now then, onto traps:
							 
							3x Drop Off
							3x Drastic Drop Off
							2x Dust Tornado
							1x Torrential Tribute
							1x Mirror Force
							 
							not your typical trap lineup, eh? Well, this deck 
							works on the principle of hand control, not beatdown, 
							so it's best to include a lot of hand control cards, 
							no? A playset of both Drop Off and Drastic Drop off 
							allows you to begin controlling the hand quite 
							early, and with playsets of Don Zaloog and Mystic 
							Tomato, you're almost always guaranteed to get a Don 
							out by turn two or three, while you're up 2-3 cards 
							by turn four...that's a lot of advantage. Your 
							Torrential and Mirror Force are simply there for 
							protection, and Dust Tornado are there to counter 
							any destruction or Macro Cosmos decks you may run 
							into (something of mine you'll be seeing very soon).
							 
							So, when all is said and done, you should see 
							something like this:
							 
							Monsters (21):
							3x Don Zaloog
							3x Mysic Tomato
							2x Apprentice Magician
							2x Old Vindictive Magician
							3x Thestalos the Firestorm Monarch
							3x Marauding Captain
							3x Exiled Force
							1x Sangan
							1x Spirit Reaper
							 
							Spells (10):
							3x Messenger of Peace
							2x Reinforcement of the Army
							2x Book of Moon
							1x Monster Reborn
							1x Mystical Space Typhoon
							1x Heavy Storm
							 
							Traps (10):
							3x Drop Off
							3x Drastic Drop Off
							2x Dust Tornado
							1x Torrential Tribute
							1x Mirror Force
							 
							The sidedeck can be run a multitude of ways. I 
							personally side in The Transmigration Prophecy, 
							Sakuretsu Armor, Compulsory Evacuation Device (a 
							great maindeck card, to be sure), The Warrior 
							Returning Alive...the list goes on. The sidedeck 
							should contain counters to your local metagame, but 
							make sure that you keep the spirit of the deck at 
							heart at all times. With a little tweaking and some 
							playtesting to work out the kinks, this deck can 
							easily be maneuvered to a win at any local 
							tournament...hell, I'm confident that this deck 
							could win a Jump Championship, if in the right 
							hands.
							 
							As always, if you have any comments or questions, 
							feel free to e-mail me at
							
							anteaus44@hotmail.com
							 
							Make sure in the subject line that you put the name 
							of my article, so I don't delete your e-mail :)